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Lillbryschan.3281

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Posts posted by Lillbryschan.3281

  1. I assume we’re talking Open World PvE stuff with metas, world bosses, perhaps story and so on? I’d say Tempest is a great pick for that. I find both Tempest and Cata great for those sort of things.
     

    My 2 main Open Wolrd builds right now (1 cata 1 tempest) are both based on Celestial gear. I run Cele armor with Rune of the Pack on both. Spec for weapons and trinkets vary from the Cata build to the Tempest build—but for a dagger/focus or dagger/warhorn Tempest build I’d definitely lean it towards Condi, since dagger main hand is more of a condi/support weapon rather than power. 
     

    Perhaps something like this: http://gw2skills.net/editor/?PGgEgEWGBjh1wuYk4oaV3OB-zRZYVhZGk/b0gCKjISg0LAbGAA-e

    I slotted Flame Legion runes to cap on burning. You could definitely run Balthazar runes instead for more condi but less power, and more HP. Flame legion makes the build more hybrid though, which makes air skills more usable, especially that air warhorn 5 skill. 🙂 
    The Plague Doctor weapons and amulet is because the build doesn’t need more expertise, so I gave it some more vitality (and healing stats) for better survivability and sustain. But feel free to change those to Grieving for higher DPS. 

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  2. Not only a Tempest thing. The same goes for all ele specs. Don’t think there’s anything to do other than swap back to your preferred attunement.
     

    The weird Weaver attunement mix bug on mount/dismount is still present too. Swap to something like air/fire and then mount up. After dismount there’ll be something like 1, 2, 4 and 5 being fire skills, and the 3 skill being the air/fire mixed skill. 

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  3. I actually didn’t know that energy isn’t built while a sphere is out. 😱 I have felt the wonky effect of hitting and not gaining energy, but didn’t put those two together. I guess that’s why you don’t place the earth sphere in the quick dps rotation,  creating a sphere free gap before repeating. 
     

    Is there any tooltip or trait actually stating this? Wiki says so and I don’t doubt you, but do the game itself tell us it works like this? No wonder people have a hard time understanding some game mechanics then… 

  4. On 3/27/2022 at 10:51 AM, Hannelore.8153 said:

    I don't know if a dev has commented on this but is there a reason the Catalyst has a little tiny mana bar under the Jade Sphere button instead of being a standardised full-length mana bar like every other class including Necro, Revenant and Warrior ?

     

    Even the Druid mana bar above the health orb is better than the extremely small Catalyst variant.

     

    If you insist on making mana exist for Catalyst and for there to never be enough of it to cast their wells in a streamlined manner, meaning I have to constantly watch my Jade Sphere icon instead of paying attention to combat, at least make it so I can halfway see it.

     

    Btw I play with a "Large" interface setting on a 32 inch TV, and I still can't see the thing.

    Fully agree. It’s really small compared to other specs, even the stamina bar. A fix would be much appreciated.
    A bar divided into 3 parts would be great, to be able to better see when there’s enough energy to deploy a sphere (costs 10 energy each, 30 energy is max). 

  5. Well. I won’t repeat what everyone else have said, but I totally agree with you. Making the f5 follow the caster like a gyro skill could perhaps make it less clunky, but I think there’s more work needed to be done on both the energy thing, the hammer and the utilities. 
     

    Really like having quickness on ele though, but that’s about it for me on this e-spec. Only way I could make it work somewhat fast paced, fun and intuitive was to ignore its profession mechanics and weapon, and instead play it as a cele d/d core ele—where there actually are auras and ways to make combos. Specing LR and Elemental Surge works pretty nicely with Vicious Empowerment. 
     

    It’s however nice with that quickness on top. But I sadly found that, building it up while standing in the air f5 field waiting in between fights, was the least clunky way to achieve its full power. 

    • Like 2
  6. @Sobx.1758 said:

    @Lillbryschan.3281 said:CnD while in One Wolf Pack? Been one shot by a thief this way myself, HS that time though.

    Edit: at least what I think it was. Dropped from 100 to 40 in one hit, then the rest like 0,5 sec later. Log only showed 1 HS though.

    OWP shows in logs as seperate hits (and it has a minimal delay), not as directly added dmg to the skill that hits.

    Ok. The OWP theory came some time after, so not too sure. It might have been there, only me missing it when checking. Looking only for thief skills I guess. Or some good old wvw lag.

  7. CnD while in One Wolf Pack? Been one shot by a thief this way myself, HS that time though.

    Edit: at least what I think it was. Dropped from 100 to 40 in one hit, then the rest like 0,5 sec later. Log only showed 1 HS though.

