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Chaotic.9760

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Everything posted by Chaotic.9760

  1. I was using my Mesmer as an example of one of my professions I play. I have one of every profession and generally play three at any given time. The problem with the elite specs is that I play PvE mostly and they're probably more interesting if I played PvP. Not Anets fault though. I didn't specify what hook I specifically need because I'm not sure. I'm only surprised that fishing is the only 100% new feature being added. That seems like the kind of update a living season would have, not a massive expansion. And I feel like there should be something more.
  2. I'm glad to hear I'm not entirely alone. I don't mean to throw EoD under a bus. I was only curious if others feel the same and/or think we should expect more than fishing for new content. As others have mentioned, I guess the skiff and turtle could be consider new because of how different they are to other mounts, but we'll have to wait and see. I generally play GW alone so I wouldn't get much use out of them, but that's an entirely different topic that I'm sure will get more 'confused' emojis. Haha
  3. Ahh, I apologize then, you are correct that I was not clear. What I meant was that, generally, after playing HoT, my main professions had already gotten an elite specialization and from that point on elite specs felt like side steps I would mostly never touch. With a few exceptions like Mirage. I love side step content in GW2. But i loved working towards level 80, then getting chronomancer, working towards the glider mastery, unlocking mounts, then sidestep to mirage, then finally getting my legendary weapon, now working towards other legendary items, etc. Now that I have all those things, I'm less likely to be excited for more of all those things. I don't want a different legendary weapon, or a different elite spec, or a different mount, etc. I want the next thing for my character to work towards or collect. I guess it's fishing, but that doesn't seem as exciting, is all.
  4. How do you figure I was still playing core? I said I was playing Chronomancer before moving on to Mirage. Neither of those are core. But again...off topic.
  5. We are getting way off topic here. I don't mind side movement in GW2 and I know it prides itself in it. My point with this post is that the side movement stuff we're getting in the next expansion is not as exciting as the stuff in previous expansions and I thought it odd. That's all.
  6. Sure, I know they can be. I moved from the Chronomancer to the Mirage with my Mesmer and I personally can't see going back. But for the most part I would rather have something for my Mirage Mesmer to work towards that doesn't cause him to lose his Mirage abilities. I want forward movement, not side movement.
  7. Sorry, I thought I explained my point of view clearly. I've never played an MMO outside of GW2 so I'm personally not going by anything other than what ANET has given me over the years. I guess they've kind of set up an internal expectation on what the expansions should have vs what the living world seasons have. Going by the Guild Wars 2 Wiki itself this is what I'm seeing for each expansion: Heart of Thorns: - Obligatory story/lore/new maps - Obligatory PvP/WvW updates and additions - New Fractals - New legendary equipment - Nine elite specializations - The mastery system - Gliding - New profession: Revenant - Guild Halls - Raids Path of Fire: - Obligatory story/lore/new maps - Obligatory PvP/WvW updates and additions - New Fractals - New legendary equipment - Nine elite specializations - New Raids - New Guild Hall - Mounts - Strike missions End of Dragons: - Obligatory story/lore/new maps - New legendary equipment - Nine elite specializations - New Guild Hall - New strike missions - New mounts - Skiffs - Fishing Bold items are new features unique to the respective expansion. Everything else is new content for a previously released feature. Looking at just the bold items, to me, it seems as though EoD is a bit lackluster. We've gotten new mounts in the living world seasons so if skiffs (arguably a mount) and siege turtles are the tent pole features of the next big expansion, then yes, I'm left a bit disappointed and wondering what the hook is supposed to be. Things like new maps/story and elite specializations have become the base line expectation of expansions, but they shouldn't hold the entire product up. As others have said, perhaps I'm expecting too much and this really is an expansion more focused on the story and map exploration, but for me, I'm not going to have much else to enjoy along the way. Mileage will vary, but I hardly ever touch the elite specializations because they're a sidestep for my characters, not a progressing forward step for them. And I spent the better part of a half decade working towards my first and only legendary for my Mesmer so I don't see myself doing that again no matter how many they release. I'm just wondering what is suppose to be the big thing here. Fishing ain't it.
  8. This actually makes a bit of sense. Still slightly disappointing to me, even though I love new maps and story, but logically I think you may be on the right track.
  9. Well, I mentioned the hooks for HoT. If you didn't like gliding there's the entire Mastery system, which has redefined the game for level 80 players. I'm just surprised there's nothing new beyond fishing, which as someone who's never played a single MMO outside of GW2, it doesn't wow me. I was somewhat expecting this expansion to start bridging the gap between a potential GW3, but that doesn't seem to be Anets plan either.
  10. Do we expect Anet to hold bigger reveals for later? I would assume the heavy hitters (the entirely new to GW features) would be announced first and later on they would showcase the minor stuff like specializations and new mounts.
  11. I'm really sorry if this topic is old news, but I haven't been on these forums in years and after some pretty deep searching I came up with little on this subject specifically. What exactly is the 'hook' for End of Dragons? Heart of Thorns introduced a number of new things including, but not limited to the mastery system, gliding, elite specializations, and the Revenant class. Many of these things were defining changes that impacted the base game moving forward. My mind is a bit fuzzy, but did raids originate from HoT? Maybe even guild halls? Path of Fire introduced mounts as it's biggest feature in addition to more elite specializations and other copy/paste ideas from the past (more fractals, more raids, more guild halls, etc). Mounts were a defining change to GW2 as a whole, I would say. Which brings us to End of Dragons. Besides the usual suspects of specializations, raids, fractals, mounts, etc, what is our game defining feature(s)? Please don't tell me fishing is that feature. I'm not seeing a single thing that sets End of Dragons apart from previous expansions and changes up the game.
  12. My only other thought was maybe the trophy is counting the villagers in the final battle as well. Do I have to keep the shaman from draining them of health?
  13. The Ritual Captivity trophy for the Meteorlogicus III: Storm collection says the following: "Rescue the captives before the grawl shaman can sacrifice them to the volcano in the Volcanic Fractal". I just completed that portion with all four captives still alive and I didn't receive the trophy. I then completed the fractal and still, no trophy. When do you get the trophy, and/or is there something I'm doing wrong? Is it possibly because I need to be the leader of my party when we initially start the fractal? Thanks so much for the assistance!
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