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nekomancey.4791

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Everything posted by nekomancey.4791

  1. Running marauders will let you survive long enough to burst down more things. You lose a tiny bit of damage. The regular open world Sw/d build on metabattle works very well with marauder vitality+weaver vit bonus. Still need to learn the mechanics well as it'll let you absorb maybe 2 more hits, but considering weaver burst, that often is the difference between surviving an encounter and death. A lot of survivability comes from hitting your defensive skills at the right times, dont neglect earth and water. Plus water/fire dual skill is really good. Remember glyph of storms in earth is 10 seconds of basically being invincible. Pop the magnetic aura to be immune to ranged hits from far away as well. I find Sc/w tempest better (well easier) for most open world/solo as you can just round up a huge group and blast them, and its easy to maintain 25 might (dragon tooth onto wildfire then phoenix, follow with dragon tooth before and after fire overload, heat sync, then swap to earth to sand squall to increase the duration). In skilled hands I'm sure weaver is just as good, but I have a ways to go to get there :)
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