  8. @Jski.6180 said:

    @Lillbryschan.3281 said:Cant help to think that the Tempestious Aura trait now will get reworked further down the line. Maybe stab share instead of might, or quickness on aura share? Would be nice.

    I think that what it called toxic positivity. They went from an non use trait to a high used trait (giving it 10 target shouts) and now back to what is most likely a non use trait. Anet is actively going back on there own ideals and planes fully knowing what will happen as they have the info of what it was like before.

    That why i go on about bate and switch balancing of the ele class. Often anet updates an effect on ele both a buff and a nerf (most of the time the buff is stronger) but then the buff is taken away and only the nerf remains.

    You mean my post was Toxic Positivity? Or the balancing?

    Either way. What I mean is. That trait could use some overhaul now and adding a boon like quickness or some more stab uptime to Tempest would be a nice addition for elementalist. Eles need to be moved into the 2020s, in some way. A new boon could be one way.

    Your point of view is that something is better coming from the thing that was nerfed. It just dose not happen for the ele class. Even the buff dont go anywhere for the ele class see transmutation. Always being positivist about bad things often become a copping tool and not real forward thinking.

    What!? I express a gut feeling I got after seeing the patch notes, and you jump the gun to label it with psychology, why? Are you trying to undermine me? You have no idea of what my "point of view" is or isn't. Even better trying to sit on me by giving some kind of life lesson in "forward thinking"? I really hope it's just a misinterpretation of my post, and sorry if that's my fault. I had a feeling that the trait will get reworked further down the line. Then I added what I wanted of that rework, something that sadly was a positive change. All meant to further discuss the trait with other ele players. Didn't expect this to happen though... But by all means. Keep up the negativity. I'm out.

    Well the point is every one is saying this point of view over and over on these forms at one point transmutation was going to be the golden time for the ele class and it all turned out to just be one trait and nothing more. Anet has no big plane for any thing and coming from the point of view that they do means you will always be "ok" with any thing they do and nerf to the ele class. It means your an endless collaborator for any thing anet chose to do. This is what is know as toxic positivity.

    This is true for all of the 300 sec cd passive traits that where going to get reworked one day... as well as the hard cc effect that use to do the real dmg of the ele kit getting no updates other then a dmg nerf.

    Ele is full of "traits that are just turning the corner that why they where nerfed" effects and skills. Its very much an abusive relationship point of view and its not a good give and take chat with aent.

    Ok, so you're basing this on assumptions then? I've never said I'm fine about the balance or all anet does. Where're you getting that from? And don't flame me for what others on the forum are saying. Toxic positivity is a state were too optimistic views threatens to cloud the reality. Where too big of a positive spirit are at risk of tipping over, to a point where it would cause more harm than good. How you're connecting what I wrote with that is beyond me. You're jumping to so many conclusions, twisting this, just to prove a point. You say that "Anet has no big plane for any thing and coming from the point of view that they do means you will always be "ok" with any thing they do and nerf to the ele class. It means your an endless collaborator for any thing anet chose to do." I can't argue about what Anet's plans are or aren't, I haven't talked to them about their plans. And I'd like to get my facts straight before I draw conclusions. But if I were to think that they did have plans, which I hope they do, that doesn't automatically mean I were to "always be ok with anything they did". It doesn't add up, and opinions can change.

    Funnily enough though, I actually agree with you for the most part. It's sad to see such a fun class with so much potential, be cast in shade. However. I'm a consumer of this game, and you're trying to fit your Toxic Positivity claim in a context where I'm clearly absent. I don't take stuff like game balance personal. For me, it's either good or bad, fun or boring, interesting or dull. A pretty objective point of view. In this specific case I felt an "interesting"-tingle, and wanted to further talk about it with other ele players to get a sense of your views. But to my remorse...

    So. To spare you further assumptions about my point of view, here it is: It's a game. I'm gonna play it for as long as I find it fun. And when I don't, I'll stop. Guild Wars 2 is a great game in my view, but it's just that, a game. I don't take it that seriously, as I feel you do. I mean, clearly. Firing on all cylinders there by talking of "forward thinking" and "endless collaboration". What I do get worked up about though, is when someone's stating false claims about me, twisting the facts to fit their own thesis.

  9. @Jski.6180 said:

    @Lillbryschan.3281 said:Cant help to think that the Tempestious Aura trait now will get reworked further down the line. Maybe stab share instead of might, or quickness on aura share? Would be nice.

    I think that what it called toxic positivity. They went from an non use trait to a high used trait (giving it 10 target shouts) and now back to what is most likely a non use trait. Anet is actively going back on there own ideals and planes fully knowing what will happen as they have the info of what it was like before.

    That why i go on about bate and switch balancing of the ele class. Often anet updates an effect on ele both a buff and a nerf (most of the time the buff is stronger) but then the buff is taken away and only the nerf remains.

