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Balkarrie Legacy.9175

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Posts posted by Balkarrie Legacy.9175

  1. @kamikharzeeh.8016 said:or think every charakter needs to have access to every skill and utility option etc :dizzy: > about gw1, i never played it, so cannot say much. might check the vid laterGW! Every character had a primary and secondary profession , you could change your secondarys whenever you wanted , mix and match trait lines , skills ... the result 100s of different , varied , PLAYER CREATED builds , my thief necro for JQ was designed to make casters lives a misery , as was my ranger, my ele mes was a shrine capping god.

    GW2 took all that way , all that creativity , invention, the trial and error of build creation and dumbed it down to , this is your weapon, this the things you can do with it .

  2. @Demon Puppet.6873 said:Boon strip is actually probably TOO high. As a Necro main I would like to see less boon strips actually

    i think youre drunk , because running 5 active and 1 passive boon strip on my nec isnt enough to dent the combined boonbots running in these groups most of the time, picking on 1 isolated target doesn`t do it either as whats the point in that.

  3. i'd prefer to unlink and flatten every servers population, systemwise. just then we'd kinda stuck with all the new players as well, idk. hopeless i guess.

    Anet have done more to kill Deso than the opposition who constantly double team us .... linking ruined WvW , their ' superservers ' helped kill it too , was nothing better than being in Lions Arch when someone jumped in to say Border needed help, and 60 people would instantly jump into WvW , server pride !Their constant insistence we were full when we werent , the matchups it created , even now Millers have got 90+ players on at 1AM BST in a T5? match up . Supposedly were just as full as they are ... so yeah i agree with you, unlink everyone, do a proper study of actually how many players really spend any time in wvw on each server then drop them into tiers to rise and fall by themselves .Banning players from other continents joining certain servers would be a start too ...

  4. I mean, I've been with all my friends on Sorrow's Furnace since the begining and not one of us will be upset with this change. Server pride would mean something to us if we weren't constantly being linked to different servers each go.

    So YOU won`t care , MANY of us will

  5. Whatever you do theyll destroy WvW doing it , once they decide based on ' analysis ' of ' your playing time etc ' whether your guild is a ' declared wvw guild ' theyll force you all into a single guild if you want to continue playing alongside the WvW friends youve spent 8 long years with, defending and representing the server you call home .... and then THEYLL decide what ' world ' youll play for on a random rotating basis. Course the bandwagoners and repeated server jumpers wont give a damn .... but those of us who`ve spent 8 years dedicated to one ( currently ) ... will get shagged in the behind

  6. @ASP.8093 said:

    @Balkarrie Legacy.9175 said:Explain how you do all that downed ... come on i`ll wait , not holding my breath though

    Buddy, I don't know how to break it to you, but if you're downed 1-on-1, you've already lost that fight. It doesn't matter how they finish you. An uplevel in white gear could just plink you to death from range.

    The whole point of safe-stomp techniques for any class is to secure downs in a team fight.

    no you haven`t always , provided you can still deal with the other player

  7. Explain how you do all that downed .... > @ASP.8093 said:

    @ASP.8093 said:

    @Balkarrie Legacy.9175 said:Preventing stealth stomps in WvW should be the first thing ,its an offensive action and shouldn`t permit a player to remain stealthed esp that bovine scat teleport stealth stomp.Prevent players stealthing if taking damage , cut durations, limit the times you can stealth within a 15 second time frame , prevent revealed players stripping that reveal

    Love this idea that a player blowing a bunch of initiative and their highest-value cooldown to make a pretty floaty unicorn pop out of your dead body is also OP now.

    It prevents people interrupting the stomp doesn
    t it , you can
    t even ATTEMPT to prevent it , so yes it is ' OP ' as you put it.

    If they Shadow Step away but don't pop stealth,
    • You can hit them with a ranged interrupt very easily (at least mesmer, ranger, ele, necro have this pretty well covered).
    • Or ranged DPS. Pew-pew Rapid Fire.

    If they pop stealth but don't Shadow Step away,
    • You can dump area CC or just pure damage.

