This is a build for PVE - Champ Solo, Open World groups and occasional Fractals (non-high level).
Retain as much DPS capabilities as possibly while increasing Survivability/recovery/support via increased effectiveness of Tome of Resolve and Courage
I have been toying with the idea of creating a "partially fused" build combining elements from the quickbrand build and Support Healer build. The challenge mainly falls to proper stat distribution.
Ideally It would be nice to play a Support Healer all the time, but I feel in Solo and Open world content the dmg output is far too low.
It's an amazing build as some of you know for solo and group play. But, I did come across a few downsides though over time playing it. Mainly it's survivability/recovery in certain situations involving heavy condi dmg and massive burst dmg. The condi cleanse only coming from Tome of Resolve and it's skill 2 can place you in a predicament (in those moments i wish I was on my necro). Mainly because the overall heal output is rather mediocre so it can't be used to compensate for the limited condi cleanse and the overall self heal isn't as great as in other classes due to the Vipers stat commitment.
This is where this partial fused build idea originated. So I wondered what if we sacrifice a bit of DPS/condi dmg to increase healing power and boon duration? In turn increasing survivability and support? Would replacing Accessories with Harrier stats nudge the stats just enough to accomplish this while retaining the viper armor stats? I don't have a full set of harrier accessories to test this myself so I was wondering what some of you thought about this idea or if another stat combination would work better to accomplish this?.