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Bright Oblivion.2856

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Posts posted by Bright Oblivion.2856

  1. Not so much proud as relieved it's over, but I finally finished the "Champions" Mastery achievement over the weekend. If the DRMs had been spread out, it might not have been as rough, but all at once like that was a doozy.

     

    Other than that, I guess I've mostly been slowly progressing toward parts of purple armors since coming back from an extended (almost a year?) break from the game last month. I've been doing a fair bit of PvP to try to get ascended shards of glory (less than 150 pips from being able to craft my chest piece) and running around HoT maps to finish Gifts of Dedication and grab Provisioner Tokens once a day, because I decided that I'd use a different method for each of the three armor weights (WvW medium is already done) for the sake of variety/"the experience."

     

    I think what I'm most proud of recently, though, is coaxing myself back into/through my first raid wing since the break put me back on the wrong side of all of the anxiety I'd fought through to dive into them the first time. It was just Wing 1, and I was super rusty, but it's at least a first step back up that hill. (Fortunately I'd pretty much just done wings 1-3 before my break, so at least I don't have far to go before I'm back where I was, I guess.)

    • Like 3
  2. I think they only added the achievement today, since they were already adding one for the post-LS3 conversation. It'll still be several weeks (until we've unlocked all the previous episodes in LS4) before we're actually able to unlock it.

    • Like 1
  3. As Rasimir said, it seems less a "We don't want to put in the effort to fix it" and more "The people who would fix it are currently working on other (possibly EoD-related) things and can't work on this right now." Which, depending on how complex such a system as you're suggesting actually is to implement, they might also not have the appropriate resources (read: engineering peoples) available to do that right now, either. I think we're kind of just in a waiting game right now.

     

    I also think it unlikely that after they expressly decided not to include Slumbering Conflux in the Armory (you have to trade it to Hobbs and get the regular version to add it), they'll agree to a solution that involves adding a slumbering version (at least of that ring) to it. I could be wrong, though.

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  4. So, here's what really frustrates me:

    When they wrote the patch notes, someone at least thought about the wells in WvW and PvP enough to make separate reductions for their cooldowns. A day later, these reductions, which they specifically made in WvW and PvP, are removed. Additionally, they remove the well trait in the name of it generally not being competitive enough to be chosen, and then they do this to Sand Savant a day later. Now it has double the normal shade cooldown of normal shade and hits a maximum of four targets (two at the shade and two around you), as opposed to the maximum of 8 (3 shades at 2 targets each, plus 2 around you) of normal shade. The trait is not just not-super-competitive - It's actively detrimental.

    I mean, I know "Arenanet not communicating with their players" is kind of a meme at this point. But this makes it seem almost like they don't even communicate with each other, and gives their players whiplash as a result. It's really not a pleasant feeling.

  5. @CutesySylveon.8290 said:If we're going to have a cap on tickets like we do, the pip acquisition needs to be bumped up drastically for lower rank players. It's bad enough it takes like 20+ weeks of getting diamond every week to have enough to make legendary armor, assuming you don't spend them on anything else, but if you're a lower rank player, it can take up to over 24hours of playtime a week at 5 pips per tick, which is about what lower leveled players can expect to get. Even assuming you got outnumbered pips on every tick, or just got 10 pips every tick in general, you're still looking at 12hours a week just to get to diamond. When getting diamond the previous week does literally nothing for the next week, you're looking at a real slog.

    The idea that this kind of time gating prevents burnout is just wrong, it directly contributes to it because of the time it takes to reach the cap and the trickle you're given tickets early on. It means that if you want to make legendary armor is less than a year, you have to dedicate an absolutely ridiculous amount of time just because of skirmish tickets.

    If they want to cap tickets, increase pip gains across the board or increase ticket gains from lower tier chests. Alternatively, remove the cap so people who want to grind as many tickets as they want can. It hurts literally no one either way.

    This 100%. The way the ticket cap, pip system, and ticket placement within the skirmish chests interact doesn't reduce burnout. It directly contributes to it. As mentioned above, even assuming you can reach the ticket cap each week, you're looking at 20+ weeks for a set of legendary armor or about 6 weeks for Slumbering Conflux. There's no way to catch up or to reduce that time. Bad matchup? Too bad. I guess you're spending more time in WvW this week. Great matchup? Too bad. You can still only get 365 tickets a week.

    But to get those 365 tickets, even with 5 pips per tick (which isn't incredibly difficult, provided you reach at least rank 150 and maintain your Commitment pip), you're still looking at 24 hours and 10 minutes of WvW every single week. That's 4 hours a day, 6 days a week, week after week, in order to get enough tickets for whatever it is you're going for. You're able to reduce this to an extent by being in a higher placed server (which has more to do with your server's coverage at a given time than anything else), by being a higher rank (your next pip comes at rank 620, and then at 1395, so you're looking at an exponentially increasing time investment there), or by finding an outnumbered map and taking camps, herding yaks, or defending/repairing structures that are under attack, but there's only so much you can do, and you're still restricted to 365 tickets.

