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Vashuddha.1538

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Posts posted by Vashuddha.1538

  1. @Ahnlok.3897 said:Although, I highly doubt Anet will give 0 consideration on this issue,I just wanna hear you guys thoughts.

    I believe a feature like that would be met with revolt, and eventually end up in a catastrophic turmoil in the community. People have spent too much time crafting for their ascended and legendary gear. Implementing a PVP gear system in WVW would be a huge f*** you to everyone who have strived to get where they are at today in terms of gear. It would render everything they have worked for completely useless. The amount of outcry would ultimately lead to Anet having to grant some sort of compensation for the amount of hours and gold that people have dispursed , or perhaps push those with ascended/legendary gear up the ladder so that it would be easier for them to acquire it, and that too would probably spark a lot of tension. Either way, I don't see this happening at all.

  2. @cloudsareyum.8120 said:Stealth is fine, is counterable, and does not need to be fixed. If there are any changes, it should be applied to WvW only, removing stealth would kill the fun of the classes themselves, it would unbalance PvP, it would be pretty dreadful. It would be kind of nice if you could stealth more often in PvE but that's about it.

    Stealth is hardly counterable, and I would even go as far as to say that it isn't. Unlike other MMORPGs, abilities such as stealth can be compromised by factors such as:

    1. Distance. Whenever someone in stealth gets too close to their target, the player will have a 1-3 second time window where the player who is stealthing is slightly exposed. Whenever the distance becomes too great, the stealthing target becomes invisible. This would be a a great feature and could possibly solve this whole issue, because then both parties have the exact same amount of time to either attack, or counter. As of now, people are forced to utilise crucial skills, waste endurance and swing their weapons aimlessly whenever a Thief is in stealth, because you're left with 0,01 seconds time window to act before you're hit by a barrage of of burst attacks. After that the Thief can easily evade any counters and instantly go stealth again before the whole process repeats itself.
    2. Stealth cancelation when damaged - Any AOE or damage of any kind should cancel stealth leaving the thief exposed.
    3. Reduced speed while in stealth - The fact that Thieves gain super speed while stealthing really doesn't make any sense. I mean, if I were to sneak around in order to disguise myself and become unnoticeable I wouldn't be sprinting.
    4. No stealth stack, what so ever.

    6 simple solutions. Really not that hard. I agree that removing stealth altogether would be a lazy and ineffective solution, but there are many possible ways to fix it, because it definitely needs some fixing.

  3. @Dadnir.5038 said:What is the issue? The condition damage? The amount of CC? Stealth? A combination of those?Which skills are problematics? Which traits are problematics?Is it related to initiative? Is it related to endurance?

    Give some explanations please.

    I know this thread is fairly old and perhaps a bit outdated, but you're requiring information that someone wouldn't necessarily have unless they play thief themselves.

  4. @saerni.2584 said:

    You were also asked for some details and given substantive feedback which you ignored.

    You clearly haven't read everything if you claim that I ignored the constructive feedback that was given to me. I responded to most of the comments there, but haven't as of recently due to the hostility and it being too time consuming. So to say that I ignored them is a blatant lie. Again, false accusations seems to be a trend here on the forums. Regardless, what I choose to ignore, or pay attention to is none but my own business, and it doesn't justify someone's need to be rude or condescending. So basically, your statement here is pretty much pointless.

    Moving on..

    Ask for help and get help. Are you having problems with DE? I asked you in the other thread and you never responded, but made this long thread complaining about DE in another sub forum.

    First of all, my first post was not in regard to DE at ALL, so you haven't really read my first post thouroughly which is a bit ironic since you're now here accusing me of not responding to something that wasn't even a subject to begin with.

    I’m willing to help and, yes, I’m chastising you a little for acting like you have the time to post this big complaint thread but not to respond to the previous thief thread.

    You've already demonstrated that you haven't really read my previous post carefully, and now you're literally trying to put me on trial based on this false narrative. But what about this post? I don't recall asking anyone for advice or help , the purpose was to start a civil discussion in regard to DE. So basically what you're doing is giving me s*** for not responding to your very unsolicited advice. Having said that, I do appreciate when someone is willing to provide valuable knowledge guidamce, but it's the patronizing arroganse that usually comes with it that I have a problem with, and is the main reason why I left the other thread, because most of the "constructive" feedback was drenched with negativity.

