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Theorycraft on renegade counter dmg and even scourge


messiah.1908

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hi guys

i want to present an idea how renegade can counter scourge in team fight on point or any team fight on point for that matter.

scourge has potential of 6k dps with condition on point for about 7 sec and after it drops to 2-3k dps (tested it with arc dps rotation on npc in the mist)

so how to counter those 7 sec for your team

renegadebreakrazor gives 50% condi dmg reduction which mean 6k become 3k. and its for 10 sec (if not get killed so with 360r put on out side the hit point)with mender amulet and healing rune of water about 1281 per sec and with salvation trait line combine with invocation healing buff you can have 60% healing to allies which means 1281 turns into 2050 (with invoking harmony its 80% so 2307)soulcleave gives 647 leech healing and 5 sec protectionand with regen its another 468 hps or 538 hps

so total you can get 2050+647+468= 3165 healing per sec on pointdont forget rune of water proc also nice aloe heals of 2440switch to ventari will let you to w8 for nrg as your team still get 3k hps. and than after 5 sec with full nrg you can cleanse and burst heal them for 6500-11000 healing burst

the main idea for this build to work on team fight is that you have 1 dps ally to babysit you. if you get focus he should peel off you as you are the healer.

weakness as you know is no stability, relay on nrg so dont use any other skills beside AA and healing and elite skills during fights.

i did some unranked with it and it was nice (whispered gg on the healing)

dont try 1v1 versus scourge, thief, although you can handle them for about 20 sec so help should come or use magi amulet instead with higher hp.

you are not bunker like firebrand atm and you cannot cleanse due to high nrg and not much cleanse abilities.

http://gw2skills.net/editor/?vlAQNAW8snXMnNSumzJRZzNlst5oSY38UJ4bOsklflidD+gT4/+6vBcNAKgFA-jpxHQByrMQDPIA+Y/BldEAAwFAIhPAAA

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