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Another idea for shade-targetcaps in wvw


Nauda.3678

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Currently it feels very unsatisfying to use your F2 or F3 to support your party in wvw because you can only support 2/5 players.At the same time I can understand the notion that hitting too many targets with shades on range is a problem.

My idea would be:

  • The targetcap for the F-skills around the scourge should be 5
  • The targetcap for shades should be 2

This way you would be able to support your group as a scourge and get a reward for getting close to the enemies (being able to hit 5 enemies in melee) but you avoid having oppressive shades at range.

In total you would be able to hit 11 targets in the best case (5 on scourge and 6 more with shades (2 each))

  • This would be less than previous 15 targets with small shades before the last balance patch (5 per shade)
  • This would be less than the 12 targets you could hit right after the balance patch (3 on scourge and 3 per shade)
  • This would be 1 more target than the 10 targets big shade hit right after the balance patch (5 on scourge and 5 on big shade) but for more effort.
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