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Neeja.4579

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Posts posted by Neeja.4579

  1. I'm not a main Rev but I'd also like to give my feedback. I mainly play Reaper and Scourge, but I've played every spec over the course of my 9 years in GW2. 

    I love this game and I wish for it to be polished and lively. 

    Pros: 
    - nice Jump effect. 

    Cons:
    - Alliance "art over the head" is way off from the other legends. It's a bit of a punch in the face from the more realistic artstyle. This one looks cartoonish. 
    - Terrible loadout management
    - No damage
    - Slow
    - Forces you to check the UI and play with that instead of looking on the field.
    - Elites are terrible. But Urn can be used to reset the skills to Archemorus going in downstate. Was that intended? 

    Let me start with the biggest issue. Most people have already expressed it, but I want to add my point ov view too. 
    I don't like to manage the UI. I like to be able to memorize my skills and skill position. This is also true and possible with professions like Elementalist where you have many weaponskills. 

    I always find it hard on Revenant because Utility skills move around all the time. I'm not sure why, if it's a bug or not, but the 3 utility skill change position from time to time. At least after the build templates were added to the game. 

    Now it's impossible. Legendary Alliance and Alliance Tactics are an overcomplicated mess with no payoff

    What's the benefit from using an Alliance "utility" skill? I get a 10s cooldown (on an energy based class) and I swap to a less useful skill. Just great. 

    The class is also built around the dodge/jump (I'll just call it jump from FFXIV). Cool, I love it. It's great, expecially the fast one (I'm sure you'll fix the other 2 terrible ones, those are clearly an oversight). 

    F2 recovers endurance and allows you to jump more often. Great, good. 
    Too bad it has the "added benefit" of flipping your skills, soooo... If I need endurance now my skills are flipped and I need to check the UI to see my current loadout, instead of checking what's happening in the fight. This is awful. Also because I have bad eyesight 🤓

    I don't play Revenant as a main, again. This means I'm not familiar with Shiro or Jalis skills, so it's not a matter of "git gud with Alliance". I had to "git gud" with all of them. I switched to 2 core rev legends and the spec became fun to play and actually decent in open world content. Sure I had basically no dodge if I didn't pick the healing one (Saint Shield I believe), which left me with less dps, but at least it took me 20 seconds to teach my fingers which skill did what and I never had to look at the UI again

    Many people suggested to separate the energy gain (you already have Energy Meld that does only that) and the loadout management skill. I think that's a great idea. Those 2 effects should never combine. 
    And for the love of God, make the management simple (KISS), like a reset or something like that. You're basically applying a "NOT" function that is impossible to process on the fly since it requires previous knowledge of the current loadout state, so people basically have to check all the kittykitten time. At the moment the best way to manage skills is to get downed so they revert to Archemorus 😂 (easy with Urn).

    I don't mind that skills flip over after 1 use, but the player should gain some kind of benefit for the fact that it's now forced to use a skill that's not made for the initial build. For example St. Viktor skills can give a damage buff to the flipped Archemorus skill, so that when you use them you're rewarded on the next skill. 

     

    Spear elite would benefit from a hard CC and less delay after activation (some breakbars in this game are fast). 
    Urn elite... I don't really know how this is supposed to be used. The tooltip said 1% damage, that is bad enough, but it seems to deal 5% to the user. It also prevents to be healed and can't be double tapped. Plus 10 upkeep to mantain. I'm not sure really how to use it or when it's useful. It just seems made to go in downstate so that you can reset the skills to Archemorus😂

    Greatsword is almost fine. Needs a hard cc and the "leap" is super short despite being technically 900 range. I also don't like that it walks super fast instead of jumping. It's a class that jumps on dodge, why does it walk like that on the "leap"? I come from Reaper so I don't perceive it as slow. It may need more damage to compensate. 

    Jump 1 and 2 are unusable. 3 is great but dopesn't do damage. I'm sure it's great in pvp and wvw. 

    tl;dr: this spec needs some minor  tweaks and a total redo of Legendary Alliance and F2. 

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  2. @Tarlonniel.6534 said:

    @Cyninja.2954 said:You can easily make double or triple that currency in an hour with hearts alone.

    Except... no. I don't know what the disconnect is here, but in one hour I can do 3-4 hearts, which gets me (on every map except Istan) 15-20 currency. I'm glad you're so good at getting things done quickly. Really. But I am not.

    2-3 hearts take 10-15 minutes with some practice. Do it on multiple characters. Add mining, home instances and Dragonfall vendor.My friend did it from scratch in 2 days, I'm chilling and I'll be done today after 4 days.

    If Anet decides to reduce the requirements I expect some unique reward for people who struggled through them.

    My vote is no.

  3. @Kidel.2057 said:Hi. Thank you for your hard work and thanks for Dragonfall, it's a very cool map. And congratulations for ending season 4.

    My question is:

    Why does the skyscale start with negative (red) flight meter when using Air Rescue from an upward Ley Line or a Branded Tornado?An empty flight meter would be ok, I don't understand why it can go full red and go down faster than gliding and Griffon.

    And, if I may, I bring this from another thread:

    Is it me or fire attack is very hard to target if you're not on the ground? Is this mount supposed to be used from the ground? Or land before attacking? A target indicator while pressing 1 would be great.

    I had the same questions, thanks

  4. @Kidel.2057 said:The problem with the fire breath is that it's designed to be used comfortably from land. But in normal gameplay we are always going to be above the monster with a Skyscale.

    It's very hard to target the actual monster, so instead we have to aim at a non-existant target. It should at least get a preview ring, or simply attack in front of the player considering the angle..

    I agree. Basically unusable except from the same height of the enemy.

    There is also another issue.If you mount the skyscale with Air Rescue after using a branded tornado or a ley line that points upwards (like the ones in Dragonfall dutring the meta) you'll start with a full red flight meter, and lose altitude very fast.What? Really?

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