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Checkpoints for Story Instances


swordoflorn.9687

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Since PoF launched last Friday, I've experienced numerous disconnects due, probably, to the large influx of players, new server infrastructure, etc. That's normal and to be expected. The real problem comes when you DC at the end of hour-long (or so) story instance and lose ALL of your progress. This has happened to me twice within a 24 hour period. I just walked away from the game on both occasions, completely discouraged from playing those instances again for fear of wasting a lot of time.

Adding a better checkpoint system will help prevent this from happening. It's annoying, obviously, but more importantly it discourages players from wanting to play the game. It feels like a gamble every time you load up a story instance where winning is getting to see the story and losing is a major loss of time. I hope Anet fixes this soon.

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