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xXMapcoXx.9614

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Posts posted by xXMapcoXx.9614

  1. Wow!

    Now what I'm talking about is how the two main boons you need to clear content in this game get applied. First it was, spam a certain type of utility over and over again. No one like this and it locked players into playing their classes one way if you wanna be support. But now its even worse! now you got to spam a certain skill that was never intended to be used to be spam if you wanna provide that boon. For warrior you got to spam burst skill, for thief you got to spam skills in shadow shroud, druid got to spam skill in their avatar form. this still encourages spamming but for skills that will now only be used to do boon uptime which were never intended to be used that way.

    Example, now the druid's avatar skill wont be used to heal people or clear conditions they will only be used to upkeep alacrity.

    This in no way fix the spam meta play style that we been trying to get away from. At this point anet would be better off just giving each profession a single utility skill that spams the necessary boon needed for support builds. Like giving druids a spirit that pulses out alacrity or warriors a banner that pulses quickness, or necro a fart cloud that shits alacrity because as it sands right now this change is god awful 😐

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  2. Disappointment!

     

    I know my expectations for quality died after the ice brood saga, we all just accepted that it was killed off because supposedly what we would get moving forward would be well worth it. Is this the "well worth it" we all hoped for? I just don't see how any of you can sit here an justified this lack lust direction anymore.  I didn't expect that next two patches to blow me away, but i sure didnt expect them to completely cripple my enthusiasm for playing this game anymore. Why was this broken up into two parts? There is just no way anything that comes after this will ever be worth paying money for. 

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  3. As the last mastery being advertised before released you think anet would of saved the best for last. Now I'm not referring to their design, it doesn't matter how cute they are what matters is what they bring to the game. Now, I know we shouldn't get hung up on anet adding new features, personally I think they need to overhaul a lot of the old systems before placing any new ones in the game, but they decided to add new features that service little to no purpose. Jade bots rez you? Really? Boost your mount? Really? Give you an updraft? Reallllllllly? Does this seem a little lack luster and just a feel like adding something just to say they added something. Now I know that is just what they advertise and maybe there more to the little kitten than we are being told, but really most of these things they are said to be able to do seem so pointless.

     

    Now, I know this came off as a bit of a downer, but come on when they were listing off some of the ability the bot will do if you wanna call them ability I just rolled my eyes saying "really". 

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  4. On 11/7/2021 at 11:39 AM, Vayne.8563 said:

    Yep, played it. Liked it up until the last chapter.  The last chapter was hamstrung to create an expansion. Since I'd prefer an expansion to a chapter of the living world, I understand that I'm sacrificing one thing to get something I want more. In the real world, you can't always have everything you want.

     

    IBS kept me busy enough and now Seasons of the Dragons is keeping me busy enough (actually I'm enjoying it).  So yeah, you don't need to say more. 

    In 9 years Anet screwed up what is essentially the tail end of one story, freeing up staff to make a new expansion that many said was never coming. 


    Shutting up the people who said there would never be an expansion and the game was in maintenance mode?  Worth it.

    you joking right i can give you lot of exampe where anet have screwed up lws1?

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  5. I am going to resever my judgement till i play in the beta, but from what i see how is healing a single target viable? so i have to either focus on the ui, or click my teamates who are going to be boncing all over the map while i have to also be bouncing around all over the place. The dev even said it themselfs they know how limiting this is in the game they made? So, how will this work? and explain to me how its not hot garbage?

  6. 46 minutes ago, ReaverKane.7598 said:

    The stream was fun, we learned a lot of new things, but it felt a bit sparse.
    I was expecting to know at least how many maps are coming, and at least an overview of the elite specs and mastery lines.

    Not very excited that a whole line will be for the skiff... Hopefully there will be more to it than just being a place for more than one person to be in the water. I mean, that's fun and all, for like an hour, then it seems like it'll age real quick. Especially because GW2 doesn't have that much freedom to sail around which would justify the boat, i mean in full seamless open world games, ships and boats are great fun cause you can go everywhere with them, GW2 suffers from the restricted maps.
    It'll be fun, but from the look we got, it doesn't seem like it'll be fun for long.

    The turtle seems great, and i like the new mechanic on the Virtuoso, hopefully other professions will take that to task, especially warrior. Their mechanic is a bit dull compared to stuff like Firebrand and Holosmith.

    Its awesome to finally have Legendaries that match!! Finally! To bad no new underwater weapons coming.

    The issue I have is people keep saying " they dont wanna release all the details right now they need to save some for later so they can build hype." well idiots you need to release all the details now and than go into details later. Like annonence player housing than go into detail later about how it works. You give players stuff to speculate over which helps build hype when you get around to discussion it. 

     

    You guys keep thinking there is more to reveal, no there isnt. this is it.

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  7. 4 hours ago, Crystal Paladin.3871 said:

    Jormag is not a bad dragon... It has its own perspective of the world and living beings... It even likes to have conversation with aurene and co... It didn't kill ppl mindlessly... It spared the life of the norn who broke it's tooth and let him live... Other elder dragons were mindlessly consuming everything in their path... Jormag ofcourse wanted to kill primordus for its own survival but the way it's character is built up and the way we suddenly killed jormag seems so unfair... They made us feel sorry for kralkatorrik at the end during the kralk heart impaling phase... But they somehow decided to make jormag an undisputed villain and ignored it's character and quickly ended it.

