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Kami.8342

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Posts posted by Kami.8342

  1. In Fractals, when the instability is frailty the blight mechanic scales in such a way that it is almost unplayable.

     

    At least for frailty it needs to be multiplicative not additive, example with full vipers @ 22k hp

    Currently the calculation is:

    22k hp * [ 1 - ( 0.5 blight + 0.3 frailty ) ] = 4.4k

     

    The calculation should be: 
    ( (22k hp * 0.5 blight ) * 0.3 frailty ) = 7.7k

    • Like 5
  2. @"Mor The Thief.9135" said:Taken from my post on reddit: https://www.reddit.com/r/Guildwars2/comments/haa5er/with_legendary_armory_hopefully_coming_soon/

    Should Legendary Infusions be a thing? By Legendary Infusions I mean just like Legendary Sigils and Runes, no cosmetics and only stat swappable without the need to use additional materials and the mystic forge every time...

    Yes. 100% Agree. Legendary Armor and Weapons serve the same function, removing the cost to change their stats. Legendary Infusions would do the same.

    Should also make that Infusions with Aura can be put into the Wardrobe and possible to transmute those auras to the Legendary Infusions... Of course there should be the option to remove the aura from the Legendary Infusion should you get sick of it, basically a "blank skin" for infusions.

    Absolutely not. This would take a very significant amount of dev time to implement. This is likely the reason we are not able to toggle legendary accessories effects. Even just a toggle will take or is taking a very long time to implement.

    Should also be possible to switch between Agony and WvW bonuses or just put both at the same time? Not like having both bonuses active affects the game modes that the bonuses don't apply to...

    Legendary items do not give any advantages over non legendary items. Or stated another way, a player with and a player without legendary armor must be able to have the exact same stats always. Potential future updates may add in Agony mechanics elsewhere in the game, if this happens than a legendary infusion would be better than a normal infusion. This breaks horizontal progression.

    @Technosapien.7342 said:since there isn't a piece of gear for a given build (except infusions) left without a legendary option.

    Aquatic Breather. =P

  3. @"Miss Lana.5276" said:The only thing to think about here would be how you would implement this without giving people the ability to get Twice Told Legend without actually making a second of the same weapon.

    This is actually relatively trivial to fix, it isn't the act of acquiring a bound legendary that triggers "Twice Told Legend" it is the act of BINDING a legendary.If they decided to go with the account skin method of acquisition, then the items you acquire will already be bound, and cannot be bound again. This would allow people who want it to still acquire "Twice Told Legend". While it would be completely unnecessary to have the title at this point, people would still do it just like the "I'm Rich You Know" title, that is literally just throwing away 1000g.

  4. @Moira Shalaar.5620 said:

    @Klypto.1703 said:. . . for a QoL improvement that shouldn't even cost me anything. So feel free to throw price tags and micro transactions on the legendary vault too and the same reaction will be to not even bother using it or paying for it.

    Help me understand how you come to the idea that introducing a major QoL should be free to all end users.

    Because to make effective use of this you ALREADY have to buy additional Build Equipment Tabs and additional Skill Build Tabs.Remember, we are used to using ArcTemplates to be able to use 10-40 builds per character. Dealing with just 2 builds per character is too constraining.Why should I have to buy THREE different things to make use of my very expensive legendary gear?

  5. I'll bet all the complaining about fashion is going to cause this feature to be delayed several months.Plus in the original post it talked about improvements to build templates themselves... why conflate the two?Armory doesn't have to come at the same time as the build template improvements do they?

    With the announcement made that Armory will eventually be a thing, there is no reason for me to bother gearing new characters. I would effectively be paying for a temporary set of armor. Just to use until the armory goes live, so why bother?

    I just recently finished my third set of legendary armor, and now knowing that it will be SEVERAL MONTHS before the armory is available makes me wanna quit and just wait until it finally is live.

    I guess I am mostly upset because of the ambiguous wording in the original post "our plans for the next update that will affect the suite of templates features" left it open to believe that this could happen soon rather than a long time from now.

    Also, if Arenanet is going to put MONTHS of development time into this, are you just gonna tripple monetize the armory also? Right now I am hopeful, but also rather frustrated.

  6. @"GalenWolffit.3842" said:

    • If one legendary Ring (or Accessory) is created and added to the Armory, would it be usable in both equipment slots on a character at the same time? (Hopefully not?)

