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Jey.2349

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Posts posted by Jey.2349

  1. The alert dialog asking "Are you sure you want to claim <objective>?" is not useful if nothing else has been claimed yet by my guild. Suggestions:

    1. Remove this dialog, or
    2. Automatically claim the objective

     

    Why?

    • Not necessary and requires two clicks every time I want to claim something.
    • It only makes sense when something has been claimed by my guild. Then I actually want to have this dialog that reminds me of it. If the dialog appears every time, I'm much more used to always click "Yes", which also increases the chances to mistakenly unclaim an important objective.
    • Like 1
  2. Interesting, but I got some questions before I replace my hfb:

    • Can it compete in the overall stability uptime with a hfb?
    • F3 has 3/4s cast time and is a mobility skill (requires target ground selection). Isn't that too slow for breaking stuns?
    • Do we need another source for resistance then?
    • How did you measure/estimate the superiority in healing?
  3. @skr.5126 said:Yep. No guild wars in GuildWars2.

    Yes, one thing I forgot to mention: This suggestion is just a quick fix. In future, other other possibilities to encourage GvGs should be added. E.g. maybe guilds could use the lfg-tool to find opponents. Or maybe add a squad option so all worlds could see the tag (joining the squad should be restricted from other worlds).

  4. Suggestion to anet:Make the map-chat (/m) in Obsidian Sanctum readable for all worlds, so it is easier to organize scrims.

    Discussion:Sometimes it is hard to find other guilds to fight against in WvW especially during prime time, when there is a queue on every map. Don't get me wrong, I like the activity, especially since anet removed a EU tier. But WvW is missing a key feature: a possibility to organize GvGs quickly in game. I know there are third party tools but most players are just lazy.So a very simple approach would be to just add a chat which is accessible for all worlds. I can understand that anet don't want to do it for all maps, to prevent spamming and flaming. But the Obsidian Sanctum possibly is a good place for GvGs, because there are no real objectives other than fights; and I'm sure guilds would love to communicate much easier. (Maybe EOTM and also changing the say chat (/s) could also be a good idea)

    Looking forward to hear your opinions!

  5. @"werdernator.6105" said:The API version also has some caching issuesThe caching issue seems like a major issue for the wvw api.I gathered some raw data by saving the api results every minute for more than a whole week. These are the results:Other errors: 17/12097 - 0.14 % (API returns an error state)Cache errors: 4484/12097 - 37.07 %All errors: 4501/12097 - 37.21 %Mean cache error length (in minutes): 37.68 +- 19.60

    I determined the number of cache errors by calculating the activity of all servers (adding kills+deaths) and checking if the activity does not change for more than 5 minutes. (So possibly there are false-positives in there where no one died in a time slot of 5 minutes, but there are also possible excluded false-negatives where the cache error were shorter than 5 minutes)Interestingly the length of these cache outages differ almost uniformly from 1 minute up to more than one hour:NwpIBkK.png

    I also described the issue here: https://en-forum.guildwars2.com/discussion/73928/wvw-apiWould be great if this gets fixed soon.

  6. Just ignore the world's "language focus" for linking. Well-Balanced match-ups are more relevant for the players than having a consistent language in chat.Arena-Net should be able to test this relatively easily for a linking session and decide it based on the feedback during that time.

    Since I'm also interested let's have a little vote:

    • Thumbs Up: If you are more interested in a balanced match-up.
    • Helpful: If you think the language focus should be essential for linking.
  7. Hey,

    I'd really like to use sites like https://wvwintel.com/#2203. It is a map overview of the current WvW matchup and gives great insight for enemy movement.Unfortunately it seems that the API content gets stuck or isn't updated quick enough every now and then.You're able to see the issue when no objectives on all three maps were flipped for a while.

    Things tested:

    Thanks in advance!

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