     

    To really justify jormag is bad and sinister, we shd've killed primordus and if jormag pulled any stunts, then taimi and gorrik find some means to gather the dead primordus's energy from aurene and use it against jormag like ommad's machine V2. Or if jormag went on its own way to live in the frost area after killing primordus, we shd've left it as it is to live by itself like the lion it is(elder dragons need their own respect they witnessed tyria and history from time zero)

     

    During conversation with jormag, it grew impatient only when talks about primordus came about. Jormag doesn't need to convert ppl to frost if there was no primordus

    Why? she was basically a kittening idiot. Did you see how she died? she spit into her brothers mouth and exploded! what was there to miss?

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  8. On 5/1/2021 at 4:09 AM, hugo.4705 said:

    Dear Anet, NcSoft, Players or Friends

     

    I don’t see myself starting this with a pure rant or just throwing things away, it would be wrong. I will start with my story to end with what I disliked.

    I discovered Guild Wars 2 during 2013 thanks to my big brother that used to play Guild Wars 1. He told me one day: You like dragons and fantasy background, right? I told him, of course, but I expect the dragons to be different than the common belief. He answered, the dragons are related to different elements, there is one of Ice, one about storms and purple crystals, a zombie one even one about fire. He continued by telling me that the UI and mechanics were easy to understand.

     

    In 2013, I started my journey, creating a human engineer. I had a lot of fun, and I levelled up, doing the different quests, discovering the very cool ambient dialogues around, and the race I would be in love with later: Asura. I followed the vigils, and Almorra were a great figure to me, I enjoyed so much fighting along Forgal. The next step was exploring Lion’s arch. The original lion’s arch. The corsair city I paid for. I liked so much the architecture, and then Scarlet arrived. I enjoyed Ls1, the story was maybe strangely put together, but all the big events; the attack on lion’s arch, the watchwork knights, the miasma, the invasions, the Breachmaker or the Marionette… those were big events that will stay in memory, I only regret that at this moment I was in exams and missed a lot of the achievements.

     

    Then, the arch was rebuilt, and it was the first big mistake made by the game, should I continue playing it? Not rebuilding the arch the way it was. The design I paid the game to see, to experience, a real corsair city. But no, it was then transformed in a horrible giant aquarium, where each sea animal sculpture is an insult to the old city. I started wondering, will mistakes happens again? The next story mission was the battle of claw island, and I saw forgal going back into the fort, walking toward the risens. And I was like, what? Who the skritt who thought it was a good idea doing that? I told myself, don’t bother, it is a common thing, even in movie, someone sacrifice itself to save everyone, hope to not see that again.

     

    I liked zhaithan story and the different dungeons , and it is a pain to see that they became forgotten.

    I fought the first dragon, Zhaithan. I was fascinated by the buildup, I liked the tricks of a risen Mesmer pushing me to kill my allies, going in an underwater ruin to seek a powerful risen; leading charr tanks column through a desolated place… Jumping In a golem suit from an airship, going into a ruined city, and using a megalaser to cripple the undead dragon. When I think of those missions, it always put a smile on my face.

    I never experienced again good content like dungeons. The crucible of eternity, twilight arbor aether path, honor of the waves, caudecus manor; you feel like eveything was funded into them:

    1. A quality environments, heavy use of RELEVANT 3d models. Very detailed, you feel like each has a puropose.
    2. The quality of the story. It is heavy on dialogue, you can speak at any time to your "guide" npc doing the path about anything. That NPC act coherently most of the time.
    3. The gorgeous ambient dialogue. I am sorry but the "The cafeteria is now closed" or "Lockdown protocol in effect" for a second later "Reactor meltdown in progress" always made me chuckles.
    4. The originality behind the paths. It has to been thought, to make a path about a svanir, another one about icebrood kodan and so on. Always interesting.

    I regret a lot that Joko death, Rata Primus cube, Mallyck weren't made as dungeons.

     

    I passed through LS2, from which I liked some parts, because, you know, asura. Finding where scarlet was, discovering the Omadd machine. Cool. I noted there was 6 dragons, and I was like hooray, so happy, hope they will all have a cool or better development than Zhaithan.

     

    HoT was quite difficult when I experienced it the first time. I wasn’t fan of the exalted. Plus, that egg, that is now Aurene, I was already hating by heart that thing, before it was born. I was thinking, what is that thing? Gonna be an annoying ally that solve everything like that tree sapling of Trahearne? The commander accepted it, and I was like shrug, okay, don’t care of it, not going to play with it anyway, or buy anything related to that strange blue dragon.

     

    Then rata novus, and other rata novan remnants. The first time I was really shocked and wondered how went the development with HoT:

    The tangled depths obviously show a Rata Sum like city in the north east, and nope. Nothing to see. Pass. Cry. Put your tears in a bottle and throw them away. Still today, I enjoy walking around Tangled depths and Dragon stand Rata novan remnants. Through, there is nothing to do. No lore, no easter eggs, nothing. Some notes only. The secret achievement “New Horizon” was making me dream, that corridor I never seen, thought, okay that door at the other side surely lead to the cube. Nope again. Well guess I will see what the future hold for me.

