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bigless.1234

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  1. It is clear that they are not able to fix this due to error prone dev design.. It uses multiple proccesses(binaries), each isolated with own connection so thats why you can use UI (write to chat etc), watch stucked graphics and know that its matter of time to be disconnected. I saw this conncept in few other games and still don't understand benefits of this approach.
  2. This annoying thing happens in Dragonfall aswell as Dragonstand meta (it doesnt seem that there is any relation to number of players on the map). For whatever reason, it is triggered by ingame event instead of population drop. If even fixing this bug is too difficult, I would be really curious about logic and algorhitm behind popbalancing.
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