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blackoil.2673

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Posts posted by blackoil.2673

  1. 4 hours ago, Mewone.3247 said:

    They didn't do the testing to that extent which is why this has been released in a bugged state similarly to every other strike in existance. Does anyone honestly believe they tested HTcm and tuned it to the version we got and actually beat it and concluded this is exactly the challenge we wanted it to be? If so, why didnt the million bugs came up during that process? For HTcm they either tested it, didnt care for the million bugs and released it anyways or they never tested it to that extent in the first place which is just as bad and exactly what happened here. There is no quality control and people need to stop making up excuses for a company that doesnt care about you. You payed for this and you deserve better. I payed 30 bucks and waited months in hope for a decent new strike mission and the result is garbage that even an AI could have made better.

    Pure speculation, but I think when they test bosses they just test scaled-down versions of them, in a way of not having to hire 10 QAs just for testing. On HTCM they probably tested every phase individually, since there are very little bugs within individual phases, but there are A LOT of bugs when transitioning from one phase to another.

    But yep, for Cerus' CM, please reduce the HP or REMOVE THE TIME HARD LIMIT, or heck, why not both. Does Anet really think that making challenging content is putting a limit to how much DPS players actually have to do? Why are they perpetuating power creep? This only makes some classes impossible to run this kind of content, and pushes players to play OP classes instead (cVirt is massive here, and even more because they have access to the only 5000-range portal as a skill (scourge has 900 range only, thief has one-way only))

    For some math, 130 million HP in 10 minutes means 217k DPS for the full squad. If you have 2 boon+heal that can deal 20% damage of a full dps, 2x boon DPS dealing 75%  and 6 full dps, you need to have full DPS dealing 30k and boon DPS dealing 22k. And it's not a golem where you can stack and do your rotation, you need to keep moving in and out to deal with any of the mechanics, which anyone in the team can get targeted, and having to waste DPS time dealing with mobs (malice spawns). There are very few classes that can deal this kind of damage with these conditions.

    The enrage mechanic is the challenging part in this encounter, where the boss gets more powerful for every mechanical mistake anyone does. So it needs practice to get good at clearing the encounter. Having an extremely large HP with a time limit only makes sure that those going for the highest DPS will clear it easier than those learning the actual mechanics.

    • Like 7
  2. 8 minutes ago, Dibit.6259 said:

    This was the reaction with htcm. Took 6 days for the first successful clear by snowcrows, so we'll probably know within a week 👍

    Not really sure it's the same case though. HTCM had a lot of new 1-shot mechanics that needed a lot of coordination with the team. DPS check was tight, but it always felt like it was possible and you'd made progress on every run, and on each phase you'd see new mechanics that you have to deal with or you get wiped.

    Febe CM on the other hand has a few interesting mechanics that empower the boss, but once you get the hang of it you still wipe because of the DPS check. There's very little room for improvement as it stands now, other than tweaking with some builds.

    The encounter is simple mechanics-wise, but the timer and the boss HP really feels off.

    • Like 13
  3. 52 minutes ago, gousgou.5438 said:

    The old system was just that. And even if we do the stupid dailies as they are now, we are getting nowhere near what someone would get by simply logging in!

    28 days give you:

    dailies -> 28 x 35 = 980 AA

    weeklies -> 4 x 6 x 40 = 960 AA

    specials are 75 days long so about 3 x 28 days (we will divide the total by 3 for 28 days) -> 1350 / 3 = 450 AA

    Total 980 + 960 +450 = 2390 AA per 28 days

    Then there is the matter of the counter at the top of the ingame panel that shows xxx/1300 AA. Is this a monthly cap of AA? Is it per 3 month cycle of the vault?

    That means that if you try to buy everything the old daily system gave you in a 28 day period (including the 2% increase in amount of gold account wide, laurels, clovers and legendary mats, mystic coins, tomes of knowledge, essence of luck, transmutation charges and random black lion utilities) you are kitten out of luck my friend (because you need 2000 AA for the 2% increase in amount of gold account wide, 350 AA for the 35 laurels, 180 AA for 20 mystic coins and 420 AA for 7 clovers for a total of 2950 AA - while you apparently get a maximum of 2390 AA per 28 day cycle - and you get NOTHING else).