    To this day, I still wonder why the elite specialization is called scrapper and have to me nothing related to this name. HoT follows LS2 and LS1 which were majorly focusing on Scarlet Briar. To me it would have made sense that scrapper is a minion specialization for engineer, allowing you to create watchworks minions with scraps. Because, you know, it is in the name, Scrapper. A shame that nobody seemed to study how watchwork and the geary monstrosities created during the assault of LA. I know, thin link, but sorry, it is scarlet who awaken Mordremoth. (You arrive in a forest or a desert, your airship shipwreck next to you, and the only thing you think about crafting is useless flying balls? Nah, minions logically, to help you fetch materials, defend yourself, even an armor or euipment helping you to survive.) Would have been a good reminder of it instead of the useless gyros we have currently. Kinda stupid, all my engies always have the same traits, either I pick elixirs, either I pick explosion and grenades. Never use gyros or turrets anymore. And by default, they are all holosmiths.

     

    LS3 arrived. I am human. I don’t care of humans, their story, or anything related to them in any game. The caudecus arc was interesting, can’t lie. But not my teacup.The big positive point, it opened new areas all around: Doric, bloodstone fen, ember bay, bitterfrost, siren landing? Draconis mons… It is pretty cool, each time extending the core areas near some maps I used to know. I’m into fire and volcanic theme. And when I was wandering around in Ember bay and Draconic Mons I was pleased. And they feature my favorite race. Nice to see cleansed Orr.

     

     

    We start arriving slowly where we are today with PoF. I was attracted by the desert/Egyptian (another of my passion is anything related to Egypt) possible theme of Amnoon.

    This time the elite specialization was a nice surprise. I like holosmith a lot.

    But stating it is from human, big joke. Just the prime laser beam is used by scarlet hologram. Hexagon is always associated with asuras: Floor tiles, holo platform, in symbols, shape of their city from above… The video presenting the spec on youtube is an asura. Holomancy / Holography are asura disciplines. There is even an npc called holomancer in rata sum, and another overseeing dragon bash holograms and races. Jump makes appear particles featuring two arrows hexagon particles, look like two rotated T asuran letters. This is the closest symbol, new krytan has none V like symbols.  But anyway, prime laser beam is scarlet and scarlet learned from asura so asura.

    But I rapidly realized that the expansion maps have nothing from that. Kinda the contrary of what is shown to you as example on the crystal oasis loading screen.

    There was one big thing I actually was stunned by, it was awakened. I find awakened designs so awesome. And even that lich, that mighty king called Palawa Joko. Very great. But then a human war god came from nowhere in the plot and was like Huh…

    Ah yes, there was a charr that freed him and I facepalmed. I never cared of Forged, but recognize it is an interesting faction to fight. Thought that two menaces were enough, but kralkatorrik arrived into the game, and in same time some bad iteration of a crystal lair that I still hate today. It gives me war flashbacks. But overall, I like PoF storyline.

     

    I can now look with some distance at LS4. It wasn’t that bad. Istan, to me did a great job, featuring an atmosphere, linking some plots together: Especially sunspear and awakened. I really felt the distress of the local having no food. The corsairs flotilla In the north gave me a smile, some discreet memories from old lion’s arch coming back into my mind. The architecture of Palawadan is special, but I love it. Sadly, I’m just here for the slaughter and the loot, not to live here. You have farahnur the lost city too, and I’m not gonna say why I love this place. You may quite easily guess why. Just after, by the way, is still my favorite guild wars 2 map: sandswept isles. About that map, my only regret is that at the middle of the complex or in a second map in the north of that one that there isn’t a giant biohazard zone with 6 environments featuring champions and experiments about the 6 dragons. At this point, if I have to say how much I’m pleased by the different asura/inquest places, would be the following order:

    Rata primus cube > Farahnur the first city > A bug in the system story instances > Metrica Province > The rest of Sandswept Isles > Rata Novus > Kourna labs.

    In my honest opinion, and it fill my eyes with tears to say it, I may not see any more asuran environments nor depths of tyria added in game in a soon future. This may be my last sorting. Another lore plot nuked like you nuked gw1 utopia. It is even sadder when you now the definition of Utopia. (Which this game is the opposite, becoming slowing a dystopia)

     

    I immediately spotted the reference for Gorrik and Blish, and who would I to plan the doomed fate of that little cute golem.

    I should have known, after seeing how ended Forgal. Could have it been avoided if ranting and warning about it before the fourth episode of the ls4? It is sick, there is something sick in the story writing of that game. Stop watching game of thrones or whatever you are copying.

     

     

    Kourna was rushed, and this was the second big mistake of this game. Nuking a character, an interesting one, that started to become interesting: King Palawa Joko death. Again, was I blind? It was sure that this annoying blue dragon gonna be used to kill everything because protected by the strange development of this game. It is the second time I started to wonder if I needed to stay in this game. It is a serious number of mistakes that have been made by the writing team now.

    Jahai was nice however, very fun Branded death shaterrer, the events around the maps, bounties, the quests, it kinda returned to the root of the pact. It reminded me scrapp camps that were made in malchor leap and the cursed shore. Plus it introduced the cool DERVS.

     

     

    I was happy to see Aurene getting rekt in episode 5. I was like, yes, god yes, like that trahearne, they got rid of it, woohoo, I’m relieved. I can breathe. Yahoo. DEAD. The story of GW2 can finally return to its original state: Us the commander, the pact, and a dragon. And that’s it. But the disaster happened. That annoying dragon was resurrected by another stupid plot turn. I facepalmed.

