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Septern.4693

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  1. So much This. Please Anet do something about this. Maybe keep it so, that you have a maximum effect of 3 clones (as a drawback of Chrono compared to Core) but still be able to selfshatter with effect as having one clone, when you dont have any up. That way you could use your shatters (esp. CS) without the need to be in combat. Another and maybe better and easier to implement possible solution would be to leave it as it is, but let shatter Skills produce one clone (which instantly gets shattered) as long as you dont have any clones up. Would also massively help making chrono playable in wvw as clones being killed too quick wouldnt be an issue anymore. Aside from that i cant contribute very much.I do however appreciate the way you are going in cooperating with the players very much! Keep the good work up! Greetings from the EU
  2. Hey, after finally getting my skyscale i noticed an annoying issue, which makes it extremely challenging to play soulbeast in open world content. When i activate beastmode and merge with my pet i will leave it unwillingly, when i use the engage-skill of my Skyscale. The result is, that i do have to remerge with my pet every time. Especially when travelling shorter distances during open world meta-events, this makes the soulbeast almost unplayable, because i always have to merge with my pet anew. Sometimes the Merge-skill even still is on cooldown. Most other mount-engage skills (raptor, jackal, springer) dont have this issue. The skimmer however does have the same problem as the skyscale. Also, when unmount without using any engage-skill, the issue wont occur. The issue also occurs, when using the skill "Band of Faith". Additionally, i also saw the issue, when carrying and then dropping / throwing a treasure in the new "sirens reef"-fractal. The issue can be reproduced easily. I also have a reddit-post with one guy explaining a possible reason for the problem. [https://www.reddit.com/r/Guildwars2/comments/cgb72k/skyscale_engage_causes_soulbeast_to_dismerge/] "I analyzed this bug extensively a few months ago in order to report it, basically what I found out was that the automatic pet merging action is cancelled if you fall too far away from the pet after you dismount using engage. You immediately start to fall once the mount is gone, but your pet doesn't, so there's that bunch of frames where the pet tries to merge but "can't find you". It happens both if the engage skill ends while you're too far up in the air and if the ground is uneven (Heart of Maguuma is painful to deal with, especially parts like Dragon's Stand that go downhill). All mounts have that problem aside from the Springer (engage skill goes on forever until you hit the ground), but it's indeed particularly bad with the Skyscale because it makes you jump down from it. Griffon only does it if the ground below is uneven and scripted to make you fall, while Raptor, Skimmer, Beetle and Jackal have timed engage animations which can trigger it in the air." I would be thankful for a timely fix for this issue. It isnt funny this way!
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