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roso.1536

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Posts posted by roso.1536

  1. @RedShark.9548 said:Well, what do you think should change? We got build templates, after years, they work.Anet wants to make money off of them, thats why you only have so few. What else would you want, stay reasonable tho?

    Well, I would like something like the mockup, below on quotes

    @"BlackyWarsX.5384" said:Dear diary, it's me! Laganja! With another fever dream!

    The last few days / weeks I've been thinking about how to improve build templates loadouts even more, you know, making them actual templates. I already did a first mockup a while back, but then I thought: "The hero window needs an overhaul!".

    Tha base for this overhaul came to mind when I took a look at gw2skills.net and their editor. It shows so much useful information and I took a lot of inspiration from it:

    • effects (boons, conditions, cc, etc) your build is capable of
    • a short overview of specs you're using in the current build
    • upgrades visible in their own slot

    So I sat down (again), opened Photoshop and started to move things around, scrap some stuff, add some new stuff and some things came around.

    As usual, a

    disclaimer

    This is just a design concept. I don't know how hard it would be to implement, I just played with the interfaceFull gallery on imgur

    Rearranging the Hero Panel

    Some major things have changed in the hero panel! There is no longer an extra "skills and trait" menu and two new menus were added: mounts and travel.

    OCuzyIu.pngFrom top to bottom this would be:

    1. Equipment (Inventory)
    2. Armory (Templates)
    3. Training
    4. Mounts
    5. Travel (all your teleport items and unlocks are available here)
    6. Journal
    7. Crafting
    8. Achievements
    9. Masteries

    The equipment menu

    Equipment

    The equipment menu is just your regular gear / inventory. It has changed quite a bit!

    x2dJzcf.pngThe left side shows your characters information (name, level, class) along with your currently loaded template and a preview of your templates specs. Just below that are your attributes and settings.

    On the right side is the "effect summary". It shows what your build is capable of doing: boons, conditions, cc, buffs, combo-fields and combo finishers.

    yezXcTc.pngBelow that is the expandable inventory. It shows up whenever you want to change stuff around.

    In the center is your character and their gear. I placed some more slots for upgrades and infusions next to the gear. Right now it's more of a... "visual support" to easily see if/what upgrades your gear has slotted. There's also a new "customize" button which shows up if you select an armor piece or weapon.

    aASX749.pngYou can open it to select stats, upgrades and infusions (depending on your gear, of course). The inventory panel on the right adapts to whatever your selection needs (stats, infusions, upgrades, gear).

    vS9qKEq.pngI was thinking about adding a toggle for upgrades to show/hide the upgrade slots, but I'm not happy with it right now.

    This is your equipment.It's based on your currently loaded template, but does not change your template once you decide to change weapons or stats on the fly. This is where settings come into play: If you ever decide to save your changes, you can...

    • ... override your currently loaded template
    • ... save a new template
    • ... revert any changes and reload your current template

    by the way: gathering tools and glyphs are now also part of your build.

    Builds

    Builds look different, too! Instead of being horizontal, I arranged them vertically and removed a lot of unused white space to make them more compact (also I had to because otherwise they would not have fit into the area).

    bR7b6cp.pngBelow your specializations are your characters skills. It shows what weapon types you've equipped in your weapon sets and let's you change your utility skills.

    7guqUor.pngSelecting a slot opens up the skills & traits window with pre-defined filters for that slot, in this case 'healing skills'.

    FRVeIt6.pngYou can also toggle between aquatic and terrestrial environments.

    Wardrobe

    The wardrobe is now part of your build, too! Since specializations and gear is not important for the wardrobe, the window looks a little bit different from the rest.

    kDUhldF.pngNow you don't apply skins to items, you apply skins to gear slots. This way you can change your gear around, but keep all your settings (skin, dyes). Applying skins to slots requires transmutation charges as usual, loading templates does not use any charges, though.

    Novelties are just skins with functions, so I moved them to the wardrobe as well. You can now set chairs, toys, finishers and minis according to your style of build as well.

    The Armory

    Nd0ch7s.png

    The armory contains all your saved builds. Your list of builds is on the left, your stat and effect summary is on the right with your characters information about gear, traits and skins in the center. You can choose which build is your default PvE, WvW and PvP build and edit your templates or delete them.

    mknjTrZ.png

    Your build list will change to the inventory panel once you edit a template.In the top left, above the inventory, you can change the name of the build.In the top right, you can set a gamemode for your build.

    The center looks and behaves exactly like the equipment screen.Any changes must be saved to take effect.

    Mounts

    Mounts now get their own submenu in the hero panel.I created two versions but I'm not quite happy with either. They are also an early draft.I also added a "dummy" underwater mount just because we don't have one yet.

    Version 1

    SEelTv5.png

    An overview of all of your unlocked mounts is on the right side.

    ucMG20s.png

    Choosing a mount will open the skins & dyes panel for this mount and shows their skin slot and dye channel.It also shows a short description and your unlocked skills for this mount.

    Version 2

    vhHHxgb.png

    All your mounts are laid accross the window, showing their icon, image, and their engage skill.

    GhvDcdD.png

    Choosing a mount will fade out all the others and moves your selection to the left. The engage skill becomes a "back" button.The center area now shows your mount slot, dye channel, a preview and skills. The right side shows your skin and dye collection.

    Travel

    Unfortunately no screen here.

    This panel would list all your unlocked teleports.Things that would show up here:

    • Tomes
    • Teleport to Home Instance
    • VIP Lounges
    • Word Boss Devices

    A final note

    Again, these are just mockups. There needs to be more usecase evaluations and usability tests, as well as some warning messages when you change stuff. There's a lot to be thought of.

    Also: I know this will probably never happen. But I did it anyway.

  2. If Anet opened Blackgate ONE AFTERNOON and that caused a MASSIVE POPULATION IMBALANCE you dont see a problem on that?

    You say the people that bandwagoned already left ... What would prevent that people from retransferring back if BG gets a link?

    Should Anet prioritize your request over the balance of many server populations?

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