    I was shaking. What gonna happens, no, no, no, don’t tell me they gonna ruin kralkatorrik.

    I breath, and phew. We got a map, dragonfall, and story instand to end the dragon from inside, to me another metaphorical or psychic fight just like I did with mordremoth. Ton of various foes have been added with kralkatorrik, branded forgotten, branded centaurs, branded karkas, branded HoT creatures, branded dredges… you know, the Mordrems designs are also Interesting: Nightmarish flowers, hounds, humanoid made of plants and body parts… But even some PoF ones was used, I like hydras.

     

     

    With all of those, it was kinda logical for me, to wait for new foes designed only for Jormag and Primordius the two remaining dragons we knew about at this point.

    That living season 5, started with a charr map. Grothmar Valley. A peaceful and nicely designed map, remembering me of my old adventures in core tyria.

    There are several original events happening all around, even a metal music concert. It also introduced another shining character, Bangar Ruinbringer.

    But I get used to this: Ok, so another character I like, how they will ruin it this time? Frozen. Spike collar around the neck. Being a puppet. This is not the only step I will disapprove in the icebrood saga. Not so far later, a character that was a figure to me and deserved way better, Almorra, Died.

    Just saying it bring anger in me. No Anet. You will not earn a tear from me. Only more anger toward your game. The balance of motivation started to shift, was at 2 fingers to leave the game because of this plot turn. The steel warband got introduced after, and I immediately thought, don’t get in love with them, they will disappear some episodes later. Was right. I liked this warband. I kept my tears by telling me: Bah, tell yourself this isn’t an asura. But nah, I can’t tell myself that. All the races of this game are cool, and all those characters are awesome with unbelievable built personalities. What a waste. If it wasn’t enough, Smodur, an imperator that was always told as right in core tyria became a psycho that Anet put into their visor with the plan to kill it in the episode. And so smodur died.

    A great imperator, made dirty, pooped on, spitted on by this game. How? Why? How this game took this turn? You discover there is a secret machine you don’t know how they build it to create frost legion soldier, you destroy it with the associated citadel, and somehow, even after it is destroyed, you still see frost legions.

    Incoherence number 1. It is even stated by Ryland in Caledon DRM that its troops are slaughtered by us. But somehow it has enough troop to deploy in rata sum during chapter 1….

    We see destroyers, but somehow, they aren’t vine touched. Incoherence number 2. You forgot about it, and instead of correcting the shot, you invented a non-sense excuse.

    You don’t really know why, but a living season that is called ICEBROOD SAGA, is now introduced PRIMORDIUS. Incoherence number 3. It is in the title of the season. Icebrood. There was no need for Primordius. You made it on purpose because you want to spit on Primordius.

     

     

    Chapters should have never seen the daylight to abort the plot. Episode 4 was called “Jormag Rising”, RISING

    (to die just after, how does it make senses?) there should have been some rush events and festivals. After that, you release Episode 5, the last one. It is a map at the left of EOTN. Ryland is tracked and localized. A big offensive of the pact is launched on Jormag. It is called Dragonwastes in my dream.

     

     

    Yes, I had a dream. A map that is an icy desolation with spires and icebrood homestead. The pact was conquering strategic points and deploying flame legion shields to protect them. Crecia and rytlock were preparing the troops in background, filling the charrs tanks with ammunitions, filling the copters with soldiers. Pact deploying perimeter defense cannons and some lighting cannons. Aurene was flying above shooting at some cracks in the ice to deploy ley lines, usable by the players to fly around. Some DERVS, flame effigies, sand effigies would have bee, around. The deldrimor dwarves, exalted and kodans would have allied to make powerful ballista filled with magical corrosive arrows to wound Jormag. When stun, everyone would run toward Jormag, hitting the head and the different parts.

    After, Ryland is dumb dumb and shoot an arrow with the bow at Braham. (Braham avoid in a matrix move ka braham, and the arrow finally hit Primordius) Primordius become overpowered, super Saiyan aura. Lava and rocks start conquering more and more terrain, eating piece and piece of lands toward jormag. Jormag scream to ryland “We are losing it” Ryland shouts, and run toward Braham. “Not on my watch!” Braham run toward ryland filled with new powerful force, give a big punch in ryland face, take its bow back, and shot a very powerful fire magic charged arrow to jormag who catch it in the torso, passing completlety through it and bleeding blue blood. Jormag is bleeding heavily and start losing cohesion. Jormag die. Falling on the ground, dead. Braham shout “It is done. Prophecy is fulfilled” Ryland scream a big “NOOOOOOOO”. And slowly the corruption disappears from Ryland. He became grey. Through the ending is the same, he dies. Obstinate by its craziness. Bangar walk in, grey, cleared of its necklace. “He deserved better.”

    There are strange magic and echos appearing in the airs reminding different events: Aetherblade, HoT, PoF. A flash. All gone. Here we go cantha.

     

     

    THIS is how it should have ended. No. The end you are offering is unacceptable. And never I will forgive you about it. This is the drop that broke the vase. I was hesitating, but no it is confirmed, I WILL NOT GIVE YOU ANYTHING ANYMORE. I WILL NOT BUY EOD. I STOP PLAYING. TAKE IT AS A WARN. I hope you are happy to destroy the dreams of a kid that became adult hoping to see it’s favorite fire dragon in action. Simply removing it. Stopping any possibilities of further development.

