i like to see another fellow player care about renegade.first i think we should consider renegade theme. heavy armor first in line who ambush to do havoc on the fields while blindside the enemy from the sb hits from the mist.i agree with your first comment that renegade should focus on evades. but i think you make it too complicated. the first problem i think also can be tricky to fixed. why?i also though stability will fix the problem but it seems to be too hard to handle and i dont like it to be like scourge aoe. as this idea can make anet nerf again the spirits. so how to make the spirits do something when they are easily killed and cc?i would give them an aoe field proc with them so if they get killed or cc you still have the field . soulcleave - already have fire field breakrazor bastion - light field for 4 sec - so with sb or staff you can proc condition cleanse aoe or at the target arearazorclaw rage - smoke field i wish :D but can be poison field - so with sb or staff you can proc poison and weaknessicerazor - ice field - so with sb or staff you can proc chill and torment if traited and frost auradarkrazor - dark field - so with sb or staff you can proc life steal or blind if this goes i will add to citadel bombardment blast finisher with each hit. as it already cost too much and hardly use if you want to cleanse you will use it for fast aoe cleanse but will cost you 40 nrg at least and more to do more blast finisher proc. the above can be hard to implement so i would start with the below regarding the spirits i would make them to take 25% less dmg .regarding cc. make them unable to kb or kd. only stop attacking for 1 sec when cc.i agree that the cast time should be 0.5 sec regarding defense and endurancewe have vigor which proc with fury - sword 5 gives fury, legend swap with invocation proc fury , healing skill proc fury, some rune proc fury or give back endurance, assassin RS proc fury and enemy below 50% proc fury.vigor bring 50% endurance back, retribution has 25% back alsothus i only would change the trait endless enmity to proc fury below 75%. SBan easy fix is to delete sevenshot and give it an evade backward 600 range 0.75 sec, proc super speed for 2 sec if it hits.spiritcrush - in pvp very easy to move out or to foresee it as it take time to cast and than to proc. so make this skill fasterbloodbane path - add cripple for 1 sec to itspiritcrush - make it so i can target it behind me or while moving - the sb should be firing from the mist and blindside the enemies.... so you have cripple , evade and kd skills. thief sb skills are 0.5 sec cast time, ranger sb skills are 0.25 sec cast time but renegade are 0.75 cast time. they should reduced to 0.5 sec cast time it seems that the defense renegade brings to himself is by aoe around him but atm the aoe are easy dodgeable or the radius is small (spirit crush and citadel bombardment hardly hit much) traitkalla fervor should also reduce conditions duration on you by 2% each stackatm its very easy to get to 5 stacks without the help of the major adapt trait line. so you have 3 free trait line to rethink gaining the 5th stack of kalla fervor aoe cleanse 1 condition. icd of 10 secgaining the 5th stack of kalla fervor proc retaliation and regen for 4 sec. icd 10 secgaining kalla fervor your attacks does more 2% dmg for each stacks and cripple you foe for 3 sec. icd of 10 secsudden reversal should be knock back 300 range as i want to create range with shortbow.heartpiercer dmg increase to 33% like ranger and thief traits.all for one i wish if it could cleanse 1 condition. but anet dont want revenant to cleanse i guess.lasting legacy in order to be rival to the other two traits should also be share with 5 allies around you. or the self benefit should be much higher like doable30 ferocity become 60 so max from 150 to 300 and 2% condition dmg to 4% condition dmg so max from 10% to 20% more dmg.