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Ashen.9426

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  1. I realize everyone is upset and for good reason, but we need to look at solutions; the real issue is how much are we willing to pay for this QoL service?I agree that back in GW1 days we could save hundreds of builds, however there is no new content coming from that beautiful game and I imagine most of us want to see continued content coming to GW2. I think the price for the build, equipment and storage slots is too high, and given that some of us have been supporting the game since launch or even the first expansion it is not fair that dedicated players received a HoT themed cosmetic when most of those items have already been purchased by some. we should have all of the "six" build and equipment slots unlocked. The only players that should be limited should be the true F2P players. In the earlier build template demos there was an animation played every time the character changed their BET or TEB (build, equipment, template) I honestly think animations or cosmetic auras on equipment/build switch would be something people would pay for on the other hand (which could also incorporate outfits and other cosmetics as well). They could have as much diversity as what we had with PvP finishers (some earned, some paid for) and being able to dye them, if possible would allow us to really portray our own unique style. The "template" or "storage slots" should represent 1-6 slots on the build/equipment bar this way the templates are more valuable overall allowing us to switch builds and equipment under the same template. Similar to GW1 this should be saved on our own machines to limit the amount of data that we take up on the server(I have no idea if this is how it works lol). The Template/builds/equipment lines should be separated by game type just like skills themselves are. We are all used to having our setups set-up in this way already, it wasn't broken ( to our knowledge) so there is no reason to fix it. Build templates are a great feature to introduce to the game and as they are now they can be tuned better for the various modes in game. As stated earlier I believe "Templates" should represent the 1-6 build/equipment options we have under that template, meaning we have a total of 36 combinations at any given time. At the moment these options are like an advanced weapon swap, to take a page from WoW and how their talents currently work, you must visit an inn to change your talent. I don't think we should be locked out of choices, but I think (in the spirit of GW1) we should give thought to preparation. In major cities, open world cities(Amnoon) and outposts(heart vendors) build/equipment swaps should be instant with no debuffs, however in the open world there should be a cast/preparation time associated with build and equipment swaps respectively. There are no debuffs associated with this in the open world and manually you could change your equipment without the debuff the purpose to encourage random community interaction. The Templates themselves should have a debuff when switching that is about equal to the amount of time it would take to do 36 combinations manually or 5-20mins, however the debuff is shorter and decays faster if moving to an open world city or outpost(major cities remove the debuff). The purpose of this is to promote social spaces in the game world itself. This link in chat feature should be exuded out of map chat, I dont know if this will really matter in the end (I just imagine people connecting better if it is in regular chat, whisper or group chat). In all competitive modes PvP, WvW, Raids and Dungeons we should be limited to one template in the "lobby" area of the zone. In PvE content; dungeons, raids and instanced areas grant you the same limitations you would receive in open world PvE, when you party is away from this "lobby" location you can not change your template, but you can still change build and equipment slots. The reason behind this is if your group is struggling it is most likely in your best interest to reevaluate your strategy and post your "template" in the group chat and have it reviewed so that everyone's can be inspected to produce the best team composition with the professions that are in the party. In PvP this would probably need to be another game mode, but the "lobby" would be the starting area for the match you choose one template and only upon death can you change your build or equipment the casting time to swap out your options would take you away from your team. In WvW controlled territories: have tiers of this functionality certain locations you can change your template others give you reduced cooldown on build/equipment swap. In closing TL;DR Honor the Vets:-If you bought the original + Hot + PoF you should get all of the current build/Equipment slots unlocked for as a thank you for supporting the game for 5-9 characters of our choosing. If you only purchased PoF the 3 build/equipment slots are sufficient for the amount investedEquipment and build slots :-Equip/build slot are too expensive at 500 gems I think 200-400 range is fair.-You should get 3 build AND equipment slots to start. Template slots:-I think this should be free for all as it is now, if they were to remain paid they should have added functionality and be bundled per slot unlocked in units of 100gems(eg. 5slots is 500gems)-Each saved Template should represent the 1-6 build/equipment slots.-If the Templates are free I think people would pay for animations or auras effect on 1-6 build/equipment swap. Build/Equipment gameplay:-Open World no limitation on swap; gain cast time(when out of social zones) to build or equipment respectively if swapping both cast time is the sum of the two.-PvE competive cast time is always on .-PvP (in a "new" mode)can only change upon death and respawn in spawn area, Cast time is on.-WvW no limitation on swap in citadel only, certain location allow swap either natively or through upgrade. no swap on roam. Template gameplay:-Open World can change where ever cooldown or debuff when out of social zone (time equal 36 manual setups or 5-20mins)-PvE competive can change only in specfied are "lobby" eg. in dungeons the area where you choose which path to take.-PvP can only be changed right before the match or in the mist lobby area.-WvW can change in citadel no cooldown or in certain other areas per battle(or something like that) A lot of people ask for Guild Wars 3 and honestly we should just try and improve the game we already have, I think the game can become the tactical hybrid we want, but we have to work with what we have a provide the team with sources of income we are ok spending money on like expansions or some cosmetic features like model alternatives for bone minions idk. I would pay for some cool shit.
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