    You mean my post was Toxic Positivity? Or the balancing?

    Either way. What I mean is. That trait could use some overhaul now and adding a boon like quickness or some more stab uptime to Tempest would be a nice addition for elementalist. Eles need to be moved into the 2020s, in some way. A new boon could be one way.

    Your point of view is that something is better coming from the thing that was nerfed. It just dose not happen for the ele class. Even the buff dont go anywhere for the ele class see transmutation. Always being positivist about bad things often become a copping tool and not real forward thinking.

    What!? I express a gut feeling I got after seeing the patch notes, and you jump the gun to label it with psychology, why? Are you trying to undermine me? You have no idea of what my "point of view" is or isn't. Even better trying to sit on me by giving some kind of life lesson in "forward thinking"? I really hope it's just a misinterpretation of my post, and sorry if that's my fault. I had a feeling that the trait will get reworked further down the line. Then I added what I wanted of that rework, something that sadly was a positive change. All meant to further discuss the trait with other ele players. Didn't expect this to happen though... But by all means. Keep up the negativity. I'm out.

  10. @Jski.6180 said:

    @Lillbryschan.3281 said:Cant help to think that the Tempestious Aura trait now will get reworked further down the line. Maybe stab share instead of might, or quickness on aura share? Would be nice.

    I think that what it called toxic positivity. They went from an non use trait to a high used trait (giving it 10 target shouts) and now back to what is most likely a non use trait. Anet is actively going back on there own ideals and planes fully knowing what will happen as they have the info of what it was like before.

    That why i go on about bate and switch balancing of the ele class. Often anet updates an effect on ele both a buff and a nerf (most of the time the buff is stronger) but then the buff is taken away and only the nerf remains.

    You mean my post was Toxic Positivity? Or the balancing?

    Either way. What I mean is. That trait could use some overhaul now and adding a boon like quickness or some more stab uptime to Tempest would be a nice addition for elementalist. Eles need to be moved into the 2020s, in some way. A new boon could be one way.

  11. @ChampionMasquerade.5283 said:

    @"steki.1478" said:You can play dagger/warhorn fresh air tempest (find it on metabattle, might be with scepter there). Offhand dagger is pretty weak for pve and warhorn gives you great damage, heal as well as a strong blind field making you practically invulnerable against most mobs. Toughness is useless in a game where you can defend yourself with blinds, CC, reflects, evades, positioning etc etc. Earth spec is also useless for the most part (unless you play a condi build).

    The "weakness" of ele is bypassed by killing mobs fast, not by stacking more defense and making your fights last a lot longer and by doing that, more riskier.Yeah, after testing out the build, I’m not quite able to keep up with the constant attunement switch.

    You could try something like this. http://gw2skills.net/editor/?PGgEgEWmArhdx2Yk4Itk12A-zRJYiRDfZURBkeCoyA-eYou can run all exotics if you don't have ascended marauder. The runes and sigils are pretty much optional, as well as the utility skills. You can also swap Tempest traits 3-2-1 for Tempest traits 3-3-3 for even more sustain. The build allows you to pretty much stay in Fire Attunement all the time, however, all attunements have strong skills especially Air 5 has crazy damage.You can overload fire, press fire 4, swap to water, press water 3, swap to earth and press earth 4 for almost instant 25 might.

  12. @Ubi.4136 said:

    @"mikdepadua.8376" said:We're mostly 2 people (my brother and I). I think mounts are a big offender of why small scale fighting doesnt happen

    The reason small scale doesn't happen is because the game has two groups left. Zergers, who want to zerg, and veterans who know that your 1v1 or even 2v2 is really just you trying to bait 1 -2 people into a group of 5-10. And even if you didn't set out with that idea in mind, we know that as soon as we engage you 2v2, the blob server you play on will have 10 people just "appear" and there goes the "fight".

    ^ This!

  13. Level up the masteries by doing pretty much anything. Participate in events and stuff.

    You’ll also need mastery points in amounts specified for each mastery step to unlock them.

    Earn mastery points by getting the ones spread out on the map (grey sun/star/orb icons on the map, green when completed).Or get mastery points by doing achievements awarding green mastery points.

    Some story steps require you to unlock certain masteries to be able to progress further. If you’re stuck on that story I’m guessing you need to unlock gliding to progress further?

  14. Nice! I still have a lot to progress, only at Savant. I’m guessing you have the Omnipotion already.

    Could be some ways to turn them into gold I guess. Buy the 2 Clovers each day, make tier 1 Leggys and sell them. Requires some work though.

    Buy trinkets and stuff, and salvage for a chance for those Recycle items sold for a lot of gold on the TP. (Used for that fractal recycle achievement).

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