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Posts posted by JoEWas.1409
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"Character Build and Gear Templates—In the near future, you’ll be able to easily share your builds and swap between different equipment loadouts with ease!Competitive Updates—Swiss-style tournament support is almost here! Special tournament support, mini-seasons, and world restructuring are in progress, and we’ll be able to talk more about them in the coming months."
That is from their official website, Soon®™More like stringing what people have wanted for a long time now is not in their planning schedule.
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@"Raymond Lukes.6305" said:
July 2018 Update
Player Play Hours
In the original post and discussion, we talked about using player hours (the current method we use for calculating world sizes for links and “full” status) and then adjusting those hours by other metrics like command hours, etc. We subsequently have decided to, at least at the start, use only play hours and not adjust using other metrics. This will allow us to compare apples to apples so to speak once the system is in place. From there we can simulate how certain adjustments would change the matchups. This will make it easier to determine if an adjustment will have a positive impact.
From the earlier alliance post this says ANet already expects player counts to be "wildly different" between new worlds but player time close. We all know 1 player plays 10 hours does not equal 10 players at 1 hour. But, Is there any consideration for actually looking into matching timezones or are you just going to pick the metric and say, yup thats equal that 500 people play on these 3 servers, meanwhile all 3 server's players play at completely different timezones. You'd find out real quick that you are fighting empty worlds at certain timezones and come back to login and see all of your stuff a different color. And what stops a mega alliance from using hibernating tactics later in the week when they make a blow out in score by the 3rd night making their overall playtime look low week after week and into the next regrouping of alliance worlds?
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@Drarnor Kunoram.5180 said:Perhaps you weren't reading the conversation that you started quoting, then.
You are the only one that reads anything anywhere. End of line.
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@"Drarnor Kunoram.5180" said:
"Attacking people on walls" was not one of these issues, and it's pretty clear why: it's nothing new in the game mode.
This thread isn't making any new ground breaking earth shattering statements about top of wall spam. Go find a bigger rock.
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@Drarnor Kunoram.5180 said:So, it was fine then, and isn't fine now? Why? What changed on that front? Scourge deals less damage now than it did then, and does it less frequently, so if it wasn't objectionable then, why is it now?
People have been pointing out all issues with scourge since the preview weekend of classes, you must live under a rock.
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@Gaile Gray.6029 said:A message from McKenna Berdrow:The above graph displays an example of what makes up a world under the World Restructuring system. Keep in mind, due to the algorithm used to keep worlds balanced, the number of alliances, guilds, and individual players can be wildly different between worlds, but the participation and playtime should be relatively the same.
Stuck between 2 graphs and sales marketing 101 at its finest, this still basically is saying that you are keeping the same way world linking was determined but using players now. ANet is putting a Hail Mary out there that there can be a single large alliance that can be dropped into a new server when the season ends to fill a time gap in the next. EXCEPT ITS STILL BASED ON PLAYTIME. . . . .
LOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOL
Now its 10 players playing 1 hour during NA can equal 1 player playing 10 hours during OCX/SEA
Let's talk about the new Black Lion Trading Company Icon.......
in Guild Wars 2 Discussion
Posted
Are you tired of not being able to click icons on your computer? Always clicking the wrong ones.
ANet has made is simpler for you to access the market!
I for one accept the new sloth design, it really is a superb change from the old one. The positioning is clearly a more ergonomically friendly design. I would miss click the guild or mail icon all the time when trying to use their market. Now, I am able to click it without any issues at all! Thanks ANet! :trollface: