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Maddog.3716

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Posts posted by Maddog.3716

  1. @James.1065 said:

    @sephiroth.4217 said:match maker cant tell the difference between a DH and FB which is why we sort of need it.

    2 reapers face off against 2 scourges for example.

    The thread is about switching professions at the beginning of the match - not about being hard locked into your specialisation or build.

    I agree with the original poster, you must play with what you que with, but can change your build before the match starts

    I completely agree. You should try to move away from meta if you feel weak instead of jumping to another meta build. It will be a small droplet of variety.

  2. @James.1065 said:

    @Maddog.3716 said:Reaper relies on shroud therefore, it works with toughness. After PoF, this game needs a new characteristic - resistance to critical hits.

    There is a stat that does this already, it's called weaknessThis is called debuff

    What's your point? It does the same thing you were saying needs to be added

    who knows, will understand. it's just an opinion of nothing else

  3. @KrHome.1920 said:Toughness is effective. This does not mean that everything a target throws at you can be facetanked just by running paladin amulet. Dodges, evades, blocks (100% damage mitigation!) are key mechanics in this game.

    This is not a MOBA! The pacing is fast and fights are meant to end in 10 to 30 seconds. If you suck at the game or are outnumbered and run a squishy build you die fast. That's intended.

    Every single PvP oriented build can survive 10 or more seconds to pressure and toughness is just one of multiple defenses that sum up to a build's general sustain.

    2,7k armor is a permanent 25 to 35% damage reduction (exact number depending on your armor class). That's like perma protection on your character.

    Maybe you're playing a different game. The only one who used a Paladin amulet, it was a boon beast and thanks to traits, which are then fixed. If toughness was effective there would be no such thing as power creep.P. S. TS better not use toughness it doesn't work. Toughness is only needed for some meta builds, as is healing power.

  4. With the new modes will be a very strong mess. If the current conquest mode is built only on meta because of this, many amulets with characteristics are also turned off and there are problems with balance patch at 3 months. Conquest is just a template nothing more. Imagine what will happen with the new modes and how many new questions to Anet. Most likely there will be no new regimes as they were not in the past. Dev can not in the current conquest to expand the scope of meta I'm afraid to imagine what will happen in the new mode.

    @Aodlop.1907 said:

    Every mmorpg at the level of GW2 has dedicated SIGNIFICANT focus on PvP

    Yeah, WoW has dedicated SIGNIFICANT efforts into destroying PvP after mists of pandaria, removing waves of spells and complex mechanics every new expansion, further dumbing down every single spec in the game.

    I agree only it happened even earlier. When stopped using the ability to swap weapons in melee zone because of uselessness.

  5. Wanted to add to Riposting Shadows if Shiro is considered weak to Condi then he should be weak to condi CC and should be punished for a mistake. After that, it would really be called high risk, high reward. This can slow down the chain of realization burst

    P. S. I wrote this all for fun, it's just an observation and objective comparison. Anet still can't make other things work if they couldn't before. Here's their policy - only meta "Don't like this style choose Warrior don't like war choose Holo etc".

  6. Yes and it's sad. There is no thematic affiliation. Life siphon is a demonic force.I still don't understand why it's in shiro and not in mallyx. It was possible to develop such an interesting intrigue. Such holes many.

    P. S. I don't mind shiro. It's just not right when you take a hero in heavy armor and realize that there is more potential on his sneaky side(although if Mallyx was harmonious, it could be more sneaky than a copy of a Thief).As Zenix said on the first page, Riposting Shadows has too much utility for StunBreak skill. Mallyx needs to spend 2 skill on a similar maneuver Pain Absorption and Unyielding Anguish only Shiro will get another 25 endurance.

  7. @sephiroth.4217 said:

    @"Snellibee.2761" said:These problems listed in this thread are all problems caused by your lack of awareness and skill in the game. Rev has a few problems with too much damage on sword 5 and shiro F2, but beside that and maybe impossible odds, rev is balanced.

