Jump to content
  • Sign Up

Mortar Kit Rework


Nero.7369

Recommended Posts

The current state of the mortar kit sucks. It doesn't deal damage, one can barely hit something because the projectiles are way to slow, and doesn't have a real role (maybe combo field spammer and finisher but I think that is kinda worthless)

In my opinion this should be a power focused weapon. And could look like this:

Generally projectiles should fly more faster, how can it even be that arrows fly faster than ammunition fired by this kit? :Lol:

Skill 1:Single aoe shot medium damage, vulnerability

Skill 2:Multi aoe shot, 3 impacts, medium damage each, applies vulnerability

Skill 3:Single aoe shot, medium-high Damage, Knockdown on impact

Skill 4:Singleshot, Smoke field, blinds per pulse, immobilizes on impact, medium damage

Skill 5:Make it rain like some mortar shower, dealing high damage

Skill F5: somewhat like the current orbital strike, but supportive. Healing allies for a good amount after a delay and leaving behind a water field

What are your ideas of a rework? What skills could you imagine?

Link to comment
Share on other sites

Mortar doesn't need so complex rework. It mainly needs the following changes:Orbital Command (GM) trait will also increase the AoE range of the mortar skills by 60. This would make mortar #1 (mortar shot) from 180 r to 240 r and allow self-comboing much more reliably.

Orbital strike should have better power scaling e.g. 1.75 instead of 1.33 (which is still pretty weak compared to 40 s cd, but great considering it is unblockable AoE).

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...