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LowestTruth.2635

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Posts posted by LowestTruth.2635

  1. I was poking around looking to see how viable (and convenient) an elementalist summoning build is presently. While I'm curious whether this will adjusted, not fixed, from what I'm reading there's a pretty big difference between persistent and "combat" summons. The latter has a duration; and everything with a duration gets 'killed' by mounts. Minis are persistent and also stick around, like necro pets.

    My assumption is that this is how it'll be unless they decide to truly revamp the idea of an elementalist summoner and give persistent pets. No idea what the tradeoff would be there with cost, power, etc. I would very much like to play one of these instead of undead pets, but I'm not holding my breath.

  2. I've made and deleted so many alts and so many race/class combinations that I have a few personally annoying checkpoints to get through before I know whether they can hang long-term.

    1. How much does LWS2 annoy me with the class? Is it too clumsy? Is it a relative breeze?
    2. How annoying is the voice acting right before visiting the frogs at the beginning of Heart of Thorns?
    3. How bitter is the VA when the character hits PoF?

    I've lost umpteen classes, core and elite, to checkpoint 1. I lost a 6 year old character to 2. I lost what I thought was my new main to 3.It's all good, though. All roads led to female asura reaper, the perfect answer to all problems. Except clipping.

  3. This bug is at least two years old. It's exacerbated by the fact that the workarounds (pet in slot 2, activate pet) no longer function because pet swap is disabled.

    This should have been a requirement to resolve before making this change. It was easy to reproduce, reported regularly, and the workarounds were common knowledge (at least in my circle).

    Edit: There is still one workaround that functions - merge before mount, un-merge when dismounted.

    https://en-forum.guildwars2.com/discussion/26175/pet-does-not-spawn-on-ranger-dismount

  4. @"Astralporing.1957" said:They are, but only as a secondary mastery for HoT. The primary one being gliding. For raven portals to be a good mastery, they'd not only need to be used in future episodes, but also would need to play a second fiddle to some primary mastery of comparable usefulness as gliding or mounts. Or they'd need to be useful everywhere, including core and past expansions.

    I just want to comment on this - the problem with masteries, to me, is that the bulk of them are not useful except for one map. Every one of those, from Itzel to Exalted to whatever those single ones were leading up to PoF, are ones I do not care about at all. I have to think they were cool toys at the time, but coming in late they are way too brief to be worth getting. The uselessness of these masteries have soured me on the idea of new masteries in new maps. I'm not excited about catching up to Icebrood because: oh look, more one-off masteries. I just want to use my own skills to do things, I don't want a weird time-gated semi-grind that won't be useful past the one map to proceed with the story.

    However, all that said:

    1. the fact that they finally are including HoT with the purchase of PoF makes me hope they are thinking about incorporating old masteries into new maps as well now that they don't have to be content separated.
    2. the fact they've acknowledged content needs to be designed for replayability and not just one-offs makes me hope they will incorporate more past masteries into new content.

    I know people who love new masteries no matter what they are. They feel like the masteries are a good substitute "progression" path to having to get new gear and new levels. It's all subjective.

  5. Little asura boo-boo (wheezematic calculator) hopping through the forestscoopin' up the skritt and boppin'em on the headDoooooown came the grumpy fairy and saidLittle asura boo-boo (wheezematic calculator)I don't wanna see youscoopin' up the skritt and boppin'em on the headI'll give you three chancesand then I'll turn you into a charr.

    I need a guild to hold me accountable, keep me from abusing skritt, and avoid being turned into a charr. Mostly on central time during the evenings. If this sounds like something FUZZ is able to do, please send me an invite.

    ~Orffi

  6. @Vagrant.7206 said:

    @LowestTruth.2635 said:100% solo PvE and story - which elite spec is the most
    forgiving
    when it comes to tougher fights?

    I realize that open world and story is trivial to most people. I'm getting older and slower, so trying to decide which to try first in light of the fact that I will regularly make mistakes in skill priority and reflexes. I still like to try to solo champ hero points and group events and the like.

    Ranger in general is going to have an easier time because its pets are going to hold aggro, freeing up the ranger.

    But if you have to pick an engineer spec, scrapper will be more forgiving on tougher fights. The barrier generation in PvE is pretty good, and the hammer gives you a lot of defensive options.

    Thanks, good info.

    I have a scattering of 80s already, including ranger & necro. Just not satisfied with other classes. Engineer is just... fun for me.

  7. 100% solo PvE and story - which elite spec is the most forgiving when it comes to tougher fights?

    I realize that open world and story is trivial to most people. I'm getting older and slower, so trying to decide which to try first in light of the fact that I will regularly make mistakes in skill priority and reflexes. I still like to try to solo champ hero points and group events and the like.