    If you're willing to help, and perhaps share some of your knowledge, then I am all ears, but let's keep it factual and civil
    ☺️

    Going off your OP and first few posts you have a “firm opinion.” Based on what? You haven’t said. Just gone after people challenging your lack of substantive arguments for “attacking you.”

    Unsolicited advice? You posted “how to beat thief, really?” in the first thread and my advice was unsolicited?

    Fine. You don’t want advice? Bye.

    Unsolicited advice in regard to this post, silly, not the other one. I was also pointing out the fact that you mentioned De, when the subject on the other post was not about DE at all. Come on man :)

  5. @Sobx.1758 said:

    @Vashuddha.1538 said:It has come to my attention that some people are a bit unsatifsied with the current state of Deadeye. It is my firm opinion that Deadeye needs to be toned down a bit, but I would love to hear your take on this, and open up a discussion on whether Deadeye needs a nerf or not.

    So..
    1. Needs a nerf - explain why
    2. Deadeye is fine as it is - explain why

    Let's keep this civil.

    You demand exlanation from people, yet you throw your opinion in the opening post with no justification at all. How do you think that's ok?

    What are you babbling about?

    You tell people to give their opinions with justification, while at the same time you throw you "firm opinion" with no justification at all. I'm curious by what logic you consider that double standard "ok", that's all.Following what you've done in your opening post, I guess I'm fine with saying "It is my firm opinion that deadeye needs no changes" and nothing else. How much is this worth for you (or anyone, really)?

    Hope it's clear what I've meant this time.

    Also, I'm not "babbling", no need to be condescending.

    To be honest, I am a bit confused by your accusations here. Could you please tell me what you're refering to? Has anyone asked me about my opinion, and if so did I refuse to answer them?

  6. @Sobx.1758 said:

    @Vashuddha.1538 said:It has come to my attention that some people are a bit unsatifsied with the current state of Deadeye. It is my firm opinion that Deadeye needs to be toned down a bit, but I would love to hear your take on this, and open up a discussion on whether Deadeye needs a nerf or not.

    So..
    1. Needs a nerf - explain why
    2. Deadeye is fine as it is - explain why

    Let's keep this civil.

    You demand exlanation from people, yet you throw your opinion in the opening post with no justification at all. How do you think that's ok?

    What are you babbling about?

  7. @saerni.2584 said:

    @"Vashuddha.1538" said:

    You were also asked for some details and given substantive feedback which you ignored.

    You clearly haven't read everything if you claim that I ignored the constructive feedback that was given to me. I responded to most of the comments there, but haven't as of recently due to the hostility and it being too time consuming. So to say that I ignored them is a blatant lie. Again, false accusations seems to be a trend here on the forums. Regardless, what I choose to ignore, or pay attention to is none but my own business, and it doesn't justify someone's need to be rude or condescending. So basically, your statement here is pretty much pointless.

    Moving on..

    Ask for help and get help. Are you having problems with DE? I asked you in the other thread and you never responded, but made this long thread complaining about DE in another sub forum.

    First of all, my first post was not in regard to DE at ALL, so you haven't really read my first post thouroughly which is a bit ironic since you're now here accusing me of not responding to something that wasn't even a subject to begin with.

    I’m willing to help and, yes, I’m chastising you a little for acting like you have the time to post this big complaint thread but not to respond to the previous thief thread.

    You've already demonstrated that you haven't really read my previous post carefully, and now you're literally trying to put me on trial based on this false narrative. But what about this post? I don't recall asking anyone for advice or help , the purpose was to start a civil discussion in regard to DE. So basically what you're doing is giving me s*** for not responding to your very unsolicited advice. Having said that, I do appreciate when someone is willing to provide valuable knowledge guidamce, but it's the patronizing arroganse that usually comes with it that I have a problem with, and is the main reason why I left the other thread, because most of the "constructive" feedback was drenched with negativity.