     

     

    I highly recommend Anet, and in fact, kinda force. To look at wooden potatoes analysis.

    https://www.youtube.com/watch?v=wnlrTvd7K_w really agree with its point of view.

     

     

    But no. Primordius got ZERO development from you apart 15 mins of screentime.

    1. -No new type or shape of foes since 2013. No GW1 wyvern doesn’t count.
    2. -No depths of Tyria, underground nor Primordius domain map.
    3. -Spitting on it saying it has no intelligence whereas sending coherent squads and objectives, naming its lieutenants. Aiming for strategic points.
    4. -No lore, no ruins, no dwarves nor asura origin exploration.
    5. -Killed in a stupid fight, by a lore breaking nuclear explosion caused by the annoying shiny dragon. Do you remember Thaumanova at least? What about chaos magic? Crucible of eternity maybe?
    6. -No evolutions of destroyer assault techniques nor landscape modelling since 2013. It is hard to create whirlwind appearing on the grounds, lava faults opening, seismic activity, ash falls, hard to breath air, fire elementals, Giant fire tornadoes, lava tidal?
    7. - IT WAS SAID AND RESAID BY YOUR CHARACTERS LIKE TAIMI THAT KILLING A DRAGON IS BAD. EVEN JOKO SAID IT. AND NOW? TOTALLY FINE TO CREATE NUCLEAR EXPLOSION AT THE LEFT OF A MAP CONTAINING KODAN SHIPS, NOT SO FAR FROM LION ARCH?
    8. -THE FRICKING SHINY DRAGON SAID IT DOESN’T WANT TO MOVE A CLAW THE EPISODE BEFORE, AND IT NUKED TWO DRAGON AT ONCE. IS THERE SOMEBODY HERE, CHECKING WHAT IS WRITTEN, READING THE WIKI ABOUT EACH EPISODE?
    9. -An asura councilor we don’t know a skritt above no say aw my bad was wrong to ally with jormag? What bad writing is that? Where is consistency?
    10. This is one of the big issue since the start of chapters, no additional dialogues, no talk options, in that last big fight instance, they just remain silent. Like all the main characters know how bad the story went and don’t even want to comment on it.

     

     

    Jormag being built and described as manipulative and intelligent, somehow manage to become crazy the pre last chapter and suicide itself in the last one. NO, you can’t have a so big change of personality in two minutes.

    Primordius who don’t care about the surface and was just swimming in lava like in a sauna, like a little fish bloup bloup. Somehow appeared just near Jormag, whereas, I have to remind, was located at the ring of fire. RING OF FIRE THE PREVIOUS EPISODE.

    I found someone faster than sonic.

     

     

    HAVE YOU EVER SEEN ONCE IN YOUR LIFE ICE WINNING AGAINST FIRE?

    Let's take pokemon.

    Take two legendary, Dragon and Fire / Dragon and Ice how convenient: Kyurem and Reshiram. Who win?

    The dragon type nullify fire and ice efficiency against each other. BUT ROCK, is efficient agaisnt ice, damage x2. Primordius, uses rock attack, like when primordius shew a giant lava rock. Or generate a lava and rock waves on ground. It is plus, illogical that in the final cinematic Primordius don't even tried to defend itself. Because some hit of stone claws, magma and rocks breath, breaking a giant geode on jormag head, and jormag is dead. You not only contradict yourself here Anet, but also what was shown in drizzlwood. There are shards of jormag blood everywhere, it makes no sense the outcome would be different. Jormag always tried to avoid dirrect fight, knowing it would lead to a lose.

     

    But I will take a look at the finale rewards now:

    I was hoping that tat least you would have finished chapters with a firework of good rewards. But disappointment. Eyes infusions that remind nothing of the respective elder dragons. Was hard to add lava rocks around a very bright fiery eye for primordius and ice crystals around a scary cold eye for jormag? Even the rewards are a letdown. Your release page image by the way is misleading and kinda fake advertising: The flowers of the hairs of the sylvaris look like part of the infusion! I take that as an insult, laughing at me, “see, your infusion will never look like this, haha!”

    What about the cape? Another expensive grind fest: 10000 war supplies, 1000 chilli peppers, expensive stormcallers cores.

    About the new decorations? Excuse me. The decoration. And it is expensive, only saw it at discount seal vendor for 100 seals… The ice token is also little expensive, but it is a good thing it covers a large space. Not gonna buy aurene token anyway, I hate aurene.

    I have nothing more to say, and it isn’t bringing back the marionette like I read in the news that will make me forgive you. I’m leaving this story. I am not playing guild wars 2 anymore. Because you destroyed the last hope I was stick to, a Primordius/Asura expansion. What about SAB, Auris weirdbringer, Asura decorations for guild halls, giving turrets racial appearance, more things for RPers, housing, more dungeons, more choices of joining whatever you want, eveil organizations or not… well nothing. Eight year that one of my character wear inquest uniform has completed 100% collection of crucible of eternity, have all mark II weapons, have the outfit, have the glider, have the chair, has the symbol. Another one being suited like an aetherblade... 8 years I got rejected at Rata Sum inquest recruiting station.

