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TheIceman.1039

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Posts posted by TheIceman.1039

  1. Relinking the current servers seems like an attempt to merge servers from different time zones to improve each other. It seems to have succeeded for the most part. But some NA servers should be alone.

    • Like 1
    • Confused 2
  2. On 3/2/2024 at 9:16 AM, ChainMain.2437 said:

     

    Basically, it involves introducing three new "skirmish territories" that are restricted to 2 teams only (red/blue, blue/green, red/green) these would contribute less to the overall scores but still be strategically significant and also provide scope for fight commanders to arrange zerg fights without capping or lagging the main battlegrounds.

    Feel free to pick this apart as I'm pretty sure there are things I've not thought of.

    I'm guessing that the load-balancer cant cope with bursts of traffic with 50v50v50 squads, so this would kind of insert an implicit load balancer into the mix and relieve some of the bottlenecks.

    I've been thinking about it for a while, wondering why they just don't add more maps/servers to ease the load but if you think about it on a Meta level, it doesn't make sense. 
    Currently we each have a home to defend and a big shiny to capture in the in the middle. 
    That is the strategic meta so having 2 homes wouldn't make sense and would probably cause more imbalance. 
    The introduction of the skirmish territories would create an overflow mechanism population wise and spread the load from a network topology perspective but its important that these skirmish territories are less important than the other objectives and are restricted to two teams rather than three so as not to upset that strategic meta.

    It's time to consider bringing back the original servers and ending the relinking system. The World vs. World (WvW) population has increased significantly, resulting in constant queues for EBG. Players are hesitant to leave EBG due to concerns about long queue times to re-enter, which is also contributing to an increase in wall running. Bringing back the original servers or ending the relinking system could help alleviate these issues and improve the overall WvW experience.

  3. On 3/20/2024 at 2:13 AM, oatsnjuices.1698 said:

    Well, im attached to mag and there is a 100 que for ebg. I'd love to see alliances, but i cant sit in a 2 hour que for content when the boarder lands have no real content. Guess that is it for me until a relink, or a change. Im trying real hard to be a casual, but its becoming too much work.

    Just finished red border defence run, had alot content.  

     

     

  4. 20 hours ago, XenesisII.1540 said:

    Scouting is a very important job, and also an easy job.

    If you want your team to respond faster then you need 3 pieces of information.

    1. HOW MANY - Use an average if it's too much to count, if it's orange swords it's 25+, in which case you can say a zerg, if it gets to 40+ it's a blob. This is the most important piece of information for your team to respond appropriately, whether we need to send some roamers to a camp, or a zerg to a tower. This cannot and should not be the last piece of information you bother to provide, you want a fast response then put the numbers first or get ignored.

    2. WHO DAT- Which side? color, or server name, or guild. Some guilds or server will get faster priority, some won't due to their reputations. Commanders need to know how much time they have to respond, especially if they're tied up in combat already.

    3. LOCATION - And no, posting a LINK to the objective just because it has white swords doesn't cut it, if you're not there then ask for "Eyes on objective" so someone nearby can scout it. Many players will just ignore link calls with no additional information provided.

    WHAT IS GOING ON - Do they have siege up? are they just killing siege on outer? are they just farting around farming roamers? Is there golems? do we have tactics?

    WHAT YOU SHOULD LEARN - Use Outer and Inner as terms for keeps and smc, use Cardinal directions if multiple walls or gates are present such as in the keeps and smc. Use cardinal directions for calling out borderland objectives, no one remembers the names of three different borderland maps that have the same locations, and it's annoying to click on a link to check the location. It's pretty easy to say NC, NEC, NET, SWT, SWC, etc. Or if you're from Mag and went to Clouding College to learn calling WK instead of Bay, EK instead of Hills, NN instead of North Camp. Garrison has a couple special names, WG for watergate, murdergate for the lower west gate, and east gate cause it's the gate in the east..... duh! Or hills has Cata wall which means it's entire outer west wall, or for bay this usually means the south outer wall.

    Saying something like "blue at smc" says absolutely nothing, it could be a roamer at east wall, or 3 people at sw wall, or 30 people at north outer gate, it's a giant objective, all the outer walls can be broken, it's has two north inner gates, so be specific on your calls. Saying "30+ blue garri wg 3 golems" or "20 green nw inner smc 2 rams" or "red zerg at net killing siege", is short and gives all the info everyone needs.

