roso.1536
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Posts posted by roso.1536
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+1 to this: feed your server hamsters, it has been too long.
Also, buff Shattered Aegis ;)
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@Yasai.3549 said:
@roso.1536 said:No Aegis could protect me from this injustice, one that has shattered my soul in 441 pieces.Does yur soul shatter once per day lolYes, in small pieces.
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No Aegis could protect me from this injustice, one that has shattered my soul in 441 pieces.
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No aegis can protect my shattered heart of this injustice, one that has pierced my flesh and soul with sorrow and despair.
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@EremiteAngel.9765 said:
@roso.1536 said:I was watching a stream today and fights against the NA legion seem to have dwindled, lets hope its just a temporary thing.Who was winning?I think the score went something like EU 4 - 2 NA ... just to be fair with the NA Legion, i must say EU had like 10-15 more ppl.
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I was watching a stream today and fights against the NA legion seem to have dwindled, lets hope its just a temporary thing.
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Now we really have some conversation going on =)
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Yes, please... Can we get a comment from the man himself? Paging @expandas.7051
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@RedShark.9548 said:Well, what do you think should change? We got build templates, after years, they work.Anet wants to make money off of them, thats why you only have so few. What else would you want, stay reasonable tho?
Well, I would like something like the mockup, below on quotes
@"BlackyWarsX.5384" said:Dear diary, it's me! Laganja! With another fever dream!
The last few days / weeks I've been thinking about how to improve build
templatesloadouts even more, you know, making them actual templates. I already did a first mockup a while back, but then I thought: "The hero window needs an overhaul!".Tha base for this overhaul came to mind when I took a look at gw2skills.net and their editor. It shows so much useful information and I took a lot of inspiration from it:
- effects (boons, conditions, cc, etc) your build is capable of
- a short overview of specs you're using in the current build
- upgrades visible in their own slot
So I sat down (again), opened Photoshop and started to move things around, scrap some stuff, add some new stuff and some things came around.
As usual, a
disclaimer
This is just a design concept. I don't know how hard it would be to implement, I just played with the interfaceFull gallery on imgur
Rearranging the Hero Panel
Some major things have changed in the hero panel! There is no longer an extra "skills and trait" menu and two new menus were added: mounts and travel.
From top to bottom this would be:
- Equipment (Inventory)
- Armory (Templates)
- Training
- Mounts
- Travel (all your teleport items and unlocks are available here)
- Journal
- Crafting
- Achievements
- Masteries
The equipment menu
Equipment
The equipment menu is just your regular gear / inventory. It has changed quite a bit!
The left side shows your characters information (name, level, class) along with your currently loaded template and a preview of your templates specs. Just below that are your attributes and settings.
On the right side is the "effect summary". It shows what your build is capable of doing: boons, conditions, cc, buffs, combo-fields and combo finishers.
Below that is the expandable inventory. It shows up whenever you want to change stuff around.
In the center is your character and their gear. I placed some more slots for upgrades and infusions next to the gear. Right now it's more of a... "visual support" to easily see if/what upgrades your gear has slotted. There's also a new "customize" button which shows up if you select an armor piece or weapon.
You can open it to select stats, upgrades and infusions (depending on your gear, of course). The inventory panel on the right adapts to whatever your selection needs (stats, infusions, upgrades, gear).
I was thinking about adding a toggle for upgrades to show/hide the upgrade slots, but I'm not happy with it right now.
This is your equipment.It's based on your currently loaded template, but does not change your template once you decide to change weapons or stats on the fly. This is where settings come into play: If you ever decide to save your changes, you can...
- ... override your currently loaded template
- ... save a new template
- ... revert any changes and reload your current template
by the way: gathering tools and glyphs are now also part of your build.
Builds
Builds look different, too! Instead of being horizontal, I arranged them vertically and removed a lot of unused white space to make them more compact (also I had to because otherwise they would not have fit into the area).
Below your specializations are your characters skills. It shows what weapon types you've equipped in your weapon sets and let's you change your utility skills.
Selecting a slot opens up the skills & traits window with pre-defined filters for that slot, in this case 'healing skills'.
You can also toggle between aquatic and terrestrial environments.
Wardrobe
The wardrobe is now part of your build, too! Since specializations and gear is not important for the wardrobe, the window looks a little bit different from the rest.
Now you don't apply skins to items, you apply skins to gear slots. This way you can change your gear around, but keep all your settings (skin, dyes). Applying skins to slots requires transmutation charges as usual, loading templates does not use any charges, though.
Novelties are just skins with functions, so I moved them to the wardrobe as well. You can now set chairs, toys, finishers and minis according to your style of build as well.
The Armory
The armory contains all your saved builds. Your list of builds is on the left, your stat and effect summary is on the right with your characters information about gear, traits and skins in the center. You can choose which build is your default PvE, WvW and PvP build and edit your templates or delete them.
Your build list will change to the inventory panel once you edit a template.In the top left, above the inventory, you can change the name of the build.In the top right, you can set a gamemode for your build.
The center looks and behaves exactly like the equipment screen.Any changes must be saved to take effect.
Mounts
Mounts now get their own submenu in the hero panel.I created two versions but I'm not quite happy with either. They are also an early draft.I also added a "dummy" underwater mount just because we don't have one yet.
Version 1
An overview of all of your unlocked mounts is on the right side.
Choosing a mount will open the skins & dyes panel for this mount and shows their skin slot and dye channel.It also shows a short description and your unlocked skills for this mount.
Version 2
All your mounts are laid accross the window, showing their icon, image, and their engage skill.
Choosing a mount will fade out all the others and moves your selection to the left. The engage skill becomes a "back" button.The center area now shows your mount slot, dye channel, a preview and skills. The right side shows your skin and dye collection.
Travel
Unfortunately no screen here.
This panel would list all your unlocked teleports.Things that would show up here:
- Tomes
- Teleport to Home Instance
- VIP Lounges
- Word Boss Devices
A final note
Again, these are just mockups. There needs to be more usecase evaluations and usability tests, as well as some warning messages when you change stuff. There's a lot to be thought of.
Also: I know this will probably never happen. But I did it anyway.
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I noticed theres no mention to build/equipment templates on the roadmap, it shatters my heart.
There was even a player-designed mockup for a new system that looks awesome, but im starting to loose faith this one feature will be left "as is".
Your thoughts?
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This discussion has been merged.
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That 1% chance is looking smaller and smaller SadPanda
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Is this a "response" to Lord Hizen´s video? ... he posted one on youtube hunting you guys down? Maybe its another (cake) guild tag .
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No aegis could protect my shattered heart, after not seeing even a slight mention of Alliances on the roadmap.
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If Anet opened Blackgate ONE AFTERNOON and that caused a MASSIVE POPULATION IMBALANCE you dont see a problem on that?
You say the people that bandwagoned already left ... What would prevent that people from retransferring back if BG gets a link?
Should Anet prioritize your request over the balance of many server populations?
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@Strider Pj.2193 said:
@roso.1536 said:So, we have no news since last year about alliancesHmm.. I guess you didn’t click on the links then.I did check those links, the first one is from july 2018 and the second one is from november 2018 ... Am I missing something?
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So, we have no news since last year about alliances
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i think the original post meant that alliances will be bundled with whatever expansion is coming, thus calling it a "paid content", just like we got desert borderlands
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@Strider Pj.2193 said:@LetoII.3782Well, the necro-Er has a necro profile pic so...
Hehehe ;D
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It will be fun and bring back some players for a while, then slump again.
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- Fix lag.
- Allow me to use more than 1 cpu.
- Make wvw badges really useful.
Let's start with those.
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Il´l try to not be offensive, but at this point, they seem to be willing to throw anything at us but alliances :(
Open Letter to ArenaNet regarding Server Latency
in World vs. World
Posted
Im convinced at this point that the only chance we have for Anet to try to fix this its talking outside of their forum yard (storm their Social Media or an ingame protest)