    If you're willing to help, and perhaps share some of your knowledge, then I am all ears, but let's keep it factual and civil ☺️

  8. @Moradorin.6217 said:

    @Roche.7491 said:Deadeye needs a def buff. It’s too squishy compared to dd. You’ll be gone in a blink of an eye.

    Suggest make Rifle 5 mobile

    Interesting. What do you think about the the offensive aspect of this build? The build has high damage velocity at long ranges, combined with stealth and high mobility. Makes it hard to close distance as they can instantly stealth and then reappear at another location and instantly hit you with Death's judgement critting 7 - 10 k, stealth again and then repeat, a feat which surpasses even that of a ranger.

    Just evade it’s burst and it won’t have enough initiative to kill you. It can only do 3 burst shot. Judgement is easy to evade. Count one when a laser hits you then evade.

    Daredevil works best in evade as he has 6 evades. 3 from endurance, 1 from signet endurance refill, 1 from utility dodge skill, 1 from weapon skill.

    You can also use the smoke tech against range.

    You can also do a large aoe from other class so stealth won’t protect it. it’s dodge roll won’t be suffice to distance.

    Other classes have protection.

    It’s a glass cannon with no pets, weakest mobility but high burst. It’s suppose to be a threat

    Remove it’s burst and it will be a useless minion that is ignorable or not a threat

    I have two issues with this suggestion. One the laser isnt very visible. In fact, much of the time I dont see the laser at all, esp if you are in combat w another player/NPCs. The other thing I have noticed is a good DE can reapply the stealth/burst combo so quickly that with, for example, a Mirage you use your 1 dodge then they can still just burst on you before you can dodge again, then they can also restealth BEFORE you can target and rupt or burst unless they are slow noobs. Its just a kitten spec that shouldnt exsist as it stands. Im not saying they arent squishy, IF they make enough mistakes you "may get lucky" and hit and down them, then if you wait around for stealth to wear off you can usually finish them pretty easy (so many IFs). Yea DE and DD both need more delay on stealth reapplication. That seems to be the biggest issue. I mean they restealth so fast not even auto target will hit them, you pretty much have to slash at the air and hope to hit them in stealth which is kitten.

    I think DE should have a forced delay after the burst that keeps them revealed long enough for them to be countered properly.

    I think the laser should be MUCH more vivible and it should give a better idea of the direction and location of the DE too.

    These two changes seem justified because the burst is significant, very fast, and they basically stay in stealth the entire time.

    Either the burst needs a longercooldown or the stealth needs a delay at the very least.

    As it stands its just some kitten trash that shoulnt be a thing.

    Agree a 100% with this. Good feedback.

  9. You were also asked for some details and given substantive feedback which you ignored.

    You clearly haven't read everything if you claim that I ignored the constructive feedback that was given to me. I responded to most of the comments there, but haven't as of recently due to the hostility and it being too time consuming. So to say that I ignored them is a blatant lie. Again, false accusations seems to be a trend here on the forums. Regardless, what I choose to ignore, or pay attention to is none but my own business, and it doesn't justify someone's need to be rude or condescending. So basically, your statement here is pretty much pointless.

    Moving on..

  10. @"lokh.2695" said:Isn't there a thief section on the forums?

    Yes there is. The last time I posted on a Thief section I was met with hostility, and insulted and patronized by a group of "pro-thieves" for asking questions.Basically, the thief section is a red zone, and should be avoided at all times unless you're okay with being marginalized and ridiculed. I know I'm not.

    Where would you want to nerf it? PvE, PvP, WvW?

    PVP, and WvW.

    What do you think needs to be nerfed?

    Mobility, perhaps. I just know out of personal experience that Thieves are (in some cases) incredibly difficult to deal with compared to other classes. Especially if you're wearing light armor.

  11. @Friday.7864 said:If it was OP I'd be seeing a lot more of the class wherever I go. But I don't, barely anyone I know plays it.

    I'm not sure if I agree with this logic. There could be many contributing factors to why people choose to utilize another build over the other.

  12. @Roche.7491 said:Deadeye needs a def buff. It’s too squishy compared to dd. You’ll be gone in a blink of an eye.

