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Angel Hunter D.5037

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Posts posted by Angel Hunter D.5037

  1. 37 minutes ago, Decinomicon.4619 said:

    The health costs on the weapon abilities should scale with max health/vitality. Otherwise, it makes the swords particularly difficult to use on harbinger. Sword skill one SHOULD NOT adopt the skin of the legendary being used, it makes it impossible to see how wide the attack is when using a legendary.

    I have to second the issue with the auto-attack. throwing swords non-stop is kinda funny but I need to know the AOE on this.

    Otherwise it's feeling pretty good so far, doesn't feel clunky like Greatsword, although some of the follow-up skills are a little tricky to pull off with the timing. That might be on me, but maybe the windows are a little short.

    • Like 2
  2. 3 hours ago, Seis.4736 said:

    Can't you just melee with a range weapon?

    IF this ends up being a ranged weapon, can't you just stand in melee range as it is with other ranged weapon when stacking?

    I'm just worried that the swords might not generate a lot of LF. It seems they're focus on health utilization instead. 

    Maybe it'll be like gunsaber and does more in melee range? Could be interesting if the life force generation required melee range but the other effects were ranged 

  3. I want the weapon mastery to expand more. Since day 1 the idea of just adding more weapons for classes has been around, and some weapons are woefully underutilized. How many classes use swords or greatswords? It may actually be all of them.  3 use a rifle. We gotta get those numbers up.   

     

    And I've wanted to build The Predator  for years and don't have a class to use it on. I'd really like to use it on an elementalist some day.

    • Like 1
  4. 6 hours ago, Inculpatus cedo.9234 said:

    As has been posted/stated many times, the Devs are not required to post in one particular venue.  Each is allowed to post in their favorite, or not at all.

    One can use the Dev Tracker to follow posts from more than the Community Manager, whoever that may be. 

    My god. That's an awful system. They really need a policy on this stuff.

    • Like 2
    • Confused 2
    • Sad 1
  5. Having played a lot of Reaper Necromancer, I would disagree that a gunsaber and 1 weapon set even matches my versatility, let alone surpasses it. Frankly, unless they turn the gunsaber into something they weapon swaps normally without the F1 key then I don't really see a reason to lock warriors into 1 weapon set. It's not like bladesworn is strong enough for that to break anything. 

  6. 5 minutes ago, Kodama.6453 said:

    I highly doubt that anet is going to design an entire new weapon for the spec at this point of development. They will adjust what is already there, but not design something completely anew.

    Toss an auto attack with decent range on it and I'll take it. 

  7. The skills seem alright for the most part (I still wish pistol was MH). 

    My problems so far are around the gunsaber. We're locked into that and another weapon in combat, and that's OK I guess (I'd rather have it as a 3rd weapon all the time, but I can live without it). BUT, if it's  acting like my permanent 2nd weapon set I don't want to have different keybindings to make it swap like another weapon, being on F1 is making it super clunky. Only being able to use Dragon Trigger once I've swapped to gunsaber is also really clunky. Number and meta and everything else aside, those 2 things making use of the gunsaber more difficult than it should be are throwing off my groove. 

     

    further thoughts: damage seems kinda low,  i can't seem to hit numbers any higher than other specs and the trigger is more difficult to pull off than I anticipated. Cooldowns are too long, even with traits and the elite, and flow takes quite a while to build up. I find it very easy to accidentally move and cancel Dragon Trigger, I kinda expected a rooting more like Deadeye kneeling. 

    • Like 17
  8. Pistol might have a place as an OH. My initial impression is that it would be much less of a "tacked on" feature if it was MH, that seems to be a currently empty design space that would fill much nicer than another OH. As is, it doesn't really look bad but it doesn't seem to shore up the class weaknesses that the more popular picks do. OH seems to be for utility, and Pistol doesn't do that.

  9. 4 hours ago, mortrialus.3062 said:

     

    Gunblade looks fun, pistol is way cooler than OH pistol has any right to be, the way it synergizes with existing ammo skills on warrior and all the new ammo skills. 

    The only problem I have so far is that there's no ranged mainhand weapon to go with it, but that seems to be a personal preference of mine. 

    • Like 1
  10. I was really hoping for a Rifle as well, still might not make an Ele until we get one. On a different note, seeing how profession mechanics can change with a spec I think an Arcane Gunner that forgoes elements for a single Arcane weapon bar would be interesting, and makes the attunements do something else (modify a few skills maybe, change range, single target or spread, etc).

    • Like 1
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