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Enduronex.4865

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Posts posted by Enduronex.4865

  1. When the Relic of Vass (effect) is active and a holosmith player uses the Particle Accelator skill, it incorrectly applies 1 stack of poison to the holosmith player who uses the Particle Accelator skill.  This is a bug that needs to be fixed.  And yes, it is exploitable because you can reach Kinetic Battery Quickness + Superspeed bonuses more quickly than intended due to the fact that you can force yourself into a state of combat without any enemies around.

  2. On 9/3/2023 at 4:24 PM, Azure The Heartless.3261 said:

    As long as you can see the engagement coming and have buttons that will let you respond to this if you see the engagement coming, I have never minded people melting in 2 seconds. 2 seconds is plenty of time to respond to something even if it catches you by surprise. 

    I would much rather that than a sea of players explaining why they should be entitled to live a particular amount of time (outside of the time required to respond to incoming damage), when they eat damage they could have responded to half a minute ago by watching the map. 

     

    Because the playerbase doesn't argue with people as thick as you on the forums, they just quit the game.  That is why the player base is so low that players are averaging ranked 200-300 points lower.

    • Like 3
  3. On 8/26/2023 at 5:08 PM, Roxy Enjoy.1950 said:

    Ranger need nerf on pets, smokescale longer CD and pig less damage, also sic em need rework, make it works ONLY on pet skills and not on weapons skills, the damage is insane atm.

    The problem with pets is that enemy players are not rewarded for doing damage to them so long as the ranger swaps out in the 10+ seconds it takes to wind down a pet to 1%.  Same for the Jade Mech on Mechanist (although people aren't talking about Mechanist because it's not an effective class in PvP overall) AND that the ranger can heal the pet across the entire map with no range limits, even if the pet is set to attack a downstate player.  Whereas classes like necro, the minions need to be close to a healing source or they just plain die or on engineer you need an entire utility skill dedicated to repairing turrets; or thief with thieve's guild - the thief clones just die; or mesmer, where the clones just die (though I strongly disagree with invuln status being applied to mesmer illusions, that's whack).

  4. The Wiki seems to not answer this, at least not on the wiki page dedicated to the vulnerability condition.  Does vulnerability increase one's BASE strike damage BEFORE ferocity is considered, or after?

    So, at a base damage of 2000... is it

    (2000 * 1.25) + (Percent chance of critical hit * Base damage * ferocity multiplier)

    OR

    ((2000) + (Percent chance of critical hit * base damage * ferocity multiplier)) * 1.25?

    I'd like to know!

  5. On 8/18/2023 at 10:15 AM, Endorphin.9147 said:

    It does cause its a feature that would get exploited outside of your situation. That was his point.

    Okay, fair enough... then what about when you're already downed or stuck?  30 seconds then is arbitrary.  Because... that's not an exploitation, that's just inimical to unstucking yourself.

     

    Also, the /stuck command takes too long anyway.  The process becomes untriggered if you use *any* skill while the countdown is proceeding instead of what it should do - which is only cancel if you click a contingent action skill (sort of like when you pick up special weapons in PvE environments).

    Like you're just assuming the best bleed time for the opposite team, which is like 3 standard deviations away in terms of probability of happening - it would be best to just set a mean time to let the log out/log in counter to set.

    • Sad 1
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