    If they do either OR BOTH,
    • Illusion of Life or Glyph of Renewal is faster than a stomp in all circumstances.
    • Stealth application from Shadow Refuge, Mass Invis, Sneak Gyro, or blasting a smoke field will prevent a stomp from actually finishing the down.
    • Dumping nasty CC near the down
      before
      the thief starts the stomp can still easily ruin their day: if they Shadow Step to stun break, they either can't initiate the stomp or can't move away; if they don't stun break, then they're just stuck.
    • Several people rubbing, or possibly just one person with Mercy runes, can "race" a stomp you can't stop.
    • If the enemy has downs already, killing them will rally your ally.
    • Transfusion necros can teleport downed players out of stomp range.

    All in all the "safest" possible thief stomp is not any better than Elixir S or Distortion.

    Explain how you do all that downed ... come on i`ll wait , not holding my breath though

  8. So what about stomping using mist form/elixir S/stability/function gyro/stances etc? Those are ok because you can see the enemy stomping but (in most cases) do nothing about it, but stealth stomp isn't ok even though one AoE CC on the downed will stop it? Really?

    Why would I bind multiple evades or stealths into a single macro? Evades don't stack so a macro would be pointless, stealth doesn't need a macro (in fact, very little in this game does) and even if it did, binding it to a macro means I'd blow everything at once and would have nothing left when it expires, meaning a quick death. This comment alone implies you have never actually played thief.

    Well lets see now, supposed theres no one to apply that AoE CC .. which actually doesnt prevent it anyway , and secondly youd be very very wrong . Macros were banned for a reason in GW1 and originally 2 ... but some muppet at anet decided to change that because there's no way that anyone would have more than 1 skill bound into one right

  9. @ASP.8093 said:

    @Balkarrie Legacy.9175 said:Preventing stealth stomps in WvW should be the first thing ,its an offensive action and shouldn`t permit a player to remain stealthed esp that bovine scat teleport stealth stomp.Prevent players stealthing if taking damage , cut durations, limit the times you can stealth within a 15 second time frame , prevent revealed players stripping that reveal

    Love this idea that a player blowing a bunch of initiative and their highest-value cooldown to make a pretty floaty unicorn pop out of your dead body is also OP now.

    It prevents people interrupting the stomp doesnt it , you cant even ATTEMPT to prevent it , so yes it is ' OP ' as you put it.

  10. Preventing stealth stomps in WvW should be the first thing ,its an offensive action and shouldn`t permit a player to remain stealthed esp that bovine scat teleport stealth stomp.Prevent players stealthing if taking damage , cut durations, limit the times you can stealth within a 15 second time frame , prevent revealed players stripping that reveal

  11. @Len.1879 said:

    @"Balkarrie Legacy.9175" said:Stop basing your WvW server populations on PVE Server populations, and that initial peaktime log on, when the kids log on to do their daily and go again.Limit servers to a max of 50 per teamAutomatically put queued players for a map into a non queued oneKindly stop linking Desolation with anyone , we don`t want them esp the french ! . Matter of fact stop linking all together.Ban Nth American and Sth American players from eu servers , lets see how certain servers do without their intercontinental back up to help them at 3am

    Newsflash, pal.

    McKenna Berdrow.2759 ArenaNet › December 9, 2017 edited December 22, 2017Q: When is a world considered "Full"?A: Worlds are considered full when the average weekly playtime in WvW exceeds a set threshold. The status of worlds is periodically checked and then the “Full” status of > worlds is adjusted.

    That utter wank from 3 years ago is exactly that, utter wank . i can tell you Deso is not full, unless its full of people alts . Tonight a case in point, we can barely get 30 together to defend our border, GH are running with with 50+ on our border, with another 30+ on EBArborstone have no one on at all it appears .

    Screw this linking bullcrap , it does nothing to help anyway, and if Deso is that full, why bother linking us anyway ... its all shyte

  12. Stop basing your WvW server populations on PVE Server populations, and that initial peaktime log on, when the kids log on to do their daily and go again.Limit servers to a max of 50 per teamAutomatically put queued players for a map into a non queued oneKindly stop linking Desolation with anyone , we don`t want them esp the french ! . Matter of fact stop linking all together.Ban Nth American and Sth American players from eu servers , lets see how certain servers do without their intercontinental back up to help them at 3am

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