     

    I guess, good luck with your second human focus only expansion, another reason for me to not play it, it is again about humans. Since I know there is no Primordius anymore, don’t see any reason to play anymore. Sure would be a new place for me, haven't played gw1, but why playing it, if all your specializations, new makeover and hairstyles options are about humans, the new armors being for human, the new legendary being human themed? I only care about charr and asura.

    You ruined Asura. You ruined Primordius. You ruined everything. When the interesting frost legion became interesting, you stopped the plot.

    I am just crying on my keyboard at this point. Time to stop. I’m more disappointed than ever. Angrier that ever because I know you just don’t care about feeling nor anything or if your content is good or not whereas is should be your NUMBER ONE PRIORITY. You aren’t planning to change that story step. Like you ruined Lion’s Arch, Joko, Blish, Almorra, Forgal, Tybalt, Sieran, The steel warband, Smodur and now Primordius… I ask you to acknowledge those mistakes and fix that last one. But you will not do it, because you never return changing what you released, and this is your downfall.

     

    IF YOU HAVE A MINIMUM RESPECT AND LOVE FOR YOUR GAME ANET, SAY AT THE END OF DRAGONSTORM THAT THE DRAGONS SURVIVED AND THAT IT WAS ONLY A PROJECTION GENERATED BY THEIR CHAMPIONS. METAPHORICAL FIGHT, THE MIND OF BRAHAM AND RYLAND FIGHTING.

    OR REWORK DRAGONSTORM. THIS IS AN ABOBINATION.

     

     

    I REALLY HOPE THAT LECONS ARE LEARNT.

    Don’t continue working on an episode or anything if you know you will butcher it. Wait to have the resources and everything needed. What this game became…

    I really was planning to buy deluxe edition with my money for EOD. Will be 0 Euros now from me.

    My friends who initiated me to this game maybe made the good choice to leave before chapters. They haven’t seen the horror that was waiting for them, they were dragons lovers too.

     

    What regrets do I have by leaving?

    My other regrets it that I will never see SAB world 3 and 4 nor an Exo-suit skyscale. It hurt me deep in the heart, SAB could have been finished since a very long time. I will not come back, not for another colored weapons set and to see w3 and w4 doors still closed. Never will be able to wander in the street of old lion’s arch or in the depths of tyria. Thanks for giving me hopes, making me enjoy the game. Thanks for breaking them and making me quit.

     

    Yeah, thanks, thanks to Josh Foreman who created SAB. Thanks to the amazing map designers. Thanks to the audio and VA teams. Thanks to the devs in charge of animation or cinematics. Thanks to the loading screen creators who are on a level as high as the sky. Thanks for the expansions and personnal story. and dungeons.

    Thanks to the peoples who worked on the first half of LS4, and the second half of LS3 and on LS1 and its events. I will say finally, a thanks for the peoples who designed grothmar valley and Drizzlewood coast.

     

    Just say it you aren’t going to finish SAB. I asked since a long time to see things coming back (ls1, breachmaker, marionette, nightmare tower, seeing the end of SAB, bringing back canthan district of Divinity reach, finish the maps that are non-finished like kourna.) Be sure when SAB will be finished, I will come back. But I don’t have the moral to see another fake promise. It was in 2014 or 2015 that SAB should have ended, finished. Not in 2025. Come on. 2-3 devs on it, sure it takes 1 year, but it is done. When there is a request, it is about seeing it next year, not when I am in the coffin. Yeah. Priority. See how living world priority led that icebrood saga. It is too late. I will not come back, even if the word marionette is written in the road map.

     

     

    I created 10 characters. Had a lot of fun with them, progressing around Tyria, exploring every corner, discovering every specialization. Wanted to make some of them Primordius champions. (Where is my Primordysura?) Some other inquest agents. Another group being valorous soldiers. But no options, no right, no opportunities. Follow the pact character. Be it. Have no other choice. I just want to slap that character. We are a dragon champion too. If you want to kill dragons, kill Aurene too.

    There is no honors or fame about how those two elder dragons died. This is bad, rushed work. I’m happy this map, dragonstorm isn’t shown on world map. Because it is the thing I don’t want to remember. Now I must make all my characters backstories citing icebrood saga as non-canon. Writing that this is just a nightmare. Bad release, not even armor pieces to make your character look like it was corrupted by one of those two elder dragon. Infusions so basic, doesn’t even deserve to be a meta achiev reward. Just a random 2g value loot. There isn't even an icy or rocky look about them, come on. Playing that to have, what, a shiny eye? Two major plot lines that was sent in the bin like a dirty paper. Disgusting? Yes. Disgusting.

     

     

    If I were in a good mood would have put lot of happy and positive smileys around the text. But no. Nah, doesn’t even want to make a little joke to end this big text.

     

    I discovered the balance patch note. Cool, less damages for my holosmith. Scrapper have more speed, and my favorite condition, retaliation is removed….

     

     

    Hugo.4705. Aka Hadrian Eagleclaw. Primordius and Asura Lover.

    Cya, will see again in the eternal alchemy or the mists, or somewhere else or in the grim of darkness of a far future, or during another non justified nuclear Fallout. It doesn’t pass this time. This is my story. Or, it WAS my story, please don't remove the post. 