  8. @ProverbsofHell.2307 said:

    @ProverbsofHell.2307 said:Yeah sorry guys I forgot to say, I have and always have had my models set to lowest, LOD checked, and what's more, I cleaned my PC both physically and digitally a couple of days ago to try fix the problem. I've updated my graphics card drivers. I want to note that whether I have my GFX set to quite high or incredibly low, it doesn't seem to prevent this issue. The game runs at a nice framerate when the freeze spikes aren't happening.

    Since nothing at all has changed on my end, I can only suspect that the amazon servers ArenaNet uses are to blame.

    Are you on Windows 10? And are you monitoring your temps?

    Yeah, it turned out to be a memory leak from windows 10 updates.

    Any idea which one? Just rolled it back?

  9. @ProverbsofHell.2307 said:Yeah sorry guys I forgot to say, I have and always have had my models set to lowest, LOD checked, and what's more, I cleaned my PC both physically and digitally a couple of days ago to try fix the problem. I've updated my graphics card drivers. I want to note that whether I have my GFX set to quite high or incredibly low, it doesn't seem to prevent this issue. The game runs at a nice framerate when the freeze spikes aren't happening.

    Since nothing at all has changed on my end, I can only suspect that the amazon servers ArenaNet uses are to blame.

    Are you on Windows 10? And are you monitoring your temps?

  10. I forgot to mention - I have a "gaming" laptop (they're never really designed for gaming), so some of the above is not applicable. I chased the FPS/performance rabbit through Google yesterday just out of curiosity and I experimented with undervolting last night using ThrottleStop and got a ginormous boost. Just putting it out there.

  11. FPS stuff is the most arbitrary and frustrating to deal with. I got the biggest performance boosts out of these:

    • made sure that my graphics card was set to best performance (not appearance, not power efficiency or whatever)
    • GW2.exe properties -> compatibility -> disable fullscreen optimizations (I think this was fixed but I never turned this off) and also the "change high DPI settings" -> override checked, which is probably what you referred to
    • also deleted gw2 cache
    • in-game gains: character model stuff set to low/low, shaders to low, effect LOD on, native rendering, unlimited framerate
    • Weirdest fix: in advanced power options I had to set the maximum processor state to 99% instead of 100% - this completely fixed my issue of going from 80 FPS to 15 FPS every x number of seconds.

    With all of this, there are still times when my FPS drops to 30 and nothing budges it. I reboot, sometimes twice, and it's back to normal. Something about Windows 10 is taking away resources from the exe and giving them to, like, Chrome or another prog and then refuses to free it up.

  12. @LucianTheAngelic.7054 said:Anyway, those are just examples, but CDs + energy certainly work and should go hand in hand, just changes need to be appropriate. Unfortunately, the balance team lately has been too heavy handed in the use of CDs out of fear of making Revenant too OP which sadly leaves the class wanting in several areas

    I don't disagree with this - and the rest of your post was clear and made some good points.

    I think my opinion on it has changed to being so.... bottom-line because I think they've proven, probably because of developer attrition and losing institutional knowledge and class philosophy advocates (i.e., not incompetence), that they can't do the combination correctly. I think they could balance things better by removing one of them. Probably energy and going with CDs. I would hate it, but I would have more faith that the balance swings wouldn't be both so wild and changes so all over the board.

    Unlike other people, I do think they're listening. I just think they don't get the information they need, due to lack of dialog, and then they miss rather large problems that are caused by the changes they make. I'd rather they remove the impediments to their understanding than keep flailing, I guess.

    And I will absolutely concede that I am both cynical and pessimistic after the last round of changes, disproportionately so.

    Addendum:

    @LucianTheAngelic.7054 said:What I mean by “cooldowns have to make sense” is that while they do make sense on some of the old changes, I don’t think they make sense on several of the recent changes with Call to Anguish being the most obvious one. The skill lost its strength as a fair and balanced movement skill by adding the CD out of fear of the Pull being too powerful when spammed. However, I don’t think the pull in its current iteration is strong enough to warrant the CD, so either the CD needs to get removed again or it needs additional effects or buffs to warrant the CD.

    One big problem is that I do not perceive a history of reverting mistakes or admitting they made one. They double-down and try to make it work with the first decision, as if the decision was the word of God. Iteration can move backwards and forwards to find a happy medium, but they don't appear to believe that when it comes to skill changes.

  13. @Aeolus.3615 said:

    @Aeolus.3615 said:Both sometimes are needed, gw1 also had energy management and CD a lot of mmos use the same mechanics.

    I don't disagree; if the class and skills are designed that way from the beginning. For Revenant specifically, my opinion is that it does not work.

    Wich skills are not working or I feel they are not working?facets have minimal CD but they consume with passive effect.Jalis uses skills with CD and others with energy dependent and so on...

    The only issue I find is that some skills are not tuned for the current gameplay, that end but to expensive due low result for being expensive, this mostly on deamon and assassin legends.

    Basically: skills are expensive and then they add a cooldown. Both are not necessary and make gameplay clunky. Energy is supposed to be the resource spent - the player is supposed to choose what combination to use at what time. Two expensive skills? One expensive and two cheap? Four cheap? Hold the energy until three expensive skills can be spammed?