    I love posts of this kind! “If we exclude everything that is broken/overturned, the class/build is balanced”. By that standard, there have never been any balance issues.Still better than the guy who wants to test the power level of a roamer that is also strong in team fights by 1v1ing it. Guess a-net shouldn’t have nerfed firebrand then, as it couldn’t even kill Druid, which was underperforming at that time. Oh and no idea why scourge was nerfed as it had a losing 1v1 match up vs longbow ranger /facepalm.

    He was right though.. I dont think anyone is taking my challenge because they wont be able to +1 or take advantage of my situational awareness.

    Your challenge is a waste of time and completely misses the point on why rev can be oppressive in the current meta.

    No rev is going to 1v1 you in ranked, so the matchup is meaningless. Better challenge two revs to fight you and see how long you last. That's more typical.

    Pretty much this

    Understand roles of a class in conquest before asking for 1v1s

    I understand roles just fine which was another point tied to the challenge.The question was designed for the people saying it needs to be nerfed to jump on its defense instead. And thats exactly what happened too."It needs to +1"... ok so its like thief and needs to 2v1 someone. Thats a poor state for a DPS class to be in if you ask me."It needs to port through LoS" .. so it needs to take advantage of situational awareness because it isnt strong enough like a Warrior or SLB to be able to run face first on to the enemy.......Overall I think thats a pretty sad state for a class... cant hold its own, relies on others and has to abuse situational awareness and play from the shadows to be successful.Even the mere thought of nerfing this class is baffling to me.

    Also why is it a bad thing if classes are different and excel at different things?Lets say these nerfs happen to these ports too, does anyone else realize you"ll only be making the game even more 1 dimensional?

    Another point to add to my previous posts you didnt read.

    Very good post. Dependence on others is the only thing dev could do. This is called the sense of self-importance for Rev players to make them feel special. They forget that it is only dependent on others.This is bad design. Until they put shiro in place then it is easier to see what needs buff when there will be no probability of greater OP meta shiro.

  8. @"Master Ketsu.4569" said:Shiro has not changed since Revs were trash tier m8. The problem is mostly the Herald rework and power creep on damage modifiers. It's actually very easy to kill a Rev while they are in shiro stance, or at the very least force them to spend all their energy on RS. Shiro is a symptom not the disease.

    I explained this in greater detail here: https://en-forum.guildwars2.com/discussion/comment/943694/#Comment_943694

    Good post you have a very clever reasoning about Rev. I agree this is a symptom but it is very pronounced. Shiro doesn't even need Jade Winds to play fully. Meta Shiro quietly played without Elite skill.

    @Neil.3825 said:Shiro is OP. You can't play rev (close to something meta) without it.Maddog is absolutly right, stop lying plz.Thanks for understanding. You're right about lying. People can sometimes deceive themselves.

    P. S. The most successful variants of Renegade were played only thanks to Shiro. It says thing about something.

  9. @Zenix.6198 said:

    @Zenix.6198 said:As I see it, there are 3 major issues with Revenants:
    1. Perma 20+ might (thats even 33% stronger) + perma fury
    2. A LOT (!) of dmg multipliers
    3. Ridiculously stacked skills (the kind that do ~4 different things on their lonesome).

    Why is 20+ might uptime a problem on rev but nobody talks about it on spellbreaker? Deadeye can have absurd might uptime as well.Also the stacked skills thing is the same with say mesmer. Just go through their skills, you'll not find more than 1 skill on a weapon set that doesn't apply X amount of several different conditions + this + that. Probably other classes do have this "feature" too idk.

    @Zenix.6198 said:ad 2.These are all the dmg mods that the current herald/shiro meta spec uses:Forceful Persistence (13%), Reinforced Potency (1% per boon), Vicious Laceration (9%), Targeted Destruction (makes vuln 50% stronger essentially), Ferocious Aggression (7%), Phase Traversal (10%), Burst of Strength (15%).On top of having ~800 extra power (from 20 might thats 33% stronger).Kinda nutty.

