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FridgeRaider.3150

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  1. Dear Arena-Net, I, and a whole bunch of other players would really like for this addition to make it into Guild Wars 2. Unfortunately, I don't really know of a way to push this idea to the developers. I really do hope for an Arena-Net developer's opinion on this subject. Personally, I don't really see why this hasn't been added into the game yet. All the animations are there; All that's left are just a couple of simple "/commands" linked to the animations, and with that minor action, Arena-Net will have resurrected the slowly wilting "Role-playing" community! Thanks as always,James Carl McDonald(A.K.A: "Fridge Raider") P.S: This game never ceases to be awesome. The graphics, the combat, Pretty much the everything; It's all just so pristine... Even the moments where you're not on the battlefield, the environments are absolutely stunning, and each time you pass by a location, you'll always be discovering something that you've never noticed before. The beautiful locales are also prime spots for role-playing, as well!Keep up the good work, Arena-Net! :D
  2. I think you forgot to mention "Charrzooka." It has poor damage, bad skill set, and a fucking obnoxious cooldown time. Not to mention you can only use it for 15 effin' seconds. I think for the low amount of damage it does, it should function just like an Engineer Kit.
  3. Does anybody else agree with me on this idea? I really hope we can get the devs to slide this in with the next update! :)
  4. I really don't know how to suggest this idea to the devs directly, but there is no reason that they shouldn't have this in the game. Leo is right about all the assets being in place, they just need to be integrated into a couple of chat commands, and boom! Roleplaying will be improved, and I'm sure lots of people will be very happy about not being stuck with a loud, and unfitting snoring sound, as they are roleplaying their injuries!
  5. Lol! So true. Sleep is not enough for the roleplaying community. Let's face it, Does anybody know anybody who snores when they're not alive? Yeeeahhh.. Kinda what I thought. xD
  6. Ah, but since this is a non-Gemstore addition, i think I put this in the right place!Thanks, fellow player! :)
  7. Heya! Not really sure where to suggest new things for the game, so I could be posting this in the wrong area, but I have an idea for a small way to enhance the Roleplay experience in GW2. It would be really neat if there was a looping emote, which stops when you start moving or use a skill, (like /dance, /sit, /crossarms, etc.), for each of the unique "Death" or "Defeat" animations, even commands to play the special animations when killed by "Fire Damage", "Ice Damage", "Lightning Damage", "Choking Damage", and more! Ideas for the emotes could be like: /fakedeath : Plays the default death animation for your character model. (i.e: based on normal, non-elemental attacks) /burning : Plays the "Burning" death animation for your character. /frozen : Plays your character's animation for freezing to death, normally from Ice-based attacks. /shocked : Plays your character model's respective "Electrocution" animation. /choking : Plays your character's animation for choking and gagging in agony. (normally inflicted by Earth-based, and dark attacks. Like I said, I could be posting this in the completely wrong category, but I'm fairly new to the Forums, and I don't know where to suggest ideas to the Developers. I would greatly appreciate any feedback that may guide me to the correct place to put this suggestion! Thanks! :smiley:
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