    And then there's how the tickets are distributed into the skirmish chests themselves. Of the 365 total tickets for the week, 90 of them are tossed into the Diamond chests. If you stop short of Mithril, that's an additional 83 tickets every single week that you're missing out on. In other words, by skipping the last two sets of chests each week, you'd be cutting your weekly ticket gains almost in half. Those 20+ weeks to get a full set of legendary armor? They're now 40+.

    The kicker in all of this is that one of the major draws of being a higher rank or being on a server that does better in the skirmish is that you get more pips and finish the skirmish track faster. This means that those on the higher end are getting tickets faster than they can find something to do with them (and then not getting much else from repeating the diamond chests), and those on the lower end are basically working a part-time job trying to reach the cap each week.

    All in all, if the goal of the system is to reduce burnout, it's not doing a good job of it. In any event, I've got one more week until I finish the last piece of my medium legendary armor, and then another few weeks for Conflux. After that, I'm probably going to take some time to see what the game is like when I'm not spending 20 hours a week, every single week, chasing skirmish tickets.

    Edit: To be clear, it's not that I don't enjoy WvW. I generally do. Or did? It's just, with as much time as goes into trying to max the weekly skirmish track, it's truly beginning to feel like the rest of the game is passing me by, and it's getting to be especially draining. In any case, it's one of those things that should probably change somehow, but also probably won't.

  6. @JUN YANG.4328 said:

    @"Super Hayes.6890" said:I stopped WvW because of this. Was trying to get legendary armor but realized a few months in that it sucked. Now I play occasionally and have given up on anything achievement based because it isn't long term goals, it's grind. Grind is not gaming. Time gated currency is grind and not a useful mechanic.

    i gave up the wvw legendary armor really early. there is no way i can get rank 2000 . i am not a hard core wvw player. but i am a veteran, for 5 years played time. i still havent get to rank 600.

    To be clear, you don't need to be rank 2000 to get the basic set of legendary armor. That's just for the fancier set with an animation when you enter combat. If you just go for the Triumphant Hero's armor (as opposed to the Mistforged version), rank doesn't matter. Mind you, it's still a massive amount of tickets and WvW to get the pieces, but it's not "Reach rank 2000 before you start."

    As others have said, your best bets for speeding it up are finding outnumbered maps and making sure to at least finish Wood IV for the +1 commitment pip. Otherwise, it's just a matter of spending more time there.

    Good luck!

  7. To add to the above, if you complete the achievement line for Bright Shore (a Kodan located at the Ruined Hut PoI in the eastern half of Bjora), he will be able to sell you an ascended amulet for Eternal Ice shards. If you also add the trinket from Still Waters Speaking and the ring and trinket from Dragonfall, you just need a backpack (a bit more tricky to get, but the one in Bitterfrost might be easiest) and another ring (either Bitterfrost using berries or Sandswept Isles getting the Difluorite from Bjora exchange again) to be fully accessorized.

    I've just finished doing this process to help gear up two alts, and it's gone very well. I had a couple backpacks that didn't have stats selected and a ring from doing season 3 stuff a long time ago, so I just need to decide how I want to get a second diviner's ring for the other.

  8. So, on the one hand, I'm already working on a few legendaries right now, with 2 pieces of WvW legendary armor finished, Aurora needing a Mystic Tribute/100 icy runestones to complete, the Visions of _____ achievement lines slowly getting completed, and my Emblems of the Conqueror and Avenger already earned, and the prospect of being able to use those legendaries on multiple toons at once without jumping through tons of hoops is exciting.

    That said, it also depends on how they implement it. If you have to spend a lot of gems to unlock each piece or to unlock the armory on each character, or they make it overly tedious to use and it massively restricts what styles I can use on the armor, then that's going to be a serious turn-off for me. If they implement it well, though, I may be encouraged to venture into PvP and raids, two areas I haven't even really dipped my toes into, to maybe try for those legendaries as well. We'll see when it comes out.

  9. I'm also thinking it's bugged. I was in a group yesterday (after yesterday's patch) where we knocked out the Horde and Final Boss CMs, did all the events (including the ones for Heavy Rival) and beat the champ at the start, then three-burned the boss, completing the Bonus Time Trial. When the Final Rank popup appeared, it said I'd reached Imperator. However, it failed to reward the achievement credit for reaching the Imperator rank. I was (and still am) decidedly confused.

    I've had an absolute blast with the vast majority of this update, enjoyed the story, liked the new strike mission, and loved the reward system changes for the old strike missions. But I'd be lying if I said the bugged achievements (like this one appears to be) and the ones which could honestly be worded better (like Heavy Rival which says nothing about killing 15 foes being required, just participation in the event) didn't put a damper on things.

  10. Thinking it's pinned down doesn't mean the fix is done, tested, and ready to ship in the next few hours. When there's a patch (I'm hoping tomorrow, Friday at latest), it'll hopefully be fixed.

