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Corazon.9315

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  1. First of all: Thank you that you try to share your thoughts with us, so the community can have an influence on a hopefully joyful playstyle.The combat system of GW2 is centered around reactivity. Meaning, an action should allow for a reaction. This should be the core concept of every skill/playstyle in existence.For example, something that has way too much sustainability, that it becomes literally unkillable is non-interactive gameplay. Something that is so far out of range that you can not jump on it is non-interactive gameplay. Something (thief) that jumps out of nowhere and hits you with 35k (yes!) to just stealth again afterward is non-interactive gameplay. Not every class can reveal like Engi or Rev!In that sense, you did well to nerf for ex. the sustainability of Scrapper or that you partially tried to nerf one-shot builds (Chrono)(although it broke the class with the necessity to have clones up). But then again there are still many skills that leave no or little room for interaction. I can't speak for every class but these are my thoughts. I am Mesmer-Main.General: EVERY skill should be line-of-sight on the cast. Condition Applications: Continuous horizontal (meaning high variety but fewer stacks) of conditions is depending on what classes you play a real problem. If you can react to lets say a max. of 5 conditions (by removing them (randomly!) through weapon swaps, conversions, etc.) but still, get another 5 applied and potentially burn is still on you, you can not react to that. I think it would be healthier to the game to narrow each classes conditions down to a few so you get a vertical application of conditions instead of horizontal. Boon Applications: While some classes do benefit heavily from Boons with Synergies in their trait lines such as Guardian or Weaver. I have the overall impression that the application of boons is way to common. 10 Stacks of stability alongside with another 5 boons? . . . I think Boons should be applied way more selectively. And Boon-Bomb utilities/train lines should be removed. An example would be the steal from Thief on Mesmer that applies pretty much EVERY BOON IN THE GAME! WHY? Stealth: Instead of cranking up all classes' reveal, maybe reduce the ability to stealth. Make it a scarce resource. There is no place in the game for non-interactive 15 secs of stealth. Especially so since not all classes can reveal. (Don't forget about roamers/duelists etc.) This would also help the problem of constant de-targeting which IMO is super annoying and not fun. Unblockable Skills: why does this still exist? Big NO NO! There is no interaction possibility. Mantra of Pain: This skills should IMO be reworked completely. You can deal dmg without the opponent being able to react to it, even if you have to face him. Illusions of Life: The skill in itself is not that OP if compared to other similar skills in the game. However: For the sake of interaction: make the cast visible. I am OK though with the shorter duration of the effect. In return leave the cd untouched. Chaotic Interruption: Is this a random weapon-skill reset? This would feel so clunky. (sorry) Axes of Symmetry: this skill makes it for newer players difficult to fight against Mesmers due to the constant (such a low cd!) de-targeting. This is probably also (paired with the high condi output) why everyone is constantly complaining about Mesmers being cancer. Reformed Mirage Mirror: This trait needs a nerf. It leads to mesmers being invulnerable for way to much time while dealing dmg. Invulnerability (in this high amount) is non-interactive. You can't do anything to react. Signet of Illusions: Maybe make it a Signet to reduce the cooldowns rather than resetting them completely. Chaos Storm: I do like that you do reduce the clunkiness of the skill with the daze. But again: Maybe think to reduce Boons and conditions. To make up for all these nerfs I would increase the base dmg. I think then Mesmers would be at a pretty decent place in terms of interactivity and balance. For other classes, I only do have a complaint about Longbow-Ranger, the rest I covered already above: The Range of these skills is so high that no other class can interact with it. Maybe reduce it to 1200 in PVP also!Other than that I think the proposed changes aren't too bad. Some maybe not as necessary as others or not as impactful but not bad. Cheers, Hope this helps
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