    Suggest make Rifle 5 mobile

    Interesting. What do you think about the the offensive aspect of this build? The build has high damage velocity at long ranges, combined with stealth and high mobility. Makes it hard to close distance as they can instantly stealth and then reappear at another location and instantly hit you with Death's judgement critting 7 - 10 k, stealth again and then repeat, a feat which surpasses even that of a ranger.

  13. It has come to my attention that some people are a bit unsatifsied with the current state of Deadeye. It is my firm opinion that Deadeye needs to be toned down a bit, but I would love to hear your take on this, and open up a discussion on whether Deadeye needs a nerf or not.

    So..

    1. Needs a nerf - explain why
    2. Deadeye is fine as it is - explain why

    Let's keep this civil.

  14. @"Maldek.4739" said:I have been playing guild wars 2 for a few months now. I came here from old republic. I was a GW1 player for 14 years. I chose thief, and then i got deadeye and i enjoy it. However, i was dissapointed to see that thief here does not have infinite cloaking ability, something assassins on old republic have. I was also dissapointed to learn that before i came deadeye rifle damage was nerfed 20%. I have heard that poeple complained about deadeye being "too powerful" and i have heard poeple complaining about thief having unlimited cloak (swtor players never complained about assassins there having that). It seems to me that there are plenty of other classes that get away with WAY more damage and overpower than deadeye. Necros for one. I feel rifle damage is too low, even with signets, buffs etc. I have also noticed that when shooting a target from an elevated position, the targets health will almost always regen, but when you are ground level with the target, then they suddenly lose that health regen ability. Seriously, how much "nerfing" do you want deadeye to have at this point before its an entirely useless class? people love to complain about other classes being "overpowered" until its THIER main class...then suddenly it is an issue. I would ask to...IN THE LEAST...leave deadeye and thief in general alone at this point. It seems to me the class has been hit WAY too hard. I should add..and i am being honest here...that i have spoken to quite a few players in game that do not agree with deadeye being nerfed so badly. They are upset about it and feel its unfair but for some reason its like they are scared to say something. This is my honest humble opinion.

    Deadeye needs a serious nerf. The fact that a thief, which ironically is not a ranged class, can snipe you from 1500 distance, hit you for like 5-8k on one shot, stealth, randomly appear on another location and keep a significant distance gap, snipe you for another 6-8k, and then disappear again without leaving a trace before you can close distance is just ridiculous. i'm surprised that Anet has not done anything about this yet.

  15. "Theyre not "kiting" (Thief has no real ranged pressure). Theyre running away. Apparently unsuccessfully."

    This can easily be debunked. Saying that thieves have no real ranged pressure is false. Very poor statement.

    "This isnt a matter of opinion. Thieves burst damage is in the realm of around 7k-9k for the full combo on a glass target. Thats pathetic. Typical burst on a glass target exceeds 13k and can go all the way up to 20k. "

    A thief can easily break stealth burst, pop a few CD's, gain stability, etc, and then run away or port back to whatever destination they came from. This is factual. I see this frequently and to say that a thieves burst damage is only high at glass target is a lie.

    Nah, thief always has easy chokepoints. As for the video, that Warrior plays the matchup very poorly, and he doesnt seem to be built correctly (no Bull Rush, and uses Healing Signet when its been rather nerfed into oblivion). Against S/D the chokepoints are Sword 2. Push the thief towards his port spot, and dont let him pull you away from it, and he suddenly struggles to put distance between himself and you. At that point theyre easy fodder. He also failed to utilise Full Counter basically at all.

    You're basically implying that in order for someone to successfully defeat a Thief a warrior needs to utlize specific abilities in order to fight off a thief efficiently, that might be true, but it's very limiting and Thieves would be the only class I know of that requires a specific build in order to handle.That alone is a red flag. Bull's charge is good, but it doesn't necessarily secure your victory in any significant way. It's easy to counter and it's very predictive.A warrior will struggle to close his distance to a thief no matter what ability you use, even if you use GW (Rush) and Bull's Charge - abilities that anyone can see coming from a mile away. It doesn't take much for a thief to be able to avoid those, and once it's evaded the warrior is left with 0 options. A thief has plenty of skills up its sleeve to keep distance, port back, burst, and then fend off while the warrior is still waiting for CDs to finish in order to make another attempt to close his distance. These sort of fights as demonstrated in the video are quite common, but regardless of what your arguments are pro thieves have a habit of just smearing it off with poor analyzations in order to strengthen their own narrative of what is actually going on. This video is a prime example of what I'm trying to say

    Here is another thread where people seem to share the same frustration as me when dealing with thieves. Yet, whenever someone enters a thief thread, people marginalize and discredit everything as if everyone is just making up these bogus stories. Based on some of the replies here, it seems that some are trying really hard to smear anything related to thieves and their mechanics as just pure fabrications.