    Absolutely Not. They are already marked as "Unique". Even if you could dupe a Coalescence right now, you would be unable to have two on the same character.

  7. @cgMatt.5162 said:If players knew this was coming, I guarantee they would not have put in the hard earned time and money to craft multiple legendary sets.

    If we value each piece of legendary armor at ~2k gold, assume 1-6 extra sets (6-36 armor pieces), and 0.12% of players (maybe ~80k players. Help us quantify a more accurate number if possible of the affected players), that number is probably a larger percentage with ~1 to 5.76 billion in gold with however many hours it takes in each game mode. Something should definitely be done so that this feature does not invalidate these player's long term goals, which would otherwise be a very promising feature to the people who are obviously very happy that they are getting what is basically 400+ free legendaries (armors, weapons, trinkets) with 69 max character slots.

    Your numbers are WAY off. Each piece of Legendary Armor costs 350g at most. A full set is valued at around 1800g.

  8. Since this only applies to account bound legendaries it would make the most sense to simply be a window where people can pull out unlimited copies of legendaries they have unlocked. This wouldn't require integration with anything, and you could still have multiple sets per character if you wanted. This solves all the fashion concerns, and issues covering classes that want two of the same legendary (ie Axe/Axe with ofhand Axe/Axe for Berserker).

  9. @Ashantara.8731 said:

    That's a bit harsh. ;) I'd be content if they do two things in these remaining weeks:

    1. Increase the number of template sharing slots.
    2. Make legendary and ascended items in the equipment storage available account-wide (or come up with another easy solution to swapping them).

    A friend of mine suggested the following system:

    Account Build Storage - nearly unlimited and free (We can mitigate it with notepad anyways)Remove Character Build Storage (With unlimited account storage it is irrelevant anyways)Give players an account wide Armory Inventory for them to put their gear into, start with 40 or so inventory slots, then sell additional slots for like 400 gems per 20 slots just like bag slots.

    This way the price is already set and appreciated, legendary gear isn't devalued, and gear templates that are only a minor variation don't cost 400gems for just 2 slots.

  10. In it's current implementation over 80% of the player base should be happy and excited for the change, it is another tab of gear for every character, what's not to love about that? The 80% of the player base that should love this feature are also the same 80% that very likely wont be buying any additional tabs.

    It is the 20% of the players that do use addons, and that do use more than 2 builds per character that should be upset. The 20% of the player base that should be upset are also those that are most likely to be the ones that would buy additional tabs.

    The current implementation basically tells veteran players "Hey, fork up ~$50 to ~$150 to be able to manage your builds like you are used to".

    (I won't get into the actual argument, just understand that a majority of players should be happy with this change, the outrage isn't for the 80%, it is for the 20% that are being monetized)

  11. As Nephalem noted, what we (Hardcore Raiders) are upset about is how poorly the gear template system is designed.Its current implementation:

    • Significantly devalues legendary gear
    • Actively makes it harder / impossible to share your legendary gear with characters on your account. (1)
    • Provides no method of "restoring stats" to a set that has been modified for one-off circumstances
    • Does not provide enough gear tabs for people that want to include specialized variants of niche builds (2)
    • Provides significantly less value for gear sets that are just variations of another gear set (3)

    (1) If you remove legendary gear from a character, all the templates on that character are broken, in addition the character that you move the gear to, has to have all their templates basically re-created(2) While I will agree that it is fair to not need another build tab for every 100 toughness benchmarks, having one with min toughness and one with max toughness is highly desirable.(3) Take for example Power Rifle Deadeye, and Power Bo Daredevil, the difference is a single weapon, while you may think "so what, it is just a weapon", think instead of builds that have only 6 or 8 differences in gear, do you really want to manually change these pieces every single time? Think of how many pieces you personally would think it not worth your time to deal with switching.The price of another gear tab will be the same if it is completely unique gear, vs recycling some gear for another tab.

  12. I am using a 3800x with 3600 MHz (oc from 3200 MHz) CL 16 Corsair Dominator Platinums (Hynix CLF), the 3700x and 3800x only support a fclk of 1800mhz (double rate so is in sync with RAM).I use a 144 hz monitor, and often get 120+ FPS with a GTX 1080ti and using DX12Mod. If I lock it to 60 the framerate is completely rock solid even in WvW when the model limit is medium and the model quality is max.

    Edit: fclk limit is 1800MHz not 1600MHz, it is not worth de-syncing the clock as you have to really fine tune all your timings to makeup for the ratio loss.

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