WhiteSmoke.5926 Posted June 20, 2023 Share Posted June 20, 2023 Based on calculations done by certain peoples, it is believed that there will not only be a balance of confusion among each raid or strike encounter, but the overall damage appears to be quite low even on slow bosses. I am perplexed as to why the foundational scaling is set at such a low value (0.03 to 0.05); it is still lower than the scaling for bleeding (0.06). It should be at least equal to that of bleeding. This modification will significantly harm condition builds that heavily rely on confusion, particularly those used by mesmer and engineer players. 1 Link to comment Share on other sites More sharing options...
Ninjapartyman.4157 Posted June 20, 2023 Share Posted June 20, 2023 The confusion change is to make confusion builds a lot less swingy and make them more viable outside of certain fights. There are a few fights where condi Mirage is ungodly powerful and yet outside of those fights it can be lack luster. The changes coming soon is to make the gap between those extremes smaller without completely removing the identity of confusion. That said, if you are worried about Engineer, only mace condi mech will see a change. And if the change is seriously as bad as those certain people calculate it to be, you can swap to pistol main hand (witch is already better than mace anyway after the changes). 1 1 1 Link to comment Share on other sites More sharing options...
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