    Kinda gives you an idea of how weak rev actually is huh? They have to dedicate their entire kit to damage output in order to burst hard, while specs like chrono/mirage, holo or soulbeast can also afford to invest into survivability and utility and still have a lot of burst.

    Not sure why you would assume, that I don't think this is an issue on other classes as well.I have already been very vocal on this in the past, so If you want to I can post some links where I express similar feelings towards specs like Spellbreaker and Holo as well.

    But since this a rev-specific topic, I thought I'd keep it to rev only. So please spare me your "whatabout-ism".

    Also, about the whole "rev has no defenses / is weak to condies"-meme.It's not like it doesnt have those. People just actively ignore them for the whole oneshot meme.Retribution and Malyx are pretty good when it comes to power and condi defenses respectively.But who needs defensive investment anyway, when Shiro (namely Reposting Shadows) is "good enough" for survivability already a d has been borderline broken since its release.

    How good that there are people who understand that Rev overpowered only by shiro. It does not give the development of the rest of the legends.
  10. @otto.5684 said:I agree with OP. I t I have a couple of specific issues, some came with PoF, but some came after. Before that I want to not the meta builds. It is clearly my opinion, but looking at the forums feedback, there is a general acceptance for this stance.

    Top meta (S tier): FB, Holo, SBMeta (A tier): Scrapper, Soul beast, herald, scourge.Fringe meta (B tier): Core thief, weaver, reaper.

    1. Boon application. If you just look at the builds in S tier and A tier, there boon spam is a common thread. Fighting one of these with 6-8 different boons is not uncommon. And it is not only quantity, it is also quality. 15+ might stacks are not uncommon. 50% protection uptime. Some classes have high uptime on quickness too.. If your build cannot dump that many boons, you have a disadvantage against a build that does, you will also run into the second issue...
    2. Boon RIP. Boon rip was always in the game, but it was always kind of limited. It started to become an issue with the introduction of annulment sigil, but with PoF, we had an explosion of boon rip. Your class is highly reliant on 1-2 boons and you cannot dump them like no tomorrow? Too bad. No sPvP for you bud.
    3. No condi damage. Okay we have 1 build (used to be 2). The decision by Anet to nerf condi intensity and increase duration was the worst balance decision in the game's history. For scourge, only the ridiculous amount of boon corruption is what keeps it viable. Mirage (until the recent nerfs) was viable through the sheer amount of condi dumping + high difficulty to land to damage against. Nothing else is remotely viable. There is another side to this issue as well. Classes/build that are specifically weak to condi damage have know limited to no counter. Hi SB and hearld!
    4. Sustain. It is one thing for a build to have good sustain with high investment in toughness and/or healing power. It is another thing to be able to sit there with mara/demo/bersrker amulet and being able to avoid, block or heal incoming damage, from more than 1 target, for a prolonged period of time. SB, holo and scrapper are particularly problematic in this regard. Technically FB and weaver. But FB, you must invest in healing power heavily to do that, and weaver damage is meh, is susceptible to CC and will eventually run out of evades.
    5. CC. CC is necessary in PvP games. It allows the players to skillfully interrupt key opponents skills. Or that is what CC was supposed to be. Now it is more chain CC the target to death. SB and holo in particular have multiple spammable CCs. Though, every single build listed, even the B tier, have at least 2-3 CCs, of which the majority are on demand. I used to think that herald with 3 AOE CCs had too much CC at HoT release. Now I miss those days.. Well there is stability. And honestly, there is a lot of stability. But unless your have a pulsing stability skill or your build can dump stability, I would give you 2 secs before it is ripped and you are CCed in a team fight.
    6. HP pools. Only FB support is in the top meta builds. It is no coincidence that low HP pool classes are falling out of favor. The issue has many folds, but to narrow it down, whatever is the primary reason guardian, ele or thief had low HP pool, is now completely invalidated (particularly with PoF elites release). This makes the low HP pools a liability with no other advantages. Thief still has some exception to this, since the mobility and high evasiveness is still highly viable, but even here, classes with higher HP pool can give them pretty strong competition on both.
    7. Passive play. To be fair, Anet did take a stab at reducing passive procs, but that was a mediocre move. It either completely invalidated the proc, making it an unusable sPvP trait, or did not resolve the issue. Anet should just remove all passive traits and procs completely and substitute them with active skills/traits. MMOs will always have a degree of inherent passivity in the design, since to a large extent is what separate classes. But things like auto breaking CC or auto boons, should not be a thing.
    8. Spam. This is a combination of the above. When boons are too spammable, CC is too spammable, unblockble damage and so on, the need to skillfully apply skills is becoming more limited. Also, the counter to counter mechanics, is just a bad design. If we have too many blocks, you do not add more unblockble damage. Instead, you reduce the number and/or duration of blocks. And you definitely to not add unblockble CC :/ . This is the part of power creep that surely needs to go.

