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Abelisk.4527

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Posts posted by Abelisk.4527

  1. Super Adventure Box toxic falls area World 1 Zone 3.

    When I first discovered this area I was surprised at a) how hidden the area was b) you needed an item from World 2 to access it c) how secretive it was to navigate the initial acid maze. I had thought ANet maybe included the Kaiser Snake boss in this area because from afar the end of this secret area almost looks like it conceals an acid lake. Naturally I was so hyped. To my disappointment it led to two 50 Bauble chests and a 1-Up. Oh well :^(

  2. @Voltekka.2375 said:

    @Abelisk.4527 said:Anet needs to make a huge mat sink for Rose Quartz. Maybe reintroduce it in another map.....Of course, 48g was too much, and if it hadn't been disabled for merchant selling there would've been a huge amount of inflation. Maybe make a huge sink that evens out the value of rose quartz to around 30s or 35s on TP?

    It takes 1000 rose quartz to make a Stellar weapon, and there are 16 weapons in the set, meaning for each person who wants to get the skins it would cost 16,000 rose quartz...

    @Voltekka.2375 said:Can you imagine the price if rose quartz cost 35s instead of the current 3.5s? In my opinion, this materials is fine as it is.

    Yeah haha, if it was that expensive that would be 350g for one stellar weapon, and 5,600g for the whole set, in rose quartz alone. With powdered rose quartz being under 1s per, it makes the cost a much more reasonable 160g or so for all of the rose quartz you'd need.

    It doesnt take 1000 rose quartz for one weapon. It takes 500 POWDERED quartz. Which you can get by salvaging rose quartz, each salvage yields 5-10 powdered quartz. Powdered quartz sits at 70c right now.

    You get a TON of powdered rose quartz simply by doing the brandstone events. You don't need to salvage anything.

  3. @Voltekka.2375 said:

    @Abelisk.4527 said:Anet needs to make a huge mat sink for Rose Quartz. Maybe reintroduce it in another map. Brandstone Farming during launch was really chill and relaxed, we would wait for like 5-10 min at the Astralarium for Brandstones to fall down, and then we'd scavenge out for the impact site. It was so interesting.

    There was also a progression system where if 5 (4?) people marked the site then the rewards would multiply per mark. One Rose Quartz had a merchant value of 50s, and each impact site yielding an average of about 8, so 4g avg per site. If they spawn 5-10 minutes per instance and less than that if multimapping, then let's say 5 min. interval that's 12 impacts per hour or 48g per hour... just by hanging out as a squad and treasure hunting.

    Of course, 48g was too much, and if it hadn't been disabled for merchant selling there would've been a huge amount of inflation. Maybe make a huge sink that evens out the value of rose quartz to around 30s or 35s on TP?

    It's similar to the treasure hunt system but more improved. It'd also fix the Kralkatite issue.

    How would this fix the kralkatite issue, when every stellar weapon needs 500 kralkatite? Rose quartz is the least concern. And also, why does every material need a big sink? Rose quartz is only needed for the stellar/astral weapons, and thats it. I can understand people who have hoarded rose quartz and hope to make huge profit from this, but at the same time i feel that rose quartz (hence powdered quartz) price is such that it allows people to make stellar weapons easier, cost-wise. Stellar weapons are already more expensive to craft than zojja, diviner etc, because the irradiated Vision crystal alone costs 15g+ (due to powdered quartz). Can you imagine the price if rose quartz cost 35s instead of the current 3.5s? In my opinion, this materials is fine as it is.

    I crafted four Stellar weapons (warhorn, greatsword, staff, shield) and one astral axe when the price of each rose quartz was 50s. If people farm the brandstones again expect the powdered rose quartz price to drop in price significantly. Plus, Rose Quartz are used in nothing but irradiated vision crystals, and you only need one of them.

    Don't even.

  4. Anet needs to make a huge mat sink for Rose Quartz. Maybe reintroduce it in another map. Brandstone Farming during launch was really chill and relaxed, we would wait for like 5-10 min at the Astralarium for Brandstones to fall down, and then we'd scavenge out for the impact site. It was so interesting.

    There was also a progression system where if 5 (4?) people marked the site then the rewards would multiply per mark. One Rose Quartz had a merchant value of 50s, and each impact site yielding an average of about 8, so 4g avg per site. If they spawn 5-10 minutes per instance and less than that if multimapping, then let's say 5 min. interval that's 12 impacts per hour or 48g per hour... just by hanging out as a squad and treasure hunting.

    Of course, 48g was too much, and if it hadn't been disabled for merchant selling there would've been a huge amount of inflation. Maybe make a huge sink that evens out the value of rose quartz to around 30s or 35s on TP?

    It's similar to the treasure hunt system but more improved. It'd also fix the Kralkatite issue.

  5. Beat him on Viper Mirage! Took several tries (around 7, used the standard raid build because I was too lazy to mess around with stuff).

    I really hope ANet makes more boss fights like these! They were truly epic and challenging. It's sad how many "sponge" bosses there are in the game--these were a great rebreather. Ossa doesn't have any screen clutter skills which is a pleasant surprise.

    Oh, I also liked Suriel's return :)

  6. @Sampson.2403 said:Can someone explain how to avoid the one shot thief vault build? Like against a power mesmer one shot once you know what to look for dodging is easy.

    Watch out for sudden, black gas visuals near the surface (happened in the video). The gas = trap activated. DANGER /!\ Thief has teleported to you and is a second away from one-shotting you! /!\

    It's easy to know what to do.

  7. I managed to hit even 22k damage with a vault. The key is Critical Strikes/Deadly Arts w/ Signet of Shadows and Shadow Pursuit, plus Zerk/Scholar and sigil modifiers. This is an RNG, one-trick pony build that relies on people stepping on your traps.

    AOEs and other traps counter this build.

    It's a cheese build and is fairly easy to break apart once the initial burst is blocked.

  8. @Randulf.7614 said:Is it fixed yet? I dont want to risk a dc and im trying to avoid looking at too much of the forums beyond this theead to get the answer for fear of spoilers

    The instance itself doesn't DC, even when you die/respawn. The major issues players were having were:

    • entering the instance/Kourna
    • leaving the instance

    This may be because the game was loading corrupt Kourna maps that couldn't load, since the instance is also based in the new Kourna map.

    However, I was able to teleport into Kourna/use the waypoints so I believe the issue has resolved.

  9. You need to find a strong teamfight build for highest odds of succeeding. I run zerk scholar GS mirage with illusionary ambush and sword/torch--it is extremely deadly to say the least. Run stuff like that with proficiency, take as many 1v2s as you can (preferrably roads closer to your team) as that will hamper enemy HP + ease pressure for the rest of your team. As a solo carry you have many jobs to pull off and many rotation strategies to consider. Good luck.

  10. @circuitnerd.5863 said:

    @Abelisk.4527 said:Yes. Happens to me too.

    My guess is it has something to do with Steam.

    Well... I don't have Steam installed so.. The only things that are currently running at the same time as the game is Avast, Logitech Mouse and Nvidia Settings. And I've never had this problem till just this past week. So, idk what the deal is.

    Ooh, interesting! That eliminates that idea.

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