    STOP BEING LAZY, THANK YOU FOR SCOUTING, AND HAVE A NICE DAY.

    Thank you stalker for pointing out you're confused as usual. -->

    You also forgot to mention Commanders who could grant participation rights to scouts. Or donate bags for good scouting.. (In case the squad is full).

  5. 12 hours ago, Krabathor Deus.5432 said:

    This was  an isolated situation, sometimes you would see 1 or 2 characters running against the walls, but it seems that the practice is becoming more common as there is no action, no change or punishment.

    Today I was able to find 27 players running against the wall in EBG.

    I think Arenanet should do something about this because it is not possible to see maps with queues of up to 50 players and 30 who are inside, running against the walls for hours.

    Report making but nothing happens. 👎

    The enemy is using alt accounts to reduce the number of players on your side? No wonder sometimes EBG is only max 25 players and there is map que... This is a job for WvW devs.. Find a solution. This problem is growing now...

    • Like 2
  6. 1 hour ago, Dawdler.8521 said:

    This would assume players suddenly and magically become active in certain time zones.

    Otherwise you’re just stacking more people on prime and still have no activity in certain time zones you know.

    WR should have solved this problem, but rather the problem is that the EU is one tier too many.

  7. I think the goal of this new meta is to encourage more active participation from newer players in WvW. We are actually seeing how certain large and weak WvW guilds are now able to fight back and survive much better. This will definitely motivate new players to join WvW. In this respect, Anet is on the right track even if it does not appeal to veteran gamers. 

    However, I also agree that the new meta still needs to be balanced. The changes have made it more difficult for small groups to make a significant impact on the battlefield. This is because the new reinforcement system gives larger groups a significant advantage. 

    I hope that ArenaNet will continue to monitor the new meta and make adjustments as needed. I believe that the game can be made more accessible to newer players without sacrificing the appeal of small-scale (Havoc) combat.

     

    • Confused 3
  8. We need an interactive LFG (Looking for Group). I generally support more tabs, but each tab should have a real-time display of how many active parties are in each tab. Only then would LFG work most efficiently and players would not have to constantly browse the tabs. It would definitely reduce server load as well and give players the opportunity to find teammates faster. I'll attach an image of what it could look like. I believe that the Anet devs can create this. -  screen

    • Like 1
  9. On 12/29/2023 at 12:11 PM, Err.6519 said:

    How newbies are supposed to play it? 

    They can join a group via lfg. But what they will get? 

    They will be kicked for not-skipping cutscenes.

    They will be left behind if they are lost/stuck.

    They will feel useless and confused. Perhaps even flamed.

     

    Perhaps dungeons are soloable. But if you are meta-builded experienced player only.

    Despite being outdated dungeons are good content: interesting to explore.

    Cut scenes is on youtube all also. All other i agree. It is hard start dungeons when u dont know how run them. If u (or others) are NA servers and havent nobody who help u run dungeons, contact me in game. We doing regulary dungeon runs for nostalgy. Eu- Na tz

  10. 3 hours ago, LSD.4673 said:

    The real tragedy is the guys who are whinging about new players joining just for the rush event. Besides ANet's total lack of attention, it's lack of players that's harmed WvW. So we get a boatload and people cry about it.

    Yes, attracting new players is essential for the survival of any game mode. WvW is no exception. In fact, many other games have died out because they failed to attract new players. Veterans may enjoy the game without new players, but eventually, the lack of new blood will lead to stagnation and boredom.

    Anet has been making some good changes to WvW lately, and I believe that if they continue in this direction, they will be able to attract more players. There are always going to be those who complain about everything, but I believe that Anet is on the right track.

    Here are some specific things that Anet (WvW Devs) can do to attract more players to WvW:

    Reduce the learning curve. WvW can be a very daunting game for new players, especially if they are not familiar with other PvP modes. Anet could make it easier for new players to learn the game by providing better tutorials and guides.

    Make it more rewarding. Right now, WvW is not as rewarding as other game modes, such as PvE and PvP. Anet could make it more rewarding by giving players better rewards for playing WvW, such as new skins, titles & more materials. (Also give veterans more titles, God of war is outdated)

    Make it more social. WvW can be a very social game, but it can also be very lonely. Anet could make it more social by providing better tools for communication and teamwork. (Squad/party own voice tools, Special keybinds for typemanders.)

     

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