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De Bourgogne.9642

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Posts posted by De Bourgogne.9642

  1. 11 hours ago, Lethion.8745 said:

    Yes, Mesmer is not in a good spot, but it's not gonna change earlier than June. In low Gold and below, I recommend going full damage because people won't know how to deal with your burst. In higher ranks, picking Power Block Mirage and play like a roaming CC bot is probably your best bet.

    "CC bot" that puts every condi in the game on you and 25 stacks of vun in 3 seconds yes. Mesmer is not in a good spot but Mirage is. 

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  2. 51 minutes ago, viquing.8254 said:

    Pretty much this, when even Misha stopped playing mesmer it was the end.

     

    Now if you just play for fun like me, you can bait some classes with well placed rupts.

    Apart on core signet build, mantra of distraction is mandatory in every other builds IMO. Should it be condi burst, direct damage burst in core or mirage.

    Note that if you play burst you can't go into AOE or in point.

    I met few good virtuoso who capitalise on shatter during quickness + imblocable to do damage. Combined with inspi signet for survival.

    I also tried few trolling meme healing builds, it wasn't that bad but the heal output is really too low compared to guard or elem. It also lack many key boons share.

    Misha was playing mesmer today on stream and yesterday in AT. Due to meta changes in EoD Domi Mirage is stronger than before. And it is a strong ranked build, always was. Just remember you are not a duelist on that build even if you can outplay sidenoders and kill them its better value to roam and you have one of the deadliest pluses in the game. 

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  3. On 4/2/2022 at 10:43 AM, Dareus.3091 said:

    Hello. 🙂

    I’ve been playing WoW for a very long time with my main being Death Knight. Logically, after switching to GW2 I’ve been trying to find a similar profession, but not just from the gameplay point of view but lore-wise as well. After all, throughout the years of playing mostly one class it grows on you in every aspect. 😄 

    So, my question is as above - is Revenant actually GW2’s version of a DK?

    You see the most obvious opinion is always that since Death Knights are using undead magic (and they are risen themselves), then Reaper should be the number one choice here. But after playing the spec and seeing the overall feel, it feels more like a Warlock instead of a D It doesn’t seem like Necromancers work particularly with the "dead", but rather channel dark magic to do... Stuff. 🙂

    However, one thing about Death Knights, they walk the line between the realm of the living and the realm of the dead, similarly to what the Revenants should be doing with the Mists. But the entire lore of the Mists is confusing me right now a bit. Throughout the story I remember seeing characters yelling "I’ll send you to the Mists", which means Revenants would technically be able to enter the realm of the dead - therefore walking the line.

    But when I go deep with the lore of the Mists, it seems like it is a proto-reality consisting of several different sub-realities, which would instead make Revenant to be more Mage-ish? (Doctor Strange and the Multiverse much haha)

    And yes, I understand neither professions really fit the DK. Both Revenant and Necromancer seem like a cross between multiple different WoW classes, but that is fine. Just trying to tip the scales here lore-wise.  😄

    Reaper has more in common with DK but Rev has the armor skins more similar to what DK would have. 

  4. 27 minutes ago, Daddy.8125 said:

    I'd disagree. 

    Anet themselves said tempest and guardian are the support choices of Spvp. They don't intend spectre to play that role in spvp. 

    You actually agree with me. I am trying to disprove the claim you quoted. Specter isn't support it is hybrid. 

  5. Because PvE is bad in this game in its core design and easy. Anything you achieve in PvE is nothing compared to winning PvP lan events in the past in terms of difficulty. Or lets say winning monthly Automated Tournament vs a raid Challenge mode is a complete joke comparison. 

    PvE balance is also very easy, PvP balance is complex. Every class is meta in PvE. Some professions are not meta in PvP (atm Ranger, Mesmer, Warrior, arguably ele depends how strict you are with definition of meta). 

    There is literally nothing to talk about in terms of PvE meta for mesmer. Virtuoso is does insane dps with one of the easiest rotations and insane self healing. Mirage does good dmg while providing boons. Chrono does quickness and good dmg. 

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  6. Why are you comparing specter mobility to other thief specs the most mobile profession lmao. Claim is specter needs to be tanky because its a support and not mobile. 

  7. On 4/4/2022 at 8:22 AM, Math.5123 said:

    And willbender will fall over vs players of the same caliber running something like spectre, herald, daredevil, holo or even the condi mirage build. 

    So while you can farm ranked with it currently, just like you can with dh does not make it a strong build. 

    Specter and Daredevil are literally S+ tier builds and being worse than them doesn't mean build isn't strong. 

    Herald is comparable to Willbender but probably still better slightly due to better burst. 

    Condi mirage (assuming mantra, domi build) actually loses to Willbender because it has such good cleanse (according to Naru). 

    Holo im guessing ur comparing it to nades im not sure how good it still is.

    You can easily play WB it in AT and do fine. And for like actual tournaments you don't really play them and not strong enough of a player to do so. Not sure why you care. 

    I'm guessing for guard onetricks having one build be meta for 9 months just doesn't do it. 

