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Charon.7825

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Everything posted by Charon.7825

  1. I know that this is a little late, but AMEN on your observations. When you have squishy characters (and the jerks who are modelling these stories KNOW there are squishy characters) - the 'intensity' level of these areas needs to be staggered based on a person's stats and character - not put top tier raid bosses in stories and expect for players to 'enjoy' their content. Honestly, I have been seeing a trend here too - and I think the sick sobs that design these "stories" love to sit back and J.O. to the idea that the vast majority of players come out of them totally nude with completely broken EQ.. Or - just LAZY DMs who say, "lets throw a lvl 99 boss against a lvl 1 chr, its ok - they'll get through it".. That , along with putting story quest lines in meta areas , which you can't even reach if the events are going on ; unless a group is there to clear it out for you (can't drag others along in your story, so no one's gonna clear it just so you can get in there) .. It's dumb, and irresponsible planning. Most MMORPG players walk away from games/content like this, not because the game itself isn't fun, but because the content is not consistent with a person's play style - or the mechanics are so vastly different from other MMORPGs that it makes many people just lose interest. They are fashioning their content around the whole 'group/guild' idea, when there's plenty of us who like to solo and just come on for a good time to grind and level... RPG means the content should be more focused around an actual D&D or AD&D metric system. Sure, I am not going to be going in to storm large metas by myself - BUT the equipment, and the stat structures SHOULD provide me with the ability to 'feel' like I am genuinely contributing if I decide to come in to one.. Again, squishy characters - you know what I am talking about. Its all and fine when you are 1-80, and just roaming around and doing core content - but after that, it's like "ok, what now" - even with PoF and HoT content added; it begins to just become senseless once you have all the mounts, have all the glider skills, and find that the ascended equipment, and legendary equipment do not really bolster any significant increase to your core stats; over exotic. So most players are asking the question "So now what" .. and moving on to another MMORPG, which is also why - GW2 has been losing tons of people, maps are empty of players (and their bots have to keep begging people to shift to another), and alot of times there isn't even enough people on to do the metas consistently in popular grind areas... Elitists of the game, don't bother replying - because you know as well as I do, GW2 is not populated anywhere near the way it was when the core came out - fact: people are just not interested in a MMORPG that is not really enjoyable or interesting to play past 80, and the expansions equal to nothing more than glam and prizes . So while you might enjoy grinding your heart out , other than getting in game gold and finishing collections; you're not going to be getting any better equipment, or any greater achievements except ranks on the leaderboards - and you know it. If the programmers were genuinely interested in keeping people's interest peaked - GW3 would already be released linking to GW2 .. But they're not.. 7 years and counting to a unique / but mainly dead MMORPG. Sadly, WoW has them beat hands down as far as content release.. And I hate Blizzard games.
  2. SMH.... 2019, same issue.. REALLY? DEVS NEED TO COME OUT OF COMA
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