    Lots of people are unfamiliar with how theif works, and as a result incapable of punishing the easy chokepoints. Their frustration is a result of their own lack of knowledge, rather than any mechanics. The "thief can keep stealthing" nonsense should be a dead giveaway.

    There's really not much to "know" unless you play Thief yourself. The mechanics are pretty much obvious. If you're talking about knowledge in regards to CDs, spells, and rotations, then obviously people who haven't played Thief wouldn't know what's going on. Thief can keep stealthing, to say that is false is absolutely absurd and does not contain a single grain of truth to it.

  16. @UNOwen.7132 said:

    @"Vashuddha.1538" said:I consider myself to be a decent player. I mainly play Guardian and Warrior, and find myself to do quite well against any class, except for thieves. Recently in WvW, and quite often, it's not uncommon to see a group of 3-4 players fighting of ONE Thief, and engagements such as these can last up for at least 20 minuets, if not more, and it usually ends up with players becoming lenient and fed up doing their best to avoid any further confrontation with them. My intention is not commence a heated discussion on whether thieves needs some mechanical adjustments or not, who sucks and who doesn't, but based on my own experience I can't help to think that something needs to change, or perhaps is there a way to counter the thief's ridiculous capabilities?

    Yeah Im gonna call doubt on that. What you might see is 3-4 players trying to (and failing) to chase down one thief. But if the thief isnt running away, but sticking around and fighting? He will die in less than 10 seconds, guaranteed.

    You can doubt it if you want to, but this is actually true. No, the thief does not stay there and brawl, that's kind of self-explanatory. There are a couple of Thieves that are perfectly capable of kiting and handling more than 1 player at once.

    The thief can instantly, and for an unknown extended period of time render themselves completely invisible, and they seem to be able to do this in intervals that is beyond my comprehension. I am aware that there is a certain time limit for stealthing, but being able to calculate when and where they are going to attack is just incomprehensible. The constant stealth, and instant teleports to an enemy location combined with insane burst damage forces you to pop CDs almost instantly, and they seem to be capable of doing so for what seems to be forever.. It's practically impossible to even calculate where their next position might be, and whenever they decide to attack you're left with a nanosecond to respond and it makes it virtually impossible to counter it. You might get lucky and get a few hits here and there, and perhaps even reach their given location, but it doesn't take long before they stealth again and BOOM - game over. As a warrior the only ability you have to break stealth (if you're not running Spellbreaker build) is "On My Mark", but the advantages are insignificant, and the only real possible solution is to spam a bunch of skills in hopes that you might be able to hit them unknowingly while they're stealthed. This even leaves you in a deeper state of hopelessness due to most of your skills being on CD before the fight has even lasted 10 seconds. Their constant evades and their insane mobility just makes it kitten near impossible to keep up with them, and the only way for you to defeat them is if they mess up, or so it seems. Anyone who would argue that thieves are underpowered or broken has never met a thief that knows his or her way around, and it is perfectly understandable that people who play them would try to discredit this, but this is just my experience.

    You need to split into paragraphs more. Anyway, in-combat stealth is bad, and trivially easy to punish even in 1v1s. Thats why good thieves dont use it, they rely on shadowshot. Lets go over why. First, thief
    cant
    instantly become stealthed. The standard build, D/P, requires 1.25 seconds worth of cast time to stealth up, during which its locked in animations. Toss some damage or CC their way, and they explode without a chance to stop it. Thieves burst damage isnt "insane". If I had to use a word to describe it, Id say its "pathetic". No matter what class youre playing, youre bursting harder. If the thief tries to burst you, you never have to pop CDs. You just turn around and force them to swap to shortbow 5 and run, or you kill them if they refuse to.