    How dare you! you should check your privilege ! go by a gem store skin and stop complaining about that amazing patch that concluded a 10 year ark! i bet you prefer anet didnt do anything at all! ungreatful!

    • Haha 2
    • Confused 1
  9. 22 hours ago, DoggySpew.4529 said:

    He had gotten nothing, less than Mordremoth in terms of story. He shows up and dies.

    Just...just rewrite it. Say that he survives somehow, that he used Zhaitan/Mordremoth magic to survive (Which I recall, he had a chunk off, and more than Jormag). 

    Please, the Dwarves and Asura get robbed a good storyline as well. 

    Have Gorrik and Taimi figure it out, have an epilogue. Hell, it would be nice if they say something like " Primordus is still alive, and is heading STRAIGHT to Cantha" .

    No! he Dead! Accept it! he got his mouth spit in  by his sister and they both blew up! 

    • Haha 4
  10. 20 hours ago, PookieDaWombat.6209 said:

    I've been trying to find the best way to express this without being overly harsh, but it is getting exceedingly difficult to be practical in these kinds of critiques when the thing being addressed KEEPS being done.   Long ago, people complained about the absolutely poor job Anet did in handling the final fight of the core story, reducing that encounter with an elder dragon to pressing 1 on a cannon until it died.  It was horribly anticlimactic and treated what was supposed to be the big bad of the launched game as an after-thought of sorts.  In subsequent xpacs, it seemed like Anet took the critique and tried to make those elder dragon fights more meaningful (and with Kralky made it really fun and engaging IMHO).

     

    Here's the thing though.  This ENTIRE game was literally launched off the back of EoTN and the fact that the next big threat, the next big bad that the descendants of that game's heroes were going to have to contend with was Primordus.  So then GW2 launches and first we get...Zhaitan. OK, fine.  Orr has risen, undead everywhere...fine.  We get hints of Primordus with random destroyers, so obvious he hasn't been forgotten.  Then we get Scarlet leading us to Mordy.  Fine, we go kill him and we even see mutated destroyers with death and plant magics.  But no Primordus.  Still stirring, and now we get the feeling when we DO see him, it will be big.  But then no.  We get fake mursaat, angry human god and a Primordus snout that dips below the lava before continuing the fight against a God, an undead king and a now very crazy and soon to be hyper charged...Kralky.  *sigh*  After dealing with him, we then get Jormag.  Jormag who is probably the most intelligent of the dragons and the most manipulative.   Cool angle.  Whispers in our heads and makes us doubt our choices.  Interesting.  Then hints that there would be a face off with Primordus.  Finally, after all these years since GW1 ended, we will get to actually tangle with the big bad we were told our descendants would have to face one day.  Finally get to see the dragon behind all the destroyers we've been fighting since day one.  Finally...we get to hit it with a laser and it DIES in a CUT SCENE.

     

    I honestly don't care about your narrative anymore, and that is entirely on you as a company letting this go through to the public.  Why should I care about a story and characters you obviously don't care about yourselves.  I don't care about what's going on in Cantha.  I don't care about whatever motivations you might think the characters in the game might have for even going there, because you've shown that you don't care.  Whether the excuse will be crunched for time, or other projects we want to start working on, or any other reasons you might have as a company, it shows that on the whole there is no respect given to your own lore and properties.  And yes, while I understand its "your universe" and "your toys" and you can decided what all happens to it the fact remains that the story, for a good many of us, was important.  Sadly with that last story step, it showed us how unimportant it is on your end.  I completely understand not bothering to tie up loose end threads created in recent lore if they just didn't have a way to get tied up (Malyck) but to literally take the elder dragon you built this game off of and treat them worse than you even treat a new character like Vlast (since he at least got some lines and a plot point) is absolutely horrible writing and shows a lack of respect for your own material.  

     

    I wish there was some other, less harsh way to say it.  I really do.  The fact still remains that this level of disdain for what should have been a far more major foe in this entire game simply because there is a rush to cantha for whatever story you have planned out there, doesn't make me want to even experience that story.  It makes me wary of it instead.  Disappointment in the ending of Icebrood is a gross understatement.  Jormag reduced to being a pure animal and Primordus reduced to having less impact than his destroyers.  Not once, but TWICE in the entirety of GW2.  Its ridiculous.

     

    20 hours ago, PookieDaWombat.6209 said:

    I've been trying to find the best way to express this without being overly harsh, but it is getting exceedingly difficult to be practical in these kinds of critiques when the thing being addressed KEEPS being done.   Long ago, people complained about the absolutely poor job Anet did in handling the final fight of the core story, reducing that encounter with an elder dragon to pressing 1 on a cannon until it died.  It was horribly anticlimactic and treated what was supposed to be the big bad of the launched game as an after-thought of sorts.  In subsequent xpacs, it seemed like Anet took the critique and tried to make those elder dragon fights more meaningful (and with Kralky made it really fun and engaging IMHO).

