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Quality of Spear Animations/Timings/Projectiles


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Any chance we see the quality on some of the spear visuals polished up?

For most (perhaps all) animations that involve throwing a spear, the spear will simply disappear from your hand when thrown. It's like the projectile is missing. Technically "a" projectiles is there, but not a spear. More like an arrow or pebble. Put it all together, and it looks really awkward. Like it likes continuity of action. I thought it was just me, but was watching a stream just now and noticed the same thing.

The default way in which characters hold a drawn spear while moving is very stiff. Almost completely lacking in animations. You'd expect the arm to naturally sway event with a weapon in hand, the same way it does for every other weapon. But in the case of the spear it's very still,. It looks uncanny. They should at least hold it in a stance where you might expect to keep your arm very still.

The animation timings on several skills need improvement. There are cases like warrior where most the spear skills look fast-forwarded (even without quickness). It's hard to tell what the animation even was sometimes. In other cases, skill effects and projectiles seem out-of-sync with the action of the animation. There are also skills such as Warrior's Maiming Spear where they don't de-spawn the initial projectile you throw into the air before the new projectile that hits the ground is spawned in. So you throw one spear, but can briefly see two on screen at the same time. That last one's a bit of a nitpick, you have to go out of your way to notice it. But it's none the less something that should be cleaned up for a quality release. https://imgur.com/a/6bYTIcW

Anyone else notice jank/poor quality spear animations? It's so weird that things like the mounts are so beautifully animated. But then you get to any new weapon skill and it's either outright recycled, or looks hastily made.

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