    To summarize, you need a high sustain build, with a large amounts CC, that can dump boons like no tomorrow and preferably high damage. These builds should not exist to begin with. But they do, and they are limited. That is why we have no diversity in sPvP. And Anet, if you read this, NO THE SOLUTION IS NOT TO GIVE EVERY OTHER BUILD MORE OF THIS KITTEN.

    I agree with you. Only FB does not need to invest heavily in healing power. Look here where there is a theme FB with Sage amulet video. He's not even dodging.I tried playing Ventari in Plat. I had to run like a scared rabbit even with mender am. Sometimes there were good fights. I liked when the enemy FB was nervous.FB itself is tanky. It feels like the balance is built around a few spec. The rest of the simply dessert.

  11. Beautifully laid out and true.Forum Gw2 became more interesting than the game itself.The funny thing is that some people think playing one and the same a few years and know what kind of build against you this is the highest skill.P. S. I haven't played GW2 for a long time. Now I'm playing the game where I choose build. All weapons and all talents are competitive.

  12. @Snellibee.2761 said:

    @torben.1532 said:So far the only constructive thing i‘ve Seen here is naru‘s postUnlikely. These theoretical analyses poke a finger at the sky.If will nerf/buff anet will do it its own way and it will be completely different from the ideas suggested here.P. S. Any departure from Meta even hybrid condi is better to use shiro(Lmao). It is worth considering why.As the man above wrote about mirage this also applies to meta shiro. Meta shiro holding back other features Rev

    If meta shiro wasn't a thing Revenant would be in the same place Ele is right now. It's not meta shiro holding back other features of the class, it's that the other features do not hold any value over any other options given by other classes.

    Perhaps that there is no have another Rev builds there is potential. Try it yourself if you are interested and you will be surprised. Especially if the enemy team is missing meta shiro, which helps to kill the team quickly.As a result, meta shiro is overpowered, if people complain about it and it hinders the ability to use other features of Rev. I don't think Rev will become Ele. If this happens then it is in any case a change that can shift the overall system. The system is need to shake, meta shiro has long been sitting smoothly.This is my opinion I do not pretend to be true, I am for the power of change.

    P. S. In principle, it is not my problem, I have long been playing a game where I sit and think about the talents that I choose and my finally build.I apologize if I'm meddling. It is interesting to go to the gw2 forum and read any changes. In my opinion nothing changes here. Goodbye, gl hf!!

  13. @Snellibee.2761 said:

    @"Miyu.8137" said:All these topics about nerfing "InsertRandomClass" won't help anything. Can you not be more specific? What exactly do you find OP? What skill? What trait? What utility? When we know, we can actually discuss the problematic parts and evantually propose solution.

    At first, you'd think it's the damage output. But it isn't actually the damage that's the problem, it's the chase potential. You seriously cannot escape a Herald that wants you dead. Between Unrelenting Assault and Phase Traversal, it's too much chase power. If it engages you when you are already low on resources, there is no way to counter play the mixture of its chase potential paired with its very consistent high damage output. Unlike a Soulbeast, who has his kill burst in short intervals that go on significant CDs, the Herald actually has high "Damage Per Second", even with random spam attacks, that ultimately cannot be avoided.

