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Abelisk.4527

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Abelisk.4527's Achievements

  1. "Ha ha, mine... ALL MINE"
  2. Super Adventure Box toxic falls area World 1 Zone 3. When I first discovered this area I was surprised at a) how hidden the area was b) you needed an item from World 2 to access it c) how secretive it was to navigate the initial acid maze. I had thought ANet maybe included the Kaiser Snake boss in this area because from afar the end of this secret area almost looks like it conceals an acid lake. Naturally I was so hyped. To my disappointment it led to two 50 Bauble chests and a 1-Up. Oh well :^(
  3. The main reason regarding why Rose Quartz should be increased in value is more people will tag up for brandstone farming. In the past I would get a crazy amount of Kralkatite ore--I think exceeding 8k. Much better than doing the hearts, anyway.
  4. It takes 1000 rose quartz to make a Stellar weapon, and there are 16 weapons in the set, meaning for each person who wants to get the skins it would cost 16,000 rose quartz... Yeah haha, if it was that expensive that would be 350g for one stellar weapon, and 5,600g for the whole set, in rose quartz alone. With powdered rose quartz being under 1s per, it makes the cost a much more reasonable 160g or so for all of the rose quartz you'd need. It doesnt take 1000 rose quartz for one weapon. It takes 500 POWDERED quartz. Which you can get by salvaging rose quartz, each salvage yields 5-10 powdered quartz. Powdered quartz sits at 70c right now. You get a TON of powdered rose quartz simply by doing the brandstone events. You don't need to salvage anything.
  5. How would this fix the kralkatite issue, when every stellar weapon needs 500 kralkatite? Rose quartz is the least concern. And also, why does every material need a big sink? Rose quartz is only needed for the stellar/astral weapons, and thats it. I can understand people who have hoarded rose quartz and hope to make huge profit from this, but at the same time i feel that rose quartz (hence powdered quartz) price is such that it allows people to make stellar weapons easier, cost-wise. Stellar weapons are already more expensive to craft than zojja, diviner etc, because the irradiated Vision crystal alone costs 15g+ (due to powdered quartz). Can you imagine the price if rose quartz cost 35s instead of the current 3.5s? In my opinion, this materials is fine as it is. I crafted four Stellar weapons (warhorn, greatsword, staff, shield) and one astral axe when the price of each rose quartz was 50s. If people farm the brandstones again expect the powdered rose quartz price to drop in price significantly. Plus, Rose Quartz are used in nothing but irradiated vision crystals, and you only need one of them. Don't even.
  6. Anet needs to make a huge mat sink for Rose Quartz. Maybe reintroduce it in another map. Brandstone Farming during launch was really chill and relaxed, we would wait for like 5-10 min at the Astralarium for Brandstones to fall down, and then we'd scavenge out for the impact site. It was so interesting. There was also a progression system where if 5 (4?) people marked the site then the rewards would multiply per mark. One Rose Quartz had a merchant value of 50s, and each impact site yielding an average of about 8, so 4g avg per site. If they spawn 5-10 minutes per instance and less than that if multimapping, then let's say 5 min. interval that's 12 impacts per hour or 48g per hour... just by hanging out as a squad and treasure hunting. Of course, 48g was too much, and if it hadn't been disabled for merchant selling there would've been a huge amount of inflation. Maybe make a huge sink that evens out the value of rose quartz to around 30s or 35s on TP? It's similar to the treasure hunt system but more improved. It'd also fix the Kralkatite issue.
  7. Kessex Hills was definitely the hardest.
  8. What about a branded crystal shards/lightning aura
  9. I saw this post on Reddit too.
  10. The instance itself doesn't DC, even when you die/respawn. The major issues players were having were: entering the instance/Kournaleaving the instanceThis may be because the game was loading corrupt Kourna maps that couldn't load, since the instance is also based in the new Kourna map. However, I was able to teleport into Kourna/use the waypoints so I believe the issue has resolved.
  11. Abyssal Sea dye has the darkest saturation on many mounts (but it does have a brightish light green highlight that can affect some textures. Very nice effect.)
  12. These legit can be used for PoF advertisements.... or something. Excellent shots.
  13. Updated my list with one I found that's annoying. • Legacy of Foefire. Rock next to Quarry can't be teleported to/from.
  14. "Legendaries should be cheaper!" XD
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