    That is not even close to the login rewards we were getting if you count in the chests from each individual daily (and you could complete all 12)

    I mean seriously???

     

    Note that you get an extra 30 AA when completing all the dailies, meaning you get 28 x 65 = 1820 AA for dailies

    But yep, that's nearly not enough. It's not that they nerfed the daily login reward "to promote actual gameplay". It's that they nerfed every single reward, daily achievement and not. Even if you complete all of your astral vault tasks, you can't get nearly as many rewards as you did pre-patch.

    Also previously you could get WvW/PvP reward track potions by *also* playing the game, and they also took this out. So it sounds like they actually went against favouring gameplay.

    They seriously need to buff the rewards. Either decrease the AA price of stuff, or increase the awarded AA from tasks. And add more variety to daily tasks, it's frustrating you can't choose what content you want to play.

     

    • Like 2
    • Sad 1
  4. 3 hours ago, Jianyu.7065 said:

    For 60 acclaim you can get that clover today instead of in a few days. But you probably already knew that.

    The big problem is that before you used to get 7 mystic clovers + 35 laurels + 20 mystic coins every 28 days just by logging in. Plus other rewards like tomes of knowledge (spirit shards), bags of luck and black lion goods.

    Now just by logging in you get 5 astral acclaim. Which gets you EITHER 2 mystic clovers OR 15 mystic coins OR 14 laurels, but you can mix and match... for instance you can get 1 clover + 4 mystic coins + 4 laurels. That's a pretty hefty reward nerf.

    Sure you can fill up with daily achievements, but previously you could pick any 3 out of a list of 12, whereas now you can only do the 3 that the game forces you to pick. It didn't help that yesterday one of the tasks was quite time-consuming to do.

    • Like 3
    • Thanks 1
    • Confused 1
  5. 11 hours ago, Malus.2184 said:

    Would you like PvP-players only to be forced to do PvE content they've no desire to do? Because it's the exact same situation just in reverse.

    You are not forced to do anything. You can even select if you want PvP, PvE or WvW.

    **And** you get 5 free astral acclaim daily just by logging in, which means that you don't even need to do the dailies to get your stuff you wanted.

    Not really sure what your post is about.... feels like you're complaining just to complain.

    • Like 4
    • Thanks 2
    • Sad 1
    1. The boon steal mechanic also steals from pets, mechs, necro minions, phantasms, clones, etc.
    2. Related to this, if the boss phases at 66% or 33% with regeneration, it will go to 67% / 34% respectively, which will trigger the 66% / 33% phase again. On some run we've had this happening 2 times in a row (reach 66%, succeed on mechanic, do it again, succeed again, do it again, failed, wipe)
    3. Sometimes using the grappling hook to jump off to a platform won't reach it, and you will fall out, instant death, party wipe.
    4. Sometimes using the power charge to mitigate [3], will get you stuck inisde the platform (inside the terrain, unable to move), party wipe.
    5. The tether mechanic at 66% and 33% sometimes doesn't trigger on time, and then triggers later. Boon dps are not able to kill add in time, leading to party wipe.
    6. Can't res defeated allies.
    7. Can't use revive orbs when you are defeated (something that you can use on all the other fractals)
    8. Mistlock singularities doesn't protect you from damage received by eyes mechanic (not sure if this is intentional, but we don't have any fractal with a mechanic that deals some damage (not instakill) and yet if it kills you the singularity doesn't effect.

    Edit: added additional bugs from comments below

    • Like 6
    • Thanks 1
  6. One of the side platforms at the end boss is extremely high up, and when using the grappling hook to jump to it I usually get stuck on the ledge and fall down.

    Sometimes I manage to save it by using the power charge (skill 3), but I risk that sometimes this get me stuck inside the platform.

    This wasn't a big issue in normal mode, as failing that mechanic is not a party wipe, but on CM it's extremely annoying.

    I try to target as close as possible to the center of the platform, but it looks like my character randomly gets higher or not at all.

    Is there anything I can do to improve the success rate of this?