    Preferably Arenanet needs to configure something so that heralds are easier to disengage. If they don't want to do that, they should lower the damage output.

    I think this is reasonable. An energy cost bump to phase traversal might be a good place to start, and if that isn't enough have unrelenting check its range after every hit so that you cant magnet to people that blink/port far away.

    I say that tentatively though. Getting harassed at range by bomb-and-disengage condi builds or projectiles ain't a good feel, and they dont have as much block potential as guards. Gonna need to buff their active defenses if you want them to not stick to you the moment they see you.

    So either nerf damage or nerf chase/buff defense. And depending on when they land from there, condi cleanse or a significant buff to resistance on mallyx to make people consider corruption line.

    The whole idea of revenant is to be able to chase their enemy. That's their role just like thief can chase you forever. Also why do you expect to be able to run away if you're out of cooldowns? You shouldn't be able to survive if you manage your CD's bad and are in a vulnerable spot. That's your fault.Turning down mobility and increasing defense will literally make revenant a warrior 2.0.Phase Traversal already is 35 energy, it doesn't need any higher energy requirements at all because you can already barely cast any other skill after using Phase Traversal.

    People need to understand that it's actually more worth to duel the Revenant than to try and run away. Revenants aren't particulary good in 1v1's unless the user is very skilled. If that's the case you're just getting outplayed so you have to deal with that.

    The only overtuned skill on Revenant is sword 5. A 20% damage nerf is all that it needs.

    PS: Kiting on non port spots basically nullifies a Revenant so begin with doing that.

    Class in heavy armor is better to be warrior 2.0 with mist animation than thief 2.0. Understand one thing that meta shiro took the potential development of a thief in all elite specializations. As long as there is such an approach to Rev, the thief will suffer.Thematic role is missing: boon spam +1. What the hell is that?It was necessary to put legendary shiro stance on a level with other legends and watch what is missing the rest of the legends.P. S. I understand you spent time on the study of meta shiro and as kill playing in this build. So you don't want to lose this opportunity but there will be no development without changes.

    Theres a difference between a bunch of low leveled and low skilled people wanting a total revamp of Revenant and the high leveled high skilled players who's only complaints with Revenant are Sword 5 (Deathstrike) doing too much damage and Shiro F2 being able to crit.

    So far most people in this thread have been the first group of people. Just shows the average skilllevel the forums has to offer once again

    You talk strangely about qualifications and about people. Probably you consider yourself a high level skill player. I have the feeling that you have created meta shiro build. Although likely there is no, another you even not tried.

    I based my post on people who are high skilled and on my own experience as a Revenant. I do not claim to be high skilled but therefor it does not mean I cannot state what other high skilled players think about the class. My statements with the experience as a Revenant player are also more worth and valuable than the statements made by people who have never played said class but are making suggestions about it.

    Sorry I did not understand the post

  14. @torben.1532 said:So far the only constructive thing i‘ve Seen here is naru‘s postUnlikely. These theoretical analyses poke a finger at the sky.If will nerf/buff anet will do it its own way and it will be completely different from the ideas suggested here.P. S. Any departure from Meta even hybrid condi is better to use shiro(Lmao). It is worth considering why.As the man above wrote about mirage this also applies to meta shiro. Meta shiro holding back other features Rev

  15. @Snellibee.2761 said:

    @"Miyu.8137" said:All these topics about nerfing "InsertRandomClass" won't help anything. Can you not be more specific? What exactly do you find OP? What skill? What trait? What utility? When we know, we can actually discuss the problematic parts and evantually propose solution.

    At first, you'd think it's the damage output. But it isn't actually the damage that's the problem, it's the chase potential. You seriously cannot escape a Herald that wants you dead. Between Unrelenting Assault and Phase Traversal, it's too much chase power. If it engages you when you are already low on resources, there is no way to counter play the mixture of its chase potential paired with its very consistent high damage output. Unlike a Soulbeast, who has his kill burst in short intervals that go on significant CDs, the Herald actually has high "Damage Per Second", even with random spam attacks, that ultimately cannot be avoided.