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  8. 10 hours ago, Saiyan.1704 said:

    Yeah they literally nerf'd Core necro just because it did better in Solo Ranked as opposed to AT. So Anet does look at the bottom and top.

    Core necro did well in ranked and AT not sure what ATs you have been watching. 

     

    On 4/2/2022 at 8:00 AM, otto.5684 said:

    Maybe if it has constant presentation in AT. Does it? And “strongest players” is not 2-3. Typically that will be dozens if not hundreds.

    There isn't 100 good players playing this game. Let alone a specific build. 

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  9. 2 hours ago, otto.5684 said:

    Generally speaking, that is not how anything is measured. You need a large sample and compare with a large sample with other builds/classes. 

    No that is actually not how it is done. Strength of build is defined by the strongest players vs strongest players. 

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  10. 25 minutes ago, Veprovina.4876 said:

    Well if they're that simmilar, i guess i'll just copy the snowcrows one.

    Or just stick to what i have now. I don't really wanna go full condi, that's why i put mad king runes in. 

    I was happy with the hybrid thing. 

    Oh well...

    Snowcrows one is hybrid lol. 

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  11. 9 hours ago, Caedmon.6798 said:


    A support spec Needs to be tanky.

    It is not played as support spec, best builds are marauder and carrion amulets, 0 healing power. Now if you think specter should be full support with damage of other support specs that is just gonna be terrible. Spec with insane mobility should not be overly tanky no matter the role. 

  12. On 4/1/2022 at 12:26 PM, myun.6395 said:

    Well you can't quote top players. They basically make work any build even if it's weak or off meta.

    They kite, do good rotations and everything, so this doesn't apply.

    Yeah man don't listen to best players what is good listen to gold players on forums they know so much 

     

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  13. 5 hours ago, Markri.9475 said:

    @McPero.3287

    Was not aware deathshroud was at 69%, I assumed it was 100%. So 165% makes more sense.

     

    The dmg reduction was to try and show howmuch extra damage the shroud could absorb, instead of effective HP.

     Your compairision of effective hp 165% is enough tho.

    But compairing a %shroud effective hp depends alot on HP. not to mention other traits or shroud generation and degeneration. Or if such build is viable or not.

    marauder specter 16.6k hp.

    core condi necro has 30k hp?

    the shroud on thief is less effective hp, and on a lower health pool. Other things make specter have more sustain though. But I still wouldn't tank on specter as I would on Necro.

    Condi specter has 20k hp but yeah I mentioned that Necro has higher base HP. 

  14. 3 hours ago, Arken.3725 said:

    McPero.3287

    I'm not suggesting give it a ton of quickness but a little would help.

     

    Also, HP is ALWAYS an issue when it comes to damage but I'd rather have more active defenses than some arbitrary hp increase.  

     

    Static mechanics do not belong on Willbender(symbols and Willbender flames).  

     

    You still have almost no soft-cc outside of OH Sword 5.  No cripple, chill, other forms of immob, ect.

     

    Terribly tracking skills are still a huge problem for guardian(Scepter auto for example)

     

    It IS better in ranked but again, not nearly good enough.  

    How would you implement quickness like where would you put it (ability, trait...)? 

     

    I mean you get arbitrary increase of offensive stats to be able to take amulet rune with defensive passive stats. Don't think a 13k HP spec that relies on active defenses could ever work it would probably be just evade, invun, aegis, blind spam that everyone would hate. 

     

    That would require guardian rework to begin with removing symbols which are kitten mechanic but let's be real they aren't getting rid off them. 

     

    I mean on weapons compared to herald, herald has chill on sword 2 but you have port on your sword 2 which helps keeping up. And like I said superspeed on virtues would also work. 

     

    Almost every profession has weapons with terrible tracking, try landing a ele staff auto lol it is literally a melee weapon. Obviously it's not great but it is not Guardian only issue lol. 

     

    Not good enough for what? 

     

     

     

     

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  15. 7 hours ago, Pyriel.4370 said:

    I run core medi guard with hammer. Valk with Lynx. Works fine. Willbender dies too quickly and the core virtues are easy ways to quickly access safe stomps and resolution on demand. 

    I thought this was a willbender exclusive thread sorry my bad. 

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  16. 4 hours ago, Markri.9475 said:

    50%dmg reduction is an increase of effective hp by 200%.

    if you have 1000 hp and 50% dmg reduction, you need to take 2000 dmg to die.

    if you have 1000 hp and 150% effective hp, you need to take 1500 dmg to die.

    150% effective hp is roughly 33% dmg reduction.

    assuming a 1200hp shroud (1k +soul reaping lifeforce) you need to take 2400dmg.

     

    Id also note the difference this makes for things that restore shroud/hp. if both have an ability that restores shroud, both restoring 1000 shroud. Then the 50% dmg reduction gets more value than the 33%.

    Necro shroud 69% of your HP, soul reaping 20% increase means 82.8% of necros HP in shroud. Add 50% damage reduction - >Necro shroud absorbs 165.6% of its HP with full shroud. 

    Specter full shroud is 150% of its HP and has no damage reductions mot sure what you are on about. This simple comparison shows that necro shroud with soul reaping pulls ahead by barely 15.6% of effective hit points. Shroud is always gained via % of total shroud not by fixed value so that is a pointless addition especially since specter has no damage reduction in shroud. 

