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Rainbird.9458

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  1. Makes sense. Maximize bleeds to synergize with Hidden Barbs. Then it looks like this: http://gw2skills.net/editor/?POwAUh/lFw+YesH2JWcPlv7SeQcA-zVRYcBTG1sworECzA/PSQsHeA-w I just wish I could somehow get away with taking Poison Master without losing Wilderness Knowledge 😁
  2. I did some tests with the Iboga and I must say: That F1 skill (https://wiki.guildwars2.com/wiki/Crippling_Anguish_(soulbeast)) is really a must have in this build. That may also make Krait runes less important, so you can go for the extra 125 condition damage. I personally would reserve Quick Shot and Lightning Reflexes for disengages then (since owl will not be available in combat). Edit: Some more options: Muddy Terrain instead of Sharpening Stone as ranged immobilize/cover condi. Oppressive Superiority instead of Leader of the Pack when Troll Ungent is taken. Revised build: http://gw2skills.net/editor/?POwAUh/lFw4YesH2JWcPlv7SE/BA-zVRYcBTG1szoDlQIyAn+RCi9wD-w
  3. Thank you, guys, very interesting points. To get more condi damage instead of condi duration, it might help to exchange some Trailblazer gear parts by Dire ones. I like the idea of running Dolyak Stance, especially for longer periods of attacking with the dagger. As for Krait runes: That would sacrifice 125 condition damage for a cover condition (torment) on Entangle (and swap the +duration from poison to bleeding). Might be worth it. The Iboga skills look awesome. Two cover conditions on a 5 second cooldown skill with 900 range. If they could just bring back pet swap for Soulbeast. Those owl skills are so good for chasing down enemies or getting out of unfavorable situations. As for torch 5: You are right, nobody will keep standing in it as he might on a capture point in sPvP. I was thinking on putting it down after Entangle or using is as a combo field for shortbow and dagger 3. At least having burn as a third main condition seems very important to me. To me, the typical LB/GS Soulbeast seems to be so well known that every half decent player knows how to counter it in his sleep. And skills like Maul or Worldly Impact have such obvious animations.
  4. Hi everyone, I haven't seen many Soulbeast builds focused on condition damage. I played around with the build editor and came up with this: http://gw2skills.net/editor/?POwAUh/lRw+YeMJ2JWcPlv3BcA-zVJYkRN/Z0hSIEZgT/IBxe4B-w Key points: - Plenty sources of bleeding, poison and burning (including a fire field for buring on short bow) - Mobility from owl and quick shot (swiftness + swoop) - A lot of condi removal (wilderness knowledge and bear stance) - Full trailblazer gear => high condi damage + duration and quite tanky - Even more sustain from spiritual reprieve - Cooldown reduction on all weapon skills (and three survival skills) What do you think?
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