    Partially agree with some of your points here, and will try to think about a better way to utilize my CDs.

    Burat damage is not pathetic. Agree to disagree here.

    Oh and ironically, Warrior is the one class that actually outruns thief on flat ground. You will have no trouble catching up to a thief if you play correctly, and you will have even less trouble killing them. Its basically a free matchup for the Warrior, even in their current state. The thief has to hope that he engaged in an area that has some kind of elevation to break warriors speed advantage.

    Also not true.

    Is it possible that anyone who manages to reach a certain skill level as a thief is capable of reaching a peak of insane "god mode", and that the possible broken mechanics become more apparent? I would assume that if a class is capable of kiting and easily pick apart a group of players in such fashion is a clear indication that the thieves are in a unfair advantage (?) The level of frustration while going up against a thief seems unnecessary and completely ruins the fun in WvW. It just seems to take an insane amount of brain power to handle them. I do wish to stress the fact that this is based on MY personal experience and if you don't agree then that's fine, but I'm certain that I'm not the only one who feels this way. Would love to hear some feedback, and if you're a thief, feel free to share some of your secrets ;)

    Nope, its not. There are no "possible broken mechanics". The class
    isnt
    capable of doing that. It takes almost no brain power to handle them. The problem is that you clearly dont know what thief can and cant do, and as a result fail to utilise the trivially easy chokepoints to punish the thief. You will almost never kill a good thief, but not for the reasons you describe, but for a much simpler reason. A good thief will run away. Because a good thief knows that a fair 1v1, is a 1v1 he loses.

    It most certainly does take some sort of quick thinking in order to defeat them, so I don't fullt agree with you here.

    I agree that I have to find a better way to utilize my skills. Don't know about "easy check points", kind of depends on the person who's playing the thief.

    Take this video for example. It kind of illustrates the point I am trying to make:

    Here is another thread where people seem to share the same frustration as me when dealing with thieves. Yet, whenever someone enters a thief thread, people marginalize and discredit everything as if everyone is just making up these bogus stories. Based on some of the replies here, it seems that some are trying really hard to smear anything related to thieves and their mechanics as just pure fabrications.

    https://en-forum.guildwars2.com/discussion/91285/how-to-beat-a-daredevil-as-a-warrior

  17. @"Sobx.1758" said:I mean, if you think the class has unfair advantage, then play it and see for yourself. I'm not sure how you can throw up judgements against a class when you don't know how exactly it functions. The best way to go about it is to actually try it by yourself to get to know it.The only thing I could agree with here is that stealth needs to be a bit more limited in the form of a hard cap on duration, but there were threads about it already and I already said what I think should be changed.

    Pretty sure there was also a thread from a warrior player some time ago about "how to fight teef" on this subforum, so feel free to use search function.

    I'm not really throwing up any judgements, I'm just expressing myself. I'm entitled to my own opinion, and if someone can prove me wrong then I will be happy to listen to what you have to say, but do it in a constructive way, because discrediting me and branding me like some kind of lier won't work. My lack of knowledge of the class was made very clear, and I honestly don't need to be patronized and insulted because of it.

  18. @kash.9213 said:

    @kash.9213 said:This post looks like an excuse to use all of the usual nerf thief soundbites and you're overselling it. If it's backstab, you know what their position will be and you can auto someone while they're in stealth. If it's Death's Judgement you can counter them before they hit you. Your imaginary thief wasn't doing all of those things in one build constantly, if they could, more people would be playing them in blobs. My suggestion is, do what your imaginary thief was doing by staying calm and working on your build.

    Being condescending and arrogant is definitely not the way to go in order to achieve whatever you're trying to achieve here. To expect someone who has absolutely no knowledge about the class to foresee whatever a thief plans to do when he's invisible is quite shortsighted and just plain stupid. The only thing predictive here is the autocratic toxic people who just can't seem to express themselves in a civil manner whenever someone brings up an issue that revolves around their class, and no matter how eloquent someones approach is there's always that one guy who just seems to be the Michael Jordan of being complete ***hole. You bring nothing to the table. Utterly distasteful. Goodbye.