     

    Here's the thing though.  This ENTIRE game was literally launched off the back of EoTN and the fact that the next big threat, the next big bad that the descendants of that game's heroes were going to have to contend with was Primordus.  So then GW2 launches and first we get...Zhaitan. OK, fine.  Orr has risen, undead everywhere...fine.  We get hints of Primordus with random destroyers, so obvious he hasn't been forgotten.  Then we get Scarlet leading us to Mordy.  Fine, we go kill him and we even see mutated destroyers with death and plant magics.  But no Primordus.  Still stirring, and now we get the feeling when we DO see him, it will be big.  But then no.  We get fake mursaat, angry human god and a Primordus snout that dips below the lava before continuing the fight against a God, an undead king and a now very crazy and soon to be hyper charged...Kralky.  *sigh*  After dealing with him, we then get Jormag.  Jormag who is probably the most intelligent of the dragons and the most manipulative.   Cool angle.  Whispers in our heads and makes us doubt our choices.  Interesting.  Then hints that there would be a face off with Primordus.  Finally, after all these years since GW1 ended, we will get to actually tangle with the big bad we were told our descendants would have to face one day.  Finally get to see the dragon behind all the destroyers we've been fighting since day one.  Finally...we get to hit it with a laser and it DIES in a CUT SCENE.

     

    I honestly don't care about your narrative anymore, and that is entirely on you as a company letting this go through to the public.  Why should I care about a story and characters you obviously don't care about yourselves.  I don't care about what's going on in Cantha.  I don't care about whatever motivations you might think the characters in the game might have for even going there, because you've shown that you don't care.  Whether the excuse will be crunched for time, or other projects we want to start working on, or any other reasons you might have as a company, it shows that on the whole there is no respect given to your own lore and properties.  And yes, while I understand its "your universe" and "your toys" and you can decided what all happens to it the fact remains that the story, for a good many of us, was important.  Sadly with that last story step, it showed us how unimportant it is on your end.  I completely understand not bothering to tie up loose end threads created in recent lore if they just didn't have a way to get tied up (Malyck) but to literally take the elder dragon you built this game off of and treat them worse than you even treat a new character like Vlast (since he at least got some lines and a plot point) is absolutely horrible writing and shows a lack of respect for your own material.  

     

    I wish there was some other, less harsh way to say it.  I really do.  The fact still remains that this level of disdain for what should have been a far more major foe in this entire game simply because there is a rush to cantha for whatever story you have planned out there, doesn't make me want to even experience that story.  It makes me wary of it instead.  Disappointment in the ending of Icebrood is a gross understatement.  Jormag reduced to being a pure animal and Primordus reduced to having less impact than his destroyers.  Not once, but TWICE in the entirety of GW2.  Its ridiculous.

    You should check your privilege! you should be thankful you even got any content! go buy a new gem store skin and stop complaining about that well crafted final patch! it was breath taking and a real example on how you properly conclude a 10 year story ark! 

    • Haha 10
    • Confused 4
  11. On 5/1/2021 at 9:11 AM, Dantert.1803 said:

    I know most people would find an explenation themselves, like it's because the restructuring, it's because Covid etc but that is not enough to keep the community in the game I think.
    I read a lot online about how badly this Saga was received not just by me and how insulted and let down most of the people where with the finale.
    I need the devs to just spill the beans, make a proper stream or blog post explaining if not apologizing to the Gw2 players for this HUGE messup.
    It was terrible, like watching a trainwreck!
    Why?
    Who thought it was in any way a good idea to rush this plot like this??
    It was such a good idea and it could have been so good so why? Was it because they didn't have enough people? Still who took the decision to just push it out of the door?
    I feel betrayed and I know for sure many other people feel the same.
    If this is the dedication that I should expect from Anet for EoD then I'm not hyped and I'm not interested! I need Anet to just get their stuff together and give us a reason why we should give them another chance, and maybe be interested in the new expansion.
    And if this is all about the fact that Anet is ending Gw2 with the expansion then why should I give a kitten about any other game they are going to produce?
    Anet you got us confused and disappointed about content that was promised as Expansion Level and the we only get a random line in a stream from a dev saying that they were moved from the saga to the expansion....that is not enough! This is worse than you imagine for the Gw2 and Anet image don't underestimate it please! I want this game to be great!
    It's visible that someone is taking wrong decisions that are costing the studio, with rushing releases, announcing announcements and other messed up situations.
    So please if you care about the community give us at least a bigger picture of what is happening and why it did happen and why we should still be excited.

    Rant mode off

    listen you are not support to care about any of this! ok? they tired of working on this game! you should respect them enough to allow them to hand you this patches and thank them for the effort they put into them. How dare you expect more from anyone. You should check you privilege ! most people dont even know what an mmo is let alone have internet. Yet you got both so be thankful!   

    • Haha 5
  12. Picture this:

     

    The Deep Sea Dragon "Bubbles" has devoured all the other magic from the other dead dragons and has grown so powerful that it cannot be stopped. You cut to a scene were bubbles is shooting laser beams from its eyes and using crazy water bending power to completely annihilate the remaining free people of Tyria in one massive rampage. Aurean being unable to do anything to stop bubbles for some reason turn to the commander winking which signals them to climb on her back and together  they ride kamikaze style right into bubbles killing all three in a massive explosion. After a brief blinding white light you fade to credit were at the end anet thanks you for playing gw2. 

    oh and the tengue are there too. 

    • Like 2
    • Haha 2
  13. On 5/1/2021 at 12:51 PM, Aodlop.1907 said:

    Unpopular, I know. 

    But a sub-based GW2 would mean that all the amazing mounts and sets that have been released over the years would be earnable in game, by completing achievements, dungeