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Vicariuz.1605

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Posts posted by Vicariuz.1605

  1. I understand that PvP is not what the current dev team even remotely cares about, but it has been weeks now with the current queue bug and zero communication on what is happening or if there is a fix; or even if it's being looked at.

    I can only imagine how quickly an issue as GAME BREAKING as this would be fixed should it impact raids or fractals.

  2. @ZeroTheCat.2684 said:

    @Vicariuz.1605 said:Is there any information on the fix for this? Or is this yet another thing Anet can't talk about?

    How many weeks does it take?

    Perhaps interns shouldn't be the only people doing any work.

    We all know if this in any way impacted PvE, there would be a fix within a day.

    Yeah this is getting extremely frustrating. To the point that I can't bother to login anymore. I mean what's the point of playing a game that only frustrates you. First you loose -60 points in ranked due to the broken matchmaking engine (and/or AFKpeople/cheaters/win traders/etc). Then when you want to win it back you get thrown out of the game due to the queue not working.

    It's laughable to imagine this happening in PvE. Could you fathom how quickly it would be fixed if people couldn't get into raids?

  3. I would use this option ~90% of the time, I'm more concerned with match quality than volume. There are points during the season where I would queue without this filter to grind pips for the chest as it is still very valuable, but ultimately I prefer to play with and against those of my own skill level, regardless of wait time.

    For reference I'm a plat3/legend player, and waiting 30 minutes for an actual game would be more "fun" to me than a roller coaster ride every time I queue.

  4. @"mrauls.6519" said:Honestly, Soulbeast's 4 seconds of "all attacks go through blocks" needs to be changed to 1 second OR make it so it only works for the first 3 attacks or something...

    i see your low-key stealth buff guard/dh, u cant hide that from my eyes.

  5. @Etheri.5406 said:

    @"Ben Phongluangtham.1065" Care to tell me why the matchmaker decided this was an appropriate comp for both teams?

    Care to tell us what we're looking at? :)

    Click the link....

    I did. Provide context because unless you expect us to go ingame, add all these players and research their ratings we have no idea what this is supposed to mean.Imagine you at least tell us who's "super high" and "super low" rated here - or something.Can you read???????????

    "Care to tell me why the matchmaker decided this was an appropriate comp for both teams? EZ -15 for a game im not sure how im supposed to win. You're telling me this is the best it could come up with?"

    I see a screenshot of 10 players in a match, without ratings, without knowing what it means... Am I supposed to know all these players? Again, I didn't say this was an appropriate comp even. I asked you to provide context so we have the slightest clue of what you're on about. A picture of 10 players without knowing who these players are says absolutely nothing.

    HOLY SHIT, ITS ABOUT THE TEAM COMP NOT THE RATINGS HOW MANY TIME DO I HAVE TO QUOTE IT FOR YOU?!!?!?!?!?!?!?!?!?!!?!?!?!?!?!?!?!!?!?

    "Care to tell me why the matchmaker decided this was an appropriate comp for both teams?""Care to tell me why the matchmaker decided this was an appropriate comp for both teams?""Care to tell me why the matchmaker decided this was an appropriate comp for both teams?""Care to tell me why the matchmaker decided this was an appropriate comp for both teams?""Care to tell me why the matchmaker decided this was an appropriate comp for both teams?""Care to tell me why the matchmaker decided this was an appropriate comp for both teams?""Care to tell me why the matchmaker decided this was an appropriate comp for both teams?""Care to tell me why the matchmaker decided this was an appropriate comp for both teams?" "Care to tell me why the matchmaker decided this was an appropriate comp for both teams?" "Care to tell me why the matchmaker decided this was an appropriate comp for both teams?" "Care to tell me why the matchmaker decided this was an appropriate comp for both teams?"

    IS THAT ENOUGH? JESUSSSSSSSSSSSSSSSS this forum is a literal zoo.

  6. @Etheri.5406 said:

    @"Ben Phongluangtham.1065" Care to tell me why the matchmaker decided this was an appropriate comp for both teams?

    Care to tell us what we're looking at? :)

    Click the link....

    I did. Provide context because unless you expect us to go ingame, add all these players and research their ratings we have no idea what this is supposed to mean.Imagine you at least tell us who's "super high" and "super low" rated here - or something.Can you read???????????

    "Care to tell me why the matchmaker decided this was an appropriate comp for both teams? EZ -15 for a game im not sure how im supposed to win. You're telling me this is the best it could come up with?"

