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snowshow.5469

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Posts posted by snowshow.5469

  1. @God.2708 said:... I am either running arcane or air, and constantly weaving air into my rotation because its a tempests primary kitten damage attunement, or I'm a support tempest that is drowning in so much swiftness ...

    • Funny how that's what I listed. Sad you repeated it without noticing
    • Playing with others can still mean having low to non existant external sources of swiftness

    @God.2708 said:No, what helps is what build are you running in what context ......Cease commenting on elementalist balance and make a topic asking how to improve instead.

    • I made this post for that reason. It's not "asking" how to improve, sure, BUT it tries to show how limiting it can be
    • Glad you pointed out "context", I never said what I'm using and where (nevermind my or other people's reasons)

    @God.2708 said:... Let me repeat: If you are struggling with swiftness on your elementalist build, the swiftness on overload minor trait did nothing but handicap you because your build is bad. ...

    • It might very well be that it is/was a handicap, the point still stands that movement speed/placement is a crucial part of the game. As for the bad builds part, it was to be expected, congratulations. By the way, why didn't you finish with "l2p, go meta or play something else" ?

    Hope this helps™

  2. One solution could have been to combine just enough quickness to cast a full overload with the stability.Another ? add 33%(or 25% if I'm being too greedy) movement speed while overloading (it might still removes the need for swiftness with stab though)

    Not having swiftness by default on overload is, for me, a huge hit.You're slow, very slow.

    If you want to move that tiny bit faster you have to choose one or more of these:

    • go arcane and dip your toe in air attunement that's quality rotation.
    • go air trait, congratulations you can choose a whooping "1" trait for your build !
    • use a utility skill, should I use my heal glyph, aftershock or air signet(no swiftness on this one) ?
    • use an air weapon skill and guess what, you have only staff, dagger(off), warhorn to give you swiftness on some nice cooldowns too. Enjoy...
    • get it from other players, I am playing an mmo(?) fair point I guess...
    • use runes/sigils...
    • Bonus: use a movement skill (ie: staff fire 4, dagger: fire 3, air 4 , earth 3...)

    Looks like a lot right ? Until you understand that you're having to put in that much effort for one single life changing boon.As an ele, being able to move just a little bit faster can mean life or death and now, as a tempest, you're just dead.

    Let's not forget the fact that overloads also serve as stunbreaks making movement speed that much more crucial if used as such.(please don't see this as an invitation to remove the stunbreak feature)

    Anyways, hope this helps.

  3. One solution could have been to combine just enough quickness to cast a full overload with the stability.Another ? add 33%(or 25% if I'm being too greedy) movement speed while overloading (it might still removes the need for swiftness with stab though)

    Not having swiftness by default on overload is, for me, a huge hit.You're slow, very slow.

    If you want to move that tiny bit faster you have to choose one or more of these:

    • go arcane and dip your toe in air attunement that's quality rotation.
    • go air trait, congratulations you can choose a whooping "1" trait for your build !
    • use a utility skill, should I use my heal glyph, aftershock or air signet(no swiftness on this one) ?
    • use an air weapon skill and guess what, you have only staff, dagger(off), warhorn to give you swiftness on some nice cooldowns too. Enjoy...
    • get it from other players, I am playing an mmo(?) fair point I guess...
    • use runes/sigils...
    • Bonus: use a movement skill (ie: staff fire 4, dagger: fire 3, air 4 , earth 3...)

    Looks like a lot right ? Until you understand that you're having to put in that much effort for one single life changing boon.As an ele, being able to move just a little bit faster can mean life or death and now, as a tempest, you're just dead.

    Let's not forget the fact that overloads also serve as stunbreaks making movement speed that much more crucial if used as such.(please don't see this as an invitation to remove the stunbreak feature)

    Anyways, hope this helps.

  4. "AGAIN" (trademark Rytlock)

    For those of you who don't know, there's a pretty nice ground-targetting issue with some world bosses.You can even test and see it when the event isn't on.

    Who knows if it's happening in other places ?

    How come you break the most important feature of your product: the combat system ?How come just adding a node, just for the sake of "pressing f" again™, at the END OF THE EVENT breaks it ?

    If it's acknowledged, please say so.I understand that making a "we know" message about every bug isn't and shouldn't be happening.BUT™ isn't this the kind that gets up on the priority list ?

    Wow. That's quality ground-targetting.

    Wow. That is, indeed, quality ground-targetting.

    Wow. That's quality Tequatl.

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