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Can we load one map when we DC in a pvp match?


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Whenever someone disconnects during a pvp match, when they try to log back in, the game first loads the map the character was queuing from, not the pvp map. So most of the times it takes 4 or 5 times the time it takes to load a pvp map (because most pve or lobby maps are very detailed and full of players). Is it a technical issue or is this fixable? This could help decrease a lot of frustrations in regards to disconnects.

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While that would be nice, however It probably will never come to pass. I have good guess that the character must load into a static map(The standard join/leave when you want maps) before It can load into an instanced one (PvP game). While It could be changed to allow direct joining to PvP games It would require a complete rewrite of the core engine that would take months of development time. In Short, you gotta bear with it.

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