1- No more intensity stacking from a **SINGLE **source.
2- All conditions are duration stacking from a SINGLE source and intensity from **MULTIPLE **sources.
3- **MULTIPLE **players can add the same condition on the same target, but 1 stack each.
4- Re balance condition application.
5- Re balance condition duration.
6- Re balance expected condition damage.
Presto, you have a linear model for condition damage and application. Which incidentally is what they were always supposed to be.
Conditions need to be normalized:
1- SINGLE PLAYER conditions stack on DURATION.
2- MULTIPLE PLAYERS conditions stack on INTENSITY.
3- REBALANCE condition duration, damage and application.