    You try too hard. Thief forum is always helpful but you were trolling to begin with and weren't looking for actual feedback, don't pretend to take it personally. You could just ask questions about the class and get answers. Format though.

    What on earth are you babbling about?

    There are plenty of others who seemed to be perfectly capable of providing good constructive feedback. You on the other hand have not.

    Just leave it man. If you have nothing valuable to bring here then don't spend your time arguing about it. I'm sorry my post was such a horrible experience for you, but just let it go because you're starting to come off as quite a goofball

  19. @saerni.2584 said:As a Deadeye roaming in WvW (on NSP):

    If I can beat 3 players solo they are either really really playing poorly or under geared. If I can beat 5 v 1 then someone must be afk.

    But to try and be helpful:

    What exactly are you running and what kind of thieves are you having trouble with? I’m willing to help constructively if you give a little more information.

    You might be on to something here. I do feel like I have a tendency to panic whenever i engage with thieves. I mainly go core warrior, spellbreak er and berserker. When fighting thieves I find my shild changing my build quite often. Berserker is really good for catching them off guard and delivers insane burst damage. Allthough, there are a couple of players in my Wvw who are just absolutely ridiculous. I mean, it's almost absurd how powerful they are. Getting them to 20% hp is the closest I have ever been to defeat them. It usually takes at least 3 players to get them down, because they are exceptionally good at jumping in and out, evading attack, stealth, and deliver a high amount of damage in seconds. I guess my main problem is understanding what their next move is, and being able to avoid some of their attacks such as Backstab.

    Thank you for replying ☺️

  20. @"Taobella.6597" said:i cant really answer your question because it to vague .

    how can warrior beat thief ? by removing blind on thief engage an counter punish hit when try to attack. warrior just flat out has more HP then thief it can brawl it in HP trades. (how does thief want to fight a warrior what a thief will do is set a warrior to 50% disengage wait out endure pain reengage )

    how does guardian beat thief ? all they have to do upkeep 3 stack of burn on thief. so as long you just casting in between dodges thief has no chance. (thief has to overcome aegis to hit a guardian is very hard if you put up 1 aegis after first attack of thief it very hard for a thief to do anything)

    if we talking about complaining about stealth you can use arc type skill that have "fix animation cast" to track a thief that is entering in stealth to give you location of where they are for first second of stealth. means only have to know where going for next 2 seconds before come out. most likely thief will enter stealth threw black powder if they do you can just stand on it if you have condition clear an thief just die because casting black powder not getting attest 3 stack of stealth off it too costly for a thief.

    hopefully some of this can help you improve your match up an win :).

    Good tips, mate. Thank you☺️

  21. @Dawdler.8521 said:Here is the simple truth of WvW combat:

    If you cant get an enemy below 50% hp, you're getting outplayed.

    Meaning, you should always win when outnumbering the enemy. Classes are irrelevant. Do you always win? No. Yes builds matter, but skill also matters alot more than people give credit for, just because they dont want to admit an enemy is better than them - funny enough thieves are especially egregious in this aspect because they always seem to represent a vast majority of rage whispers, nor will they ever admit they are pretty kitten good at playing it if they do kill you since the enemy always sucks if they cant catch a purpose built teleport thief 3v1. Because of course.

    I dont play thief - I cant play thief very good. But in WvW you meet quite alot of them.

    Regarding fighting them, my tactic is just to use condi. That's how you keep them in combat, that's how you keep them pressured while being able to sustain their combat mechanics. Many use cleanse on evade and it's critical to identify this when fighting one. Sometimes it's literally harder to fight a thief 3v1 compared to 1v1 due to this. You'll want to dump your condi and then not hit them (which isnt easy to coordinate with randoms). It's a gamble whether they have more cleanses up at that time, but that is often very effective. The more glassy they go and the more alert you are, the more effective the tactic become. There are also very obvious tells on how the thief fight because they will mostly just repeat the same attack patterns. Once you learn when to expect a teleport into melee range, it becomes that much easier to sustain them. Personally I find the good staff stompers by far some of the hardest enemies to fight 1 on 1, due to their insane amount of evades and the long effect of that evade (you think you're hitting them but they are still evading), while they do a ton of damage each stomp (seen 9k on 3.3k armor in a solo situation... that's after the power nerf). But fortunetly there arent that many of them.