    Preferably Arenanet needs to configure something so that heralds are easier to disengage. If they don't want to do that, they should lower the damage output.

    I think this is reasonable. An energy cost bump to phase traversal might be a good place to start, and if that isn't enough have unrelenting check its range after every hit so that you cant magnet to people that blink/port far away.

    I say that tentatively though. Getting harassed at range by bomb-and-disengage condi builds or projectiles ain't a good feel, and they dont have as much block potential as guards. Gonna need to buff their active defenses if you want them to not stick to you the moment they see you.

    So either nerf damage or nerf chase/buff defense. And depending on when they land from there, condi cleanse or a significant buff to resistance on mallyx to make people consider corruption line.

    The whole idea of revenant is to be able to chase their enemy. That's their role just like thief can chase you forever. Also why do you expect to be able to run away if you're out of cooldowns? You shouldn't be able to survive if you manage your CD's bad and are in a vulnerable spot. That's your fault.Turning down mobility and increasing defense will literally make revenant a warrior 2.0.Phase Traversal already is 35 energy, it doesn't need any higher energy requirements at all because you can already barely cast any other skill after using Phase Traversal.

    People need to understand that it's actually more worth to duel the Revenant than to try and run away. Revenants aren't particulary good in 1v1's unless the user is very skilled. If that's the case you're just getting outplayed so you have to deal with that.

    The only overtuned skill on Revenant is sword 5. A 20% damage nerf is all that it needs.

    PS: Kiting on non port spots basically nullifies a Revenant so begin with doing that.

    Class in heavy armor is better to be warrior 2.0 with mist animation than thief 2.0. Understand one thing that meta shiro took the potential development of a thief in all elite specializations. As long as there is such an approach to Rev, the thief will suffer.Thematic role is missing: boon spam +1. What the hell is that?It was necessary to put legendary shiro stance on a level with other legends and watch what is missing the rest of the legends.P. S. I understand you spent time on the study of meta shiro and as kill playing in this build. So you don't want to lose this opportunity but there will be no development without changes.

    Theres a difference between a bunch of low leveled and low skilled people wanting a total revamp of Revenant and the high leveled high skilled players who's only complaints with Revenant are Sword 5 (Deathstrike) doing too much damage and Shiro F2 being able to crit.

    So far most people in this thread have been the first group of people. Just shows the average skilllevel the forums has to offer once again

    You talk strangely about qualifications and about people. Probably you consider yourself a high level skill player. I have the feeling that you have created meta shiro build. Although likely there is no, another you even not tried.

  16. @Snellibee.2761 said:

    @"Miyu.8137" said:All these topics about nerfing "InsertRandomClass" won't help anything. Can you not be more specific? What exactly do you find OP? What skill? What trait? What utility? When we know, we can actually discuss the problematic parts and evantually propose solution.

    At first, you'd think it's the damage output. But it isn't actually the damage that's the problem, it's the chase potential. You seriously cannot escape a Herald that wants you dead. Between Unrelenting Assault and Phase Traversal, it's too much chase power. If it engages you when you are already low on resources, there is no way to counter play the mixture of its chase potential paired with its very consistent high damage output. Unlike a Soulbeast, who has his kill burst in short intervals that go on significant CDs, the Herald actually has high "Damage Per Second", even with random spam attacks, that ultimately cannot be avoided.

    Preferably Arenanet needs to configure something so that heralds are easier to disengage. If they don't want to do that, they should lower the damage output.

    I think this is reasonable. An energy cost bump to phase traversal might be a good place to start, and if that isn't enough have unrelenting check its range after every hit so that you cant magnet to people that blink/port far away.

    I say that tentatively though. Getting harassed at range by bomb-and-disengage condi builds or projectiles ain't a good feel, and they dont have as much block potential as guards. Gonna need to buff their active defenses if you want them to not stick to you the moment they see you.

