Jump to content
  • Sign Up

Charon.7825

Members
  • Posts

    3
  • Joined

  • Last visited

Posts posted by Charon.7825

  1. @"TheUndefined.1720" said:I made this suggestion back in my HoT review, and I'm going to make it here; Stop making PvE story bosses hard. I'm currently sitting in the active fight with Scruffy 2.0, dead, having died at least a dozens times, and I honestly just want to throw my hands up. The point where you frustrate your player to quitting is bad game design. I understand, as game developers, you want to make the fight epic - oh no! Taimi suffocating! I care and have to hurry, but I have massive amounts of projectiles, burning, aoe's, and a completely incompetent NPC that DOES NOT use his reflect as he should... that means I don't care about Taimi, I just want to get out of the fight.

    So here are some suggestions:

    • Lower the Bosses HP pool: The boss fight is taking way too long, and it is not enjoyable, take down the HP
    • Stop with the rapid fire AoE's AND projectiles: Slow down on the boss's attack
    • Relax on the complicated moves: This isn't a raid, it's a story boss, being solo'd, there's no need to make so difficult
    • Program a better companion: In every fight I did during LS4 (Sunspears, Corsairs, the rag tag team, Braham) they stopped attacking and just stood there.. seriously during the inquest swarm they all just stood there

    I know the automatic response from the forum goers will be "get better," sure, I'm willing to do that, I've tried doing that, but ANet keeps making their story bosses more and more difficult. This isn't fun anymore. Please chill out on the difficulty of the story bosses.

    I know that this is a little late, but AMEN on your observations.

    When you have squishy characters (and the jerks who are modelling these stories KNOW there are squishy characters) - the 'intensity' level of these areas needs to be staggered based on a person's stats and character - not put top tier raid bosses in stories and expect for players to 'enjoy' their content. Honestly, I have been seeing a trend here too - and I think the sick sobs that design these "stories" love to sit back and J.O. to the idea that the vast majority of players come out of them totally nude with completely broken EQ.. Or - just LAZY DMs who say, "lets throw a lvl 99 boss against a lvl 1 chr, its ok - they'll get through it".. That , along with putting story quest lines in meta areas , which you can't even reach if the events are going on ; unless a group is there to clear it out for you (can't drag others along in your story, so no one's gonna clear it just so you can get in there) .. It's dumb, and irresponsible planning.

    Most MMORPG players walk away from games/content like this, not because the game itself isn't fun, but because the content is not consistent with a person's play style - or the mechanics are so vastly different from other MMORPGs that it makes many people just lose interest. They are fashioning their content around the whole 'group/guild' idea, when there's plenty of us who like to solo and just come on for a good time to grind and level... RPG means the content should be more focused around an actual D&D or AD&D metric system. Sure, I am not going to be going in to storm large metas by myself - BUT the equipment, and the stat structures SHOULD provide me with the ability to 'feel' like I am genuinely contributing if I decide to come in to one.. Again, squishy characters - you know what I am talking about. Its all and fine when you are 1-80, and just roaming around and doing core content - but after that, it's like "ok, what now" - even with PoF and HoT content added; it begins to just become senseless once you have all the mounts, have all the glider skills, and find that the ascended equipment, and legendary equipment do not really bolster any significant increase to your core stats; over exotic. So most players are asking the question "So now what" .. and moving on to another MMORPG, which is also why - GW2 has been losing tons of people, maps are empty of players (and their bots have to keep begging people to shift to another), and alot of times there isn't even enough people on to do the metas consistently in popular grind areas... Elitists of the game, don't bother replying - because you know as well as I do, GW2 is not populated anywhere near the way it was when the core came out - fact: people are just not interested in a MMORPG that is not really enjoyable or interesting to play past 80, and the expansions equal to nothing more than glam and prizes . So while you might enjoy grinding your heart out , other than getting in game gold and finishing collections; you're not going to be getting any better equipment, or any greater achievements except ranks on the leaderboards - and you know it.

    If the programmers were genuinely interested in keeping people's interest peaked - GW3 would already be released linking to GW2 .. But they're not.. 7 years and counting to a unique / but mainly dead MMORPG. Sadly, WoW has them beat hands down as far as content release.. And I hate Blizzard games.

×
×
  • Create New...