    Otherwise, Anet plz fix. It's something extremely punishing (party wipe) if it's all up to your luck, it's unfair. Or find an alternative (maybe lower down those platforms?

    • Like 6
    • Thanks 2
    • Confused 1
  7. Just recently I have a query that fails, the service instead of returning the expected JSON it returns

     

    Quote

    <Error code="48" module="3" line="505" text="callback (complete): TypeError: steam.isSteam is not a function&#xA;TypeError: steam.isSteam is not a function&#xA;    at kickOutUntrustedSteam (C:\ArenaNet\lLiveWebApi.337\Web\Js2API\Code\v2\Trolls\token.js:252:24)&#xA;    at fn (C:\ArenaNet\lLiveWebApi.337\Web\Js2API\node_modules\async\lib\async.js:746:34)&#xA;    at C:\ArenaNet\lLiveWebApi.337\Web\Js2API\node_modules\async\lib\async.js:1213:16&#xA;    at C:\ArenaNet\lLiveWebApi.337\Web\Js2API\node_modules\async\lib\async.js:166:37&#xA;    at C:\ArenaNet\lLiveWebApi.337\Web\Js2API\node_modules\async\lib\async.js:706:43&#xA;    at C:\ArenaNet\lLiveWebApi.337\Web\Js2API\node_modules\async\lib\async.js:167:37&#xA;    at C:\ArenaNet\lLiveWebApi.337\Web\Js2API\node_modules\async\lib\async.js:1209:30&#xA;    at C:\ArenaNet\lLiveWebApi.337\Web\Js2API\Code\v2\Trolls\token.js:243:24&#xA;    at C:\ArenaNet\lLiveWebApi.337\Web\Js2API\node_modules\async\lib\async.js:52:16&#xA;    at C:\ArenaNet\lLiveWebApi.337\Web\Js2API\node_modules\async\lib\async.js:1209:30"/>

     

    It happens in at least a couple of requests: https://api.guildwars2.com/v2/pvp/standings and https://api.guildwars2.com/v2/account, both passing in the apiKey through Authorization header.

     

    It looks like others are fine though.

  8. Same happened here, I was about to report it. The following crash log opens after the crash:

     

    Quote

    Jun 13 21:59:25 error: intercepted gw2 assertion fail
    Jun 13 21:59:25 error: assertion: "D:\Perforce\Live\NAEU\v2\Code\Gw2\Game\Ui\Scenes\Gameplay\GpMouse.cpp", "gearMgr->CanUnequipItem(opData.item)", 459
    Jun 13 21:59:25 info: --- system ---
                windows: 10.0
                cpu: Intel(R) Core(TM) i5-8600K CPU @ 3.60GHz
                ram: 11112MB / 16304MB used

     

     

    • Haha 1
  9. 4 hours ago, DanAlcedo.3281 said:

    Serious question. How is that even possible? 

    Are you even playing the game or are you Afk 99% of the time?

    What are you doing that you don't make money in a game that throws around money everywhere? 

     

    If you do regular non-fast-farming methods, then 660 is a lot. Story content, PvP, WvW, raids, the list goes on.

    If you add in fractals, that's like 15-20g/day, so that's a least a month of playing some content daily that's probably the most profitable without being considered farming. Not a "few days" worth.

     

    Myself I now have ~650 gold, which is the most I've ever had... and it came after I sold a stack of mystic coins before they went down.

    • Like 2
  10. I think the idea of having fishing holes + collections in every map is great, to give old maps some life.

    However, when I'm fishing on those maps I often find myself willing to help on events (specially when someone asks in map chat "can someone help me take out xxxx?"), but at the same time look at those Fishing Party stacks that took quite some time to build up, and some times I need to consider the tradeoff of helping paticipate on events vs losing my stacks.

    I feel like this is probably not a great design? To me it seems that the fact that the fishing party buff is removed after 15 seconds of leaving your boat, is just detrimental to the cooperative nature of Gw2, where it should be a win-win for everyone that participates to an event.

    Are there plans to revisit the fishing party mechanic?

    • Like 9
    • Thanks 4
    • Haha 1
  11. I don't know what the numbers will tell, but after these changes I think it made it harder to succeed on the meta.