    So either nerf damage or nerf chase/buff defense. And depending on when they land from there, condi cleanse or a significant buff to resistance on mallyx to make people consider corruption line.

    The whole idea of revenant is to be able to chase their enemy. That's their role just like thief can chase you forever. Also why do you expect to be able to run away if you're out of cooldowns? You shouldn't be able to survive if you manage your CD's bad and are in a vulnerable spot. That's your fault.Turning down mobility and increasing defense will literally make revenant a warrior 2.0.Phase Traversal already is 35 energy, it doesn't need any higher energy requirements at all because you can already barely cast any other skill after using Phase Traversal.

    People need to understand that it's actually more worth to duel the Revenant than to try and run away. Revenants aren't particulary good in 1v1's unless the user is very skilled. If that's the case you're just getting outplayed so you have to deal with that.

    The only overtuned skill on Revenant is sword 5. A 20% damage nerf is all that it needs.

    PS: Kiting on non port spots basically nullifies a Revenant so begin with doing that.

    Class in heavy armor is better to be warrior 2.0 with mist animation than thief 2.0. Understand one thing that meta shiro took the potential development of a thief in all elite specializations. As long as there is such an approach to Rev, the thief will suffer.Thematic role is missing: boon spam +1. What the hell is that?It was necessary to put legendary shiro stance on a level with other legends and watch what is missing the rest of the legends.P. S. I understand you spent time on the study of meta shiro and as kill playing in this build. So you don't want to lose this opportunity but there will be no development without changes.

    Theres a difference between a bunch of low leveled and low skilled people wanting a total revamp of Revenant and the high leveled high skilled players who's only complaints with Revenant are Sword 5 (Deathstrike) doing too much damage and Shiro F2 being able to crit.

    So far most people in this thread have been the first group of people. Just shows the average skilllevel the forums has to offer once again

    Maybe everything can be.

  17. @Snellibee.2761 said:

    @"Miyu.8137" said:All these topics about nerfing "InsertRandomClass" won't help anything. Can you not be more specific? What exactly do you find OP? What skill? What trait? What utility? When we know, we can actually discuss the problematic parts and evantually propose solution.

    At first, you'd think it's the damage output. But it isn't actually the damage that's the problem, it's the chase potential. You seriously cannot escape a Herald that wants you dead. Between Unrelenting Assault and Phase Traversal, it's too much chase power. If it engages you when you are already low on resources, there is no way to counter play the mixture of its chase potential paired with its very consistent high damage output. Unlike a Soulbeast, who has his kill burst in short intervals that go on significant CDs, the Herald actually has high "Damage Per Second", even with random spam attacks, that ultimately cannot be avoided.

    Preferably Arenanet needs to configure something so that heralds are easier to disengage. If they don't want to do that, they should lower the damage output.

    I think this is reasonable. An energy cost bump to phase traversal might be a good place to start, and if that isn't enough have unrelenting check its range after every hit so that you cant magnet to people that blink/port far away.

    I say that tentatively though. Getting harassed at range by bomb-and-disengage condi builds or projectiles ain't a good feel, and they dont have as much block potential as guards. Gonna need to buff their active defenses if you want them to not stick to you the moment they see you.

    So either nerf damage or nerf chase/buff defense. And depending on when they land from there, condi cleanse or a significant buff to resistance on mallyx to make people consider corruption line.

    The whole idea of revenant is to be able to chase their enemy. That's their role just like thief can chase you forever. Also why do you expect to be able to run away if you're out of cooldowns? You shouldn't be able to survive if you manage your CD's bad and are in a vulnerable spot. That's your fault.Turning down mobility and increasing defense will literally make revenant a warrior 2.0.Phase Traversal already is 35 energy, it doesn't need any higher energy requirements at all because you can already barely cast any other skill after using Phase Traversal.

    People need to understand that it's actually more worth to duel the Revenant than to try and run away. Revenants aren't particulary good in 1v1's unless the user is very skilled. If that's the case you're just getting outplayed so you have to deal with that.