     

    Let me now attempt to do what you tried to do by calculating how much damage reduction theif would have if it was necromancer and its shroud was 69% of HP + it had soulreaping. 

    So 69%*120%=82.8% of thiefs HP is converted to a shroud that has unknown damage reduction value but its effective HP of shroud is equal to 150% of thiefs HP. For necro equation was 82.8% * 200% = 165.6%.

    82.8% * X = 150% -> 150%/82.8% = 181%. Now we need inverse value of 181% which is (1.81)^(-1)=55.2%. Now this isn't damage reduction this is actually damage taken so you need one last equation:

    100%-55.2%=44.8%. 

    So 44.8% is imaginary damage reduction specter gets in shroud if shroud value was equal to that off necromancer. Kind of a weird normalisation. 

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  17. 1 hour ago, Pyriel.4370 said:


    What you put there isn’t ringing wholly true. Those runes aren’t used that much as a guard in spvp. More lynx for movement.

     

    Also missing the key part of valk. Sustain. The current meta is aoe spam, you need to be able to take a hit cus a theoretical high end zerker crit is 0 when dead. 
     

    I’ve noticed some success with valk, very little with zerker/maurader because the extra jump for health allows me to skirmish points, survive bursts etc. I’ve been regularly getting top kill / offence / damage on my team stats. Even able to take out bunkers 1v1.

    You run divinity on willbender because you got a lot of mobility from dashes, ports and your virtues give you swiftness. You don't run Lynx. 

     

    Mara + divinity is 19k HP while Valk + Eagle is around 20k. Your gaining 1k hp or a bit more for running valk over mara divinity but lose a lot of damage unless you got perfect conditions with burning fury and resolution which you don't most of the time. And that 1k extra HP is kinda low value. Willbender is best compared with power herald and that build runs around with 17k-20k hp, you don't need that extra 1k hp just run mara divinity and do consistent damage. Divinity is a broken rune that gives so much stats so you already profit just from running that over eagle/lynx. 

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  18. Nerfs to hungering darkness and siphon slow are very correct but the twilight combo nerf is pretty bad decision. The problem with specter was not its damage but tankiness. Twilight combo should have its chill completely removed or moved to scepter 2 to replace weakness and keep the current power scaling damage. (You currently don't really use scepter 2 so moving chill on it could give you incentive to use it to stick to the target) Condi duration reductions are fine. That way it can also retain 4 initiative cost. What needs to happen is reduction to shroud HP % which is currently at 150% of thiefs HP. Lets compare this to necro shroud. Necro shroud with soul reaping after applying 50% damage reduction it has it gives effective HP of 165,6% of necros HP. It is crazy to think necro and thief have comparable shroud tankiness. I guess thief does have 8k less base HP but still has many other strengths over necro. So I think you should look at reducing shroud value somewhere between 100-120%?

    Specter (PvP Only):

    • Hungering Darkness: Increased pulse interval from 1 second to 3 seconds. Increased base barrier and healing from 517 to 773. Increased barrier and healing attribute scaling from 0.2 to 0.3.
    • Twilight Combo: Increased initiative cost from 4 to 5. Reduced first projectile power coefficient from 1.5 to 1.3. Reduced chill duration from 3 seconds to 2 seconds. Reduced poison and torment duration from 8 seconds to 6 seconds.
    • Siphon: Reduced shadow force gained from 25% to 15%. Reduced slow duration from 5 seconds to 3 seconds.
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  19. 12 hours ago, Arken.3725 said:

    Willbender is better in spvp but not nearly good enough.  It doesn't fix all the underlying issue's such as the following:

     

    -Backloaded dmg is still there from symbols

    -Sustain still a problem.  Vitality wasn't the main issue

    -Still hard to land dmg given you still don't have a lot of soft-cc/superspeed/quickness

    -Physical skills are still bad

    -Whirling light still bugged and doesn't hit behind you

    -Lacks fury

    -Slightly rework Advancing strike to be half dash and half port vs 90% dash and 10% port currently.

    -Maybe add 1 condition cleanse to F2 in addition to the movement cleanses.

    It needs more buffs to be competitive meta yes. But is it a good ranked build? Yes. 

    F2 proc rate could be lowered to 3 hits for more sustain but it is decent now. HP was definitely an issue which free damage that you get now from traits compensates loss from running mara over zerker. 

    You have 2s immob now on sword offhand. But maybe virtures swiftness could be changed to superspeed. You don't need quickness. 

    I agree physical skills are mostly bad but does it really matter when meditations exist? I think the only interesting physical skill is the port which shouldn't have any conditions to giving backport. So just change that one to not require to hit any damage to gain access to backport. 

    You don't need fury when you have permanent 40% crit chance from radiance. With marauder divinity you got 100,1% crit chance and 198% crit mod. You also don't need cleanse on F2 because you already cleanse all movement condis and then you run cleanse in virtures which has no icd and it is really strong and also brings teamfight utility since F2 is two charges low cd and you provide cleanse for allies. 

     

     

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