    At least previously people had a way to win 4 minutes by skipping the greens, but now they are unskippable.

    They have increased the dps burn window after CC - But that burn window is 90% of the time useless, because after 5 seconds after breaking the CC bar the boss does a RNG mechanic that makes everyone stop DPS. Tsunami, tail, mouth, you name it. It doesn't matter if the boss has a debuff that gets extra damage if you can't damage it at all.

    • Like 8
  12. I'd like you to reconsider removing MC from fractals altoghether.

     

    I think the reason makes sense, it was unreliable and probably a bit too much, and I can also understand it's a way of moving people from fractals to strikes. But removing MC altoghether from fractals I think is quite overkill.

     

    Wouldn't it make sense to also have a reliable way of getting a maximum amount of MC, just as with strikes? E.g. a vendor that sells 1 mystic coin for 1 spirit shard + X fractal relics , up to 10 a week. This way players can choose what they want to play without over-farming a single game mode.

     

    With the changes currently listed in the post, you're making Mystic Coins more scarce (because now making mystic clovers will cost twice as much Mystic Coins), while also bringing any mystic coin income from [whatever] down to 0. And, only people with EoD can get 10 mystic coins per week from strikes because it's only available from green prophet shards (the ones from EoD strikes). It just feels like you're limiting choices.

    • Like 8
    • Thanks 10
    • Confused 4
  13. The problem is that this map is essentially two maps: The second unlocks after the first one is complete.

    Something that somewhat proves this point is that the are absolutely no events on north until north meta starts.

    It's just bad design. It does need to change.

    If somehow it got split into two "types of instances" where you could pick where you want to start, then it would be trivial to go on a map with a meta you want. Idk, imagine two waypoints: You select the south waypoint -> You get into south map. You select a north waypoint -> You get into north map.

    • Like 4
    • Confused 1
  14. I've made an open-source web app that tracks a team's raid progress.

     

    The idea is that a user can create a team, then shares this team permanent URL with the other players so that they register their name and the associated API key (needs permissions account+progression).

    This way everyone can see each other's raid progress, which helps understanding what wings/bosses are the ones that are more needed.

     

    There's a tab for Normal bosses and another for CM Achievement (which is the one-time only CM) which get updated with the latest progression info when hitting "Refresh".

    Unfortunately currently the API doesn't provide info for the weekly CM progress, so that one must be filled in manually (it will reset automatically on week reset), but it's not as reliable.

     

    I've set up a public team in here, in case you want to see how does a team's page look like. The main page to create a new team is https://www.gw2raidtracker.com/, but please don't create teams you won't use, as I'm running this in a free hosting and the space is limited. Please to play around with it use the public team instead.

     

    As I've said, the code is open-source, posted on https://github.com/voliva/cmtracker. In the readme there's also instructions to deploy it into a new environment for your own use.

     

    • Like 1
  15. Inspired from many different discord bots, I've tried to make a tool that lets register many players in a team, and then anyone can see what's the raid progress for all that team in a single place.

     

    I've set a public team in here, although there are not much things to do, you can give it a try.

    The idea is that on the landing page you can create a team - Once that's created, you share that team's URL with the rest of your team for them to add themselves in with their API key (needs account+progression). That team's URL is permanent, so you just use it to see at a quick glance what raids are missing on that week (and one-time CM achievements).

    The checkboxes on the left are to move players to the top, to select those players that are available to raid.

    I have a public environment here where you can create your own team, but I'm running this in a free server so it's limited. Please please please, do not create a new team if you're not going to use them, or we'll reach the limit very quickly. If you want to play around and see what it looks like, you have the public team instead.

    If you are techie, you might be interested that the code is open source, hosted on github. There are instructions there to deploy your own environment so you can use it without limits.

    Feedback more than welcome ❤️

    • Like 1
  16. I've been playing with the /account/achievements API, and I've noticed that the achievement with id=5455 "Top-Tiered Terror Toppler" - that's the weekly CM raid tracker - returns as if it just doesn't exist, even if the achievement has started (the account has cleared one of the bosses)

     

    I couldn't find any report specific for this achievement, but is it known that it can't be used? Is there an alternative to get the weekly raid CM progress of an account?

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