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Slight rework for thief suggestion.


Lex.3975

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Hi reader,

 

Now this has been on my mind for some time now and it has already been said in the past I apologies. It always looked somewhat funny to me that when a character wields two weapons, the default chain uses only main hand. I know there are two off hand skill slots for the off hand weapon, but it just kind of looks funny to use one hand when your off hand also has a viable combat weapon (not focus or something like that). Now, something specific to a thief is the idea of dual skill, so why not have that second skill in default skill chain be from off hand weapon (maybe third skill hits with both weapons)? This kind of expands on dual skill a bit and makes combat animation look better, I assume :) . This might be an impossible thing to implement (since I don't know how the code looks like and how skill chains work), and it also requires a lot new skills for default chain, but it may also give some ideas for the future.

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