    Don't get me wrong. I'm just as frustrated to not be able to continue the story as the next person, and I've been checking the fora every couple hours to see if there was a response or a patch. But if tripping over themselves to rush this out leads to either them not getting it fixed right or them breaking something else, I'd rather they do their stuff. They acknowledged it, they think they have a solution, and it's being processed.

    Hopefully it's not being held up so they can drop more fixes at the same time.

  11. He is most definitely bugged. Stands up, sighs, sits down, and repeats. I tried both running away for a bit to do map events and coming back and quitting the story segment and restarting it, but neither attempt fixed it. It appears that something this patch bugged him out, because I'm not seeing any reports of him being bugged before now.

    A bummer since I'd logged in to get the new chapter and decided I wanted to finally start the Season 5 story, only to run into Braham-in-a-Box.

  12. Regarding Jormag, I would say that he sounds more like a male attempting to appear harmless, non-threatening, even tempting (thinking about it, the voice kind of reminds me of Maklaine Diemer in his version of "Fear Not This Night"). Which is par for Jormag's course since at least the time of Svanir. Lure them in with promises of power, make them think they're in control, and ensnare them. The lower, more menacing undertones also evoke (at least for me) thoughts of the dichotomy of his frozen area of power. On the one hand, you have the gently falling snow, ice skating, skiing, snowball fights, etc., while on the other, you have nature's frozen fury- blizzards, avalanches, falling through the ice that's not as thick and sturdy as it appears. Dying cold and alone in the dark. So yeah. Seeing how that blend of temptation and malice plays out is exciting.

    Regarding the Icebrood, that's just the name for those which have been corrupted by Jormag. Kind of like the Branded, or the Mordrem, or the Risen. Hence why if you go north of Snowhawk Landing in Snowden Drifts, you'll find Icebrood Norn and Icebrood Elementals, which, though frozen, look nothing like baby dragons.

    Regarding Bangar and Rytlock, as the Twine piece from Requiem reveals, the two have extremely differing opinions and do not get along well in the slightest. Add to that Rytlock's emerging soft spot for his cubs- which Bangar hit hard with his comment about Rytlock's cub being lucky to have Bangar for a father (a reference, I guess, to one of Rytlock's cubs working in close proximity to Bangar and his staff, maybe even in Bangar's warband?)- and that fight was expected, even deserved. As to him looking nice, one doesn't become Imperator of the Blood Legion by collecting bottlecaps or helping at homeless shelters. I suspect he's earned his moniker of "Ruinbringer" many times over and, of the three Imperators, he's the most opinionated, most bloodthirsty, and most opposed to anyone not a Charr. If a challenge to the Pact and its treaties and alliances comes from anyone in the charr high command, I suspect it will come from him. With the dragon threat appearing to have abated, perhaps he makes a power grab and tries to become Khan-Ur. The question becomes is he power-hungry enough to fall prey to the whispers of a slumbering ice dragon who, as we well know, offers great power and has one heck of a sales pitch.

    After all, there were more than a few charr in that approaching icebrood horde...

  13. @Cynder.2509 said:Yikes... the news about the grow lamp is really sky shattering. Does anyone know how many you need so I can get them in advance before the price goes up to 100g. It's already 44g and you need 22 as far as I heard and I want to know if that is truly correct or a mistake.

    Nonono... You need 22 charged quartz (or so I've heard), and 10 of those are for the one grow lamp needed so you don't have to buy it. At least, that's how it sounds to me.

  14. I know this is an old thread, but this is still bugging out more often than not (one time of the 5 or so I've tried to do it, it didn't bug, but I was in a map that shut down because there weren't enough people). I've managed to get it to work once by convincing everyone to let the beetles die and it resetting, but every other time it's just stayed stuck for the duration of the event. It's frustrating because I've been trying to get the skelk regurgitant MP that only happens once the Nuhoch line completes (but before Chak Gerent).

    The fact that the only time it's not bugged out was when I was alone, and that resetting the count fixed it (the one time I've gotten people to do that and there were enough chak to actually kill all the beetles off), does seem to lend credence to it being a scaling issue as suggested above, however.

  15. One thing I'll point out (in case a new player looks at this list) is that the black moa is only available if you've got 15 HoM points. So if you've never played GW1 or are on an account that's not linked, you won't have it available.

    Not a problem for you, I expect, but maybe others trying to use it as a reference of what pets to get (like I was).

  16. @Gaile Gray.6029 said:

    @"Inculpatus cedo.9234" said:The Devs have stated they will send out the bug fix with the next content release.(See similar topic thread with ArenaNet post for more information. Or check the Dev Post Carousel.)

    This is holding up a tonne of players, Isn't it worthy of a hotfix?

    Some bugs are candidates for a hotfix and some are not. This one required some time to nail down, in part, I imagine, because it impacted a variety of challenges. But take heart, the fix is definitely coming soon!

    Soon as in soon-soon? Soon-in-7-more-days? Or soon? Just trying to manage personal expectations accordingly.

    I still remember the old Disney VHS previews where "Coming soon to own on video" was several months down the line.

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