    Energy generation and spend is what should be the balancing factor, as intended. If skill X that costs Y energy should not be used Z times a minute, then Y is increased. Regain energy by swapping legends or smacking things. Make your choices.

    Adding a cooldown makes balancing easier; it's also easier to think about limiting things by time instead of by energy. If you don't want someone to use skill X a certain number of times, you increase the cooldown.

    The cooldowns remove the purpose of a skill costing energy. There are now two currencies for every skill. Energy is now a pointless and clunky resource because things are balanced around cooldowns - now I just spam skills based on cooldowns instead of considering my energy. The cooldowns force me not to think about energy costs, because it doesn't matter if I have the energy to spend.

    That's all very simplistic - there are reams of discussions about how what skills are affected and how and why and whether they're useless or not, but that's where my opinion lands. Thus, I want them to pick one. Energy or cooldowns, not both.

  14. They already have problems balancing within the constraints that are currently there with static sets. The energy system has already been fundamentally compromised by adding cooldowns to skills, changing what Revenant was supposed to be about.

    I want them to make a final decision between using energy or using cooldowns. Remove one. Maybe then we can talk about changing skills up.

  15. @Excursion.9752 said:You see this particular thread come and go in these forums all the time well since 2014 when it was introduced. 5 years later and its still not fixed. There is a problem there.

    But there's not a problem, that's the issue and that's why it keeps coming up again and again.

    They looked at this, they evaluated how much time and effort it would take, they evaluated the trade-off between current work and doing this, and with all the feedback and all of their desire to also dye their own backpacks and etc., etc., they decided it wouldn't be worth it.

    Sometimes issues do get settled. You might not accept it. My boss certainly doesn't accept it; I have to walk him through why something is a bad idea even though he wants it time and time again. I have to revisit the same topic about every six months because it keeps coming up. Just because it keeps coming up does not mean it's worth the time and effort - it just means there's a flaw. It's okay for something to be flawed, otherwise things would never get done. The longevity of a flaw does not impact it's worth.

    PS - I'm not saying the discussion or conversation should be shut down or people should be castigated for bringing it up. I'm mostly objecting to this general idea of non-acceptance of explanations that seems to be so common. Their explanation is reasonable; it's not a slight or unwillingness to do the work or ignoring customer desires. It's logical and forthright.

  16. One thing that's being overlooked in this thread: disclosing the statistical likelihood of any given item in the box. That's been talked about extensively in context with lootboxes in multiple countries. One of the key points is that they want companies to disclose the actual odds to anyone who is potentially buying a box. There's a big difference between "You have a pretty good chance of getting this Starborn Outfit" and "You have a .05% chance of getting this Starborn Outfit". One incites gambling and is absolutely predatory, the other is completely transparent.

    If you're aware of the odds, the blame resides solely on the purchaser. Otherwise the enticement is predatory and leans on addictive behavior. I agree that ANet is among the fairest and most reasonable of all companies that engage in these tactics. Between false scarcity and non-disclosure of actual odds, it's still bad behavior. Bad behavior that keeps the game afloat? Probably true.

  17. Boosts are fine. From what I can see and hear, they're generally used by someone who wants X class where they've leveled Y and want to switch. People are here to enjoy the game; i.e., they will start their first character from scratch and start leveling and getting familiar, etc etc. Then blow the boost if they decide to try a different class.

    There may have been a case for no boosts before there were elite specs, I guess, but since those change class mechanics pretty significantly and require re-learning anyways... I don't see the point of restricting it in the name of "learning".

  18. @"AlexxxDelta.1806" said:

    I never bought the "they aren't talking because they don't want to promise anything" excuse. It implies that anet are a bunch of mouthbreathers who are incapable of delivering anything on time or even at all. I refuse to believe that for a studio with such history in the genre.

    I think the reason they are not laying out specific plans is because they don't have anything to say. Or more accurately, they have nothing that would be well received.

    Let's say they were somehow forced to be fully transparent. And their plans were laid out like this : " Our finance guys told us we have to squeeze every penny we can from this aging game for the minimum possible investment. Because we have to be brought in line with the rest of NCsoft properties. So what we 'll do is stop any major investments in xpacs, call our new LS a saga and expansion-like (in name only) and focus on increased cash store monetization." If that's the real plan, of course they 'll choose to be silent or extremely vague, resorting to corporate PR jargon like the OP.

    I would think that if they could really provide the type of content/features we normally see in xpacs through free updates, their PR would be shouting it all over the place. Because it would be a true paradigm shift, with Anet dunking on many competitors who charge for that type of content. Who would want to keep that under wraps?

    I don't particularly disagree with anything you've said here, honestly. I'm more optimistic for no tangible reason.

    Also, I'm going to pretend that your last few sentences aren't full on Occam's Razor; otherwise I'd just flat-out leave for another game.

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