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TheAndoman.9317

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Posts posted by TheAndoman.9317

  1. Personally, I'm thinking that an easy way to correct the power creep issue is simply adding a "warm up" mechanism to all of the HoT and PoF specializations. Similar to how the Warriors adrenaline build up works. Especially with the full reset when you're out of combat.

    For instance, a scourge could only use their shade (F1) and the (F2) skill when first entering combat, but as the deal and receive damage, their "feel for the flow of combat" grows, and the other skills become available to them for the rest of the fight. Another big fix for the scourge target cap issue could be to remove the shade skills having an effect on the scourge, they are "shade skills" after all.

    Firebrands could have a few pages in their tomes, at the start of a fight, but don't get the most powerful until their meter is full. Pretty much the same for all of them, Reaper, Dragonhunter, Weaver, and so on. Druids already have a mechanism similar to that.

    It would also make the original 9 classes viable again since they aren't immediate overpowered.

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