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AntiDM.1945

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  1. All player encountered server lag, more and more from the last update. Without a massive report to ANET nothing will change.Even if we have to distinguish player lag and server lag, honesltly Anet, please just upgrade your amazon plan & stop saving by taking in account an average WVW active player only.
  2. hello, i encounter problems with this API too. Like Jey said, the API does not return actual state for random time.I have checked direclty with game map vs API Objective state JSON response Check a structure (Durios of eb)https://api.guildwars2.com/v2/wvw/objectives (all objective id)https://api.guildwars2.com/v2/wvw/objectives/38-21 (Durios ID)https://api.guildwars2.com/v2/wvw/matches/2-5 (get the state of all objective, for durios it's 'maps' > '0' > 'objectives' > '22')==> 'last_flipped' timestamp proove that the data does not reflect the current state of objective but his old state corresponding to the timestamp time. Some pointsIt's a server team(world) related issue.example : a server team could be affected in a Matchup A but not another server team in a Matchup B It's not related to MCM population server because i have tested on poor D5 server with nothing on the map except 20 roamers ^ Some feature requestAdd objective white swords information to the JSON responseAdd objective orange swords information to the JSON responseThanks & hope this API will be update
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