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Neeja.4579

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Everything posted by Neeja.4579

  1. I'm not a main Rev but I'd also like to give my feedback. I mainly play Reaper and Scourge, but I've played every spec over the course of my 9 years in GW2. I love this game and I wish for it to be polished and lively. Pros: - nice Jump effect. Cons: - Alliance "art over the head" is way off from the other legends. It's a bit of a punch in the face from the more realistic artstyle. This one looks cartoonish. - Terrible loadout management - No damage - Slow - Forces you to check the UI and play with that instead of looking on the field. - Elites are terrible. But Urn can be used to reset the skills to Archemorus going in downstate. Was that intended? Let me start with the biggest issue. Most people have already expressed it, but I want to add my point ov view too. I don't like to manage the UI. I like to be able to memorize my skills and skill position. This is also true and possible with professions like Elementalist where you have many weaponskills. I always find it hard on Revenant because Utility skills move around all the time. I'm not sure why, if it's a bug or not, but the 3 utility skill change position from time to time. At least after the build templates were added to the game. Now it's impossible. Legendary Alliance and Alliance Tactics are an overcomplicated mess with no payoff. What's the benefit from using an Alliance "utility" skill? I get a 10s cooldown (on an energy based class) and I swap to a less useful skill. Just great. The class is also built around the dodge/jump (I'll just call it jump from FFXIV). Cool, I love it. It's great, expecially the fast one (I'm sure you'll fix the other 2 terrible ones, those are clearly an oversight). F2 recovers endurance and allows you to jump more often. Great, good. Too bad it has the "added benefit" of flipping your skills, soooo... If I need endurance now my skills are flipped and I need to check the UI to see my current loadout, instead of checking what's happening in the fight. This is awful. Also because I have bad eyesight 🤓. I don't play Revenant as a main, again. This means I'm not familiar with Shiro or Jalis skills, so it's not a matter of "git gud with Alliance". I had to "git gud" with all of them. I switched to 2 core rev legends and the spec became fun to play and actually decent in open world content. Sure I had basically no dodge if I didn't pick the healing one (Saint Shield I believe), which left me with less dps, but at least it took me 20 seconds to teach my fingers which skill did what and I never had to look at the UI again. Many people suggested to separate the energy gain (you already have Energy Meld that does only that) and the loadout management skill. I think that's a great idea. Those 2 effects should never combine. And for the love of God, make the management simple (KISS), like a reset or something like that. You're basically applying a "NOT" function that is impossible to process on the fly since it requires previous knowledge of the current loadout state, so people basically have to check all the kittykitten time. At the moment the best way to manage skills is to get downed so they revert to Archemorus 😂 (easy with Urn). I don't mind that skills flip over after 1 use, but the player should gain some kind of benefit for the fact that it's now forced to use a skill that's not made for the initial build. For example St. Viktor skills can give a damage buff to the flipped Archemorus skill, so that when you use them you're rewarded on the next skill. Spear elite would benefit from a hard CC and less delay after activation (some breakbars in this game are fast). Urn elite... I don't really know how this is supposed to be used. The tooltip said 1% damage, that is bad enough, but it seems to deal 5% to the user. It also prevents to be healed and can't be double tapped. Plus 10 upkeep to mantain. I'm not sure really how to use it or when it's useful. It just seems made to go in downstate so that you can reset the skills to Archemorus. 😂 Greatsword is almost fine. Needs a hard cc and the "leap" is super short despite being technically 900 range. I also don't like that it walks super fast instead of jumping. It's a class that jumps on dodge, why does it walk like that on the "leap"? I come from Reaper so I don't perceive it as slow. It may need more damage to compensate. Jump 1 and 2 are unusable. 3 is great but dopesn't do damage. I'm sure it's great in pvp and wvw. tl;dr: this spec needs some minor tweaks and a total redo of Legendary Alliance and F2.
  2. Except... no. I don't know what the disconnect is here, but in one hour I can do 3-4 hearts, which gets me (on every map except Istan) 15-20 currency. I'm glad you're so good at getting things done quickly. Really. But I am not. 2-3 hearts take 10-15 minutes with some practice. Do it on multiple characters. Add mining, home instances and Dragonfall vendor.My friend did it from scratch in 2 days, I'm chilling and I'll be done today after 4 days. If Anet decides to reduce the requirements I expect some unique reward for people who struggled through them. My vote is no.
  3. So, during the Guild Chat you said that you designed this system into the Skyscale to allow wall-jumping from a wall to another and do this horizontal movement. I mean, cool. But can't we just use a Griffon for that and simply go straight faster?It's not like who has a Skyscale doesn't have a Griffon (or gliding).
  4. I also noticed that if you combine Griffon->Gliding->Skyscale, you begin more than often with a full reg gauge. At this point going from gliding to skyscale is most of the time a downgrade. Can we know the reason for this choice? It has been asked already probably.
  5. I'm slowly grinding the currencies. Not a big deal. Each one can be done in a couple of hours using 3 characters and doing fast hearts, using dragonfall vendors and full map instances. I'm more concerned about the fact that the mount is underwhelming at best.
  6. This thread is very similar. https://en-forum.guildwars2.com/discussion/76867/skyscale-mount-mechanics-not-about-timegate To me now the biggest issue is that Skyscale starts with full red endurance when you use Air Rescue from a big altitude, which is way worse than gliding. Makes no sense. I see that OP also mentioned it
  7. And, if I may, I bring this from another thread: I had the same questions, thanks
  8. I agree. Basically unusable except from the same height of the enemy.
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