  7. I'm one of those players with multiple accounts that vary wildly in rating

    1767 / 1604 / 1500 Am I a plat 1 2 or 3 player, these accounts remain in these tiers no matter what, I will go on insane losing streaks on account 3, only to barely be able to scrape back up to plat1, my main account however has NO issue remaining plat 3 sometimes upwards of legendary on NA.

    Also of note, high rated main account REGULARLY gets other top rated players on the same side team, the other 2 accounts ONLY face high rated players, there is never any one above plat 1 on my side on either of those accounts in any regular capacity. It is a constant stream of gold 2/3 and plat 1 players, against literally anything from double top 20 to a team of 5 bronze, it is arbitrary and a nightmare to play.

    RN I'm experiencing a dead lock in 50/50 win rate on 1 of the accounts, the other 2 accounts have a great wl, I guess I just play differently on 1 account. :thinking:

  8. @"Ben Phongluangtham.1065" said:

    Rating difference in a match between the lowest rated player and the highest? Is this on the same team or just everyone in both teams? Either way that's a pretty huge difference.

    Yeah, it's a high number at high ratings. However, as evidenced by the previous data, both team are generally dealing with the same type of spread. So it's usually an even match, from a skill rating stand point.

    Edit: also keep in mind that the 280 variance number was obtained when only looking at matches where the rating difference was over 200. This was to show that even though the variance between the lowest and highest player in the match was high, the teams are still usually evenly matched.

    I'd like to highlight here, that while NUMERICALLY the spread is relatively even, the idea that "both teams are dealing with the same type of spread" is akin to "both teams have to deal with the same enormous problem, so we think that's ok." I'm sorry but that is just confirmation for me that there is NO INTENT to improve the problem from the foundation up but simply bandaid it relentlessly. That's lazy in my eyes. This is probably the only game on the market that I can think of that specifically targets the players that are most invested in the game mode, and punishes them for it. That's unreasonable.

  9. @Cal Cohen.3527 said:

    @"Ben Phongluangtham.1065" said:I asked for numbers for this season to be pulled since people are always interested:

    Average skill rating difference between teams: 11.866Average standard deviation difference between teams: 11.643Average rating difference in a match: 98.203 (min rating vs max rating across all players in the match)

    One thing to keep in mind that end score difference never means that the match didn't start off even. Scores tend to snowball in our game for a number of factors. Some due to map layout/mechanic design. Some due to human nature, as people tend to tilt or give up after getting behind by a certain number. Sometimes people play above or below their potential. That's just part of human performance.

    Im curious about what the average rating difference in a match is when there is a legend tier player in it? This season or last season or whatever

    The sample of games with a legend player is pretty low, so I extended it down to 1700 (plat 3+). Here's the data including last season and this season:Average skill rating difference between teams: 14.16Average standard deviation difference between teams: 13.55Average rating difference in a match: 189.71Percent of games with average skill rating difference >50: 0.4%

    There's a significant increase in rating range at this level, but as seen the skill rating mean and standard deviation differences between teams are pretty similar. The rating range is always going to be higher at the edges of the rating curve as a tradeoff with keeping reasonable queue times , but it doesn't stop the matcher from making fair teams which is the most important.

    As some others have pointed out, the average game doesn't always tell the whole story. So I also grabbed all matches from last and this season and paired it down to the set of games with a rating range over 200 (these account for about 10% of all matches). Here's the data for that set:Average skill rating difference between teams: 19.83Average standard deviation difference between teams: 33.67Average rating difference in a match: 279.42Percent of games with average skill rating difference >50: 7.5%

    While the skill rating and standard deviation differences are a bit higher in this set, these numbers aren't too bad overall.

    I'm not trying to say that the matcher is perfect, but the vast majority of games are pretty balanced.

    You have a serious misunderstanding of balance if you think games are "even" with average 300 rating difference. You clearly do not understand how conquest works if you think your rating system matching people from different divisions in the same team/game is in ANY way balanced.

    How your game works right now is: locate the lower rated players on enemy team after first engagement, and camp/stagger spawn for the easiest blowout of your life. Less skilled players have MORE impact on the match than skilled players, because the detriment to the team is incredible due to the lack of game knowledge provided by the absence of proper tutorials, player content, number of GOOD players, and game "balance." These things would be painfully obvious to any one in your office if any one in your office actually played the game mode.

    We all know the reasons why this game no longer has a functioning pvp player pool, and no amount of spaghetti coding in a MM is gonna fix that.

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