    Of course if they dont want to fight you, they can always escape. No one can catch a good thief except a better thief and even that is questionable, if you chase then gratz, you're baiting yourself. As I've said before and saying it again: Thieves deserve neither mercy nor pity.

    Thank you so much. I will go deeper in to this and read what you said more thouroughly when I get back home from work. ☺️

  22. @Sobx.1758 said:

    @"kash.9213" said:This post looks like an excuse to use all of the usual nerf thief soundbites and you're overselling it. If it's backstab, you know what their position will be and you can auto someone while they're in stealth. If it's Death's Judgement you can counter them before they hit you. Your imaginary thief wasn't doing all of those things in one build constantly, if they could, more people would be playing them in blobs. My suggestion is, do what your imaginary thief was doing by staying calm and working on your build.

    Being condescending and arrogant is definitely not the way to go in order to achieve whatever you're trying to achieve here. To expect someone who has absolutely no knowledge about the class to foresee whatever a thief plans to do when he's invisible is quite shortsighted and just plain stupid. The only thing predictive here is the autocratic toxic people who just can't seem to express themselves in a civil manner whenever someone brings up an issue that revolves around their class, and no matter how eloquent someones approach is there's always that one guy who just seems to be the Michael Jordan of being complete ***hole. You bring nothing to the table. Utterly distasteful. Goodbye.

    And btw don't act so insulted when you come into the subforum with your "fighting stance ready", because if someone dares disagreeing with you then they're bad (and on top of that never even met a good thief):

    There is absolutely nothing about my initial post that shows any sign of "having my fighting stance ready", and neither did I say that someone is bad for disagreeing with me. I was simply making a statement in regards to other posts that I've read where people say that Thieves are underpowered, which is not true. So where in my statement did i belittle someone or brand someone as "bad" for disagreeing with me?This is exactly the point I'm trying to make here. Some people just have this patronizing attitude by default and take things way out of context. Their ego is so fragile that they feel the need to demean someone for expressing themselves. It's really not that hard to keep things civil. I may be right, and I may be wrong, but regardless it doesn't take 2 cents to be polite and perhaps share some of your knowledge in a constructive manner. That's basically what the forums are for.

    @Vashuddha.1538 said:Anyone who would argue that thieves are underpowered or broken has never met a thief that knows his or her way around, and it is perfectly understandable that people who play them would try to discredit this, but this is just my experience.

    And it's even more interesting when something like that comes from the mouth of the same person that wrote this:

    @Vashuddha.1538 said:I've been playing Guardian for some time now, and I can honestly say that Guardians are considerably underpowered compared to other classes in WvW, especially. It's ridiculous.

    This is arguably the most consistently all around strongest class and you're claiming it's underpowered?

    Another example of taking things way out of context. You literally went to my profile and went to an unrelated post that was made over a year ago, and quoted me on that? Seems like a desperate attempt to gather any piece of ammunition in order to win what, exactly? I'm not even going to try to go in to any depths about this one. This is just awkward.

  23. @kash.9213 said:This post looks like an excuse to use all of the usual nerf thief soundbites and you're overselling it. If it's backstab, you know what their position will be and you can auto someone while they're in stealth. If it's Death's Judgement you can counter them before they hit you. Your imaginary thief wasn't doing all of those things in one build constantly, if they could, more people would be playing them in blobs. My suggestion is, do what your imaginary thief was doing by staying calm and working on your build.

    Being condescending and arrogant is definitely not the way to go in order to achieve whatever you're trying to achieve here. To expect someone who has absolutely no knowledge about the class to foresee whatever a thief plans to do when he's invisible is quite shortsighted and just plain stupid. The only thing predictive here is the autocratic toxic people who just can't seem to express themselves in a civil manner whenever someone brings up an issue that revolves around their class, and no matter how eloquent someones approach is there's always that one guy who just seems to be the Michael Jordan of being complete ***hole. You bring nothing to the table. Utterly distasteful. Goodbye.

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