    The only overtuned skill on Revenant is sword 5. A 20% damage nerf is all that it needs.

    PS: Kiting on non port spots basically nullifies a Revenant so begin with doing that.

    Class in heavy armor is better to be warrior 2.0 with mist animation than thief 2.0. Understand one thing that meta shiro took the potential development of a thief in all elite specializations. As long as there is such an approach to Rev, the thief will suffer.Thematic role is missing: boon spam +1. What the hell is that?It was necessary to put legendary shiro stance on a level with other legends and watch what is missing the rest of the legends.P. S. I understand you spent time on the study of meta shiro and as kill playing in this build. So you don't want to lose this opportunity but there will be no development without changes.

  18. @Shao.7236 said:

    @Edge.8724 said:As a small suggestion from me since I do play Revenant a lot, but mostly in PvE though... But I use Sword/Shield there and with Shiro, Phase Traversal replaces my shadowstep I had on Sword 5. But the problem with this is the energy cost...

    But anyway, I did play Revenant in PvP before and I stopped PvP with him because I don't like to be stuck on a role of +1 all the time. Revenant have really poor sustain in PvP and full burst build was the only way to play with any kind of viability.

    Now, more nerf for Revenant dammage but nothing to compensate for it huh? So if I understand correctly we don't deserve to have dammage and/or sustain we only deserve none?Hmm....

    I suggest you to stop using Herald and try something else with core. Dwarf/Shiro on Inv/Ret/Dev has more than enough sustain and damage for you without being so reliant on might to do any damage.

    @Arkantos.7460 said:wow herald not even able to get 25 mightstacks with 3 traits and sigill .... kitten kitten on marauder in tpvpI better use Jalis shiro on Renegade and get 25 mightstacks with only 1 trait XDand dont come up with that kitten heal of glint ... every noob knows how to counter infused lights

    Finally someone gets it and yet that's not even the full picture.

    Traits are nice for sustain but Jalis is kitten tho. Hes all about having the upkeep and nothing else

    Have to disagree, especially with the new skill. Hitting Inspiring Reinforcement for the Weakness on someone with F2 makes you basically immortal to power spikes with added stability without the need of Vengeful Hammers, then you can still safely add another RotG along if necessary before having to use Upkeep, in fact Upkeep is just a way to make sure you'll get to proc Charged Mists, the same way F2 can just fix a quick mistake to make it easier afterwards.

    Friend I am glad for your success, but if all that you say would have the potential, it would have been on mettabatle even with an assessment 3. There are already deleted all possible meme builds. Other people aren't stupid and I think everyone's already tried something unusual.As it was once said here - © Why would I fight this meme build, I'd better run away.It's the illusion of choice legends. IMHO the other classes a lot more variation without legends. Only thief stands next to the revenant in variation and the thief's problem with variation is precisely because of the revenant. Because rev took away some of the thief's potential.Wait a minute though, even the thief in some builds change your style of play. I'm not saying they're great, but they're good.

  19. Bro forget. I can write a lot of text why, how, here usually give such detailed answers, but it is senseless. It's just people showing their knowledge of mechanics.I can only say one thing - legends should be our strength. In practice, it turns out to be our weakness. Herald/shiro allows you to go out of the battle for a long distance and return while changing the legends + facet of light.Having created the only playable build for so many years, they confirmed it.

    P.S. By itself, the revenant very glass, him saves only way out of battle.

  20. We deceive ourselves that it will get better.I've been waiting for a rework of any kind for revenant. What gives us a reworking ventari? Nothing all the same.Let's see what gives a rework to the normal profession - engi? We have Scrapper 2019Good thing I'm already playing another game. My patience ran out after useless rework ventari.

    P. S. Only hyena +1 wait until someone makes a mistake... Choose a hero in heavy armor and be the only +1. No thanks.Poor thieves suffer for it. Took their role.I apologize if offended anyone it hurts to look at fighter in heavy armor.

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