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Wylf.2586

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  1. There appears to be a misunderstanding here. The thread in question isn't about FPS, which would be affected by CPU. It's about input lag. As in, you press a button and it takes a while until that button press has any effect. You can see in OPs video that he they have a skill pressed and it stays selected for a decent amount of time without actually triggering, i.E. no damage numbers and the like. This is a connection issue.OP might also have framerate problems (but those could also just be caused by the recording, I know my framerate tends to tank a lot when I use recording software), but that's not really what the thread is about.
  2. I mean, yeah. The original poster mentioned that he was in the Oceania/South East Asia region, but playing on NA servers. It's nice that your CPU upgrade fixed things for you, but there is no way CPU would affect input lag. That's purely a connection thing. More likely that the connection issues you had just happened to be fixed at around the same time when you upgraded your CPU.
  3. That makes little sense. CPU would not affect input time. With CPU issues you might see a drop in framerate and general performance, but there's no way ones CPU would affect the time it takes between a button press resulting in the character making an action, especially if everything else appears to be running smoothly. This looks like a connection issue, which have been rampant lately. I've been encountering high ping and occasional lag-spikes up to 10+ seconds too, as an EU based player on NA servers. In fact, if I log in right now, my ping will be in the 800-1500 area, because that's what it usually does around this time of day (EU morning), for whatever reason. I can play fine during the night, but during the EU day, when US servers should be under comparatively little load, I get massive ping and lag spikes. I suspect this may be in part due to the current pandemic and the higher amount of people working from home, over the internet. /edit: There's a thread about connectivity/latency issues here: https://en-forum.guildwars2.com/discussion/111982/an-update-on-game-performance-issues#latestMost likely connected to that.
  4. Yes, I was wrong: it depends on day and night time (Tyrian time).This is not the case. For me this bug usually happens when I log out to the char selection screen, never when starting the game up. Doesn't matter if it's day or night ingame. Logging back onto a character and then going to the char selection screen again occasionally fixes it, then it breaks again the next time I go to the char select screen. It's fairly easy to reproduce. This is a bug, plain and simple. For some reason the game dials up the brightness/reduces the contrast setting for the character portraits from time to time. It's not a huge issue, but it's most definitely not working as intended.
  5. Comprehension problems appear to indeed be running rampant here, albeit not quite in the manner that you appear to be thinking about. Nobody's talking about "touching accounts". This would be purely on Arenanet, not players - no player would go and mingle with any accounts. The way this usually works in other MMOs is that an algorithm checks for two things - character level and account activity. Let's make a bunch of examples, shall we? Billy, Bobby and Hank bought Guild Wars 2 at launch. Billy played the game for a few hours, created a bunch of characters and never went higher than level ten on any of them before quitting, because the game simply wasn't for him. Bobby played a little longer on a single character, who reached max level, then he stopped playing as well. Hank kept playing and has multiple max level characters, as well as a bunch below level 10. Now let's imagine an algorithm is implemented that frees up names of old characters, if two of the following are fulfilled: The account has not been in use for a prolonged period of time - let's say five years. And the character is below level ten. Looking at our examples above the only affected player would be billy - he hasn't played the game in a while and none of his characters made it over level 10, ergo the names will be freed up. Bobby hasn't played for a long time either, but his character is higher than level 10, so it won't be affected. Hank, on the other hand, has a bunch of characters under level 10, but due to him remaining active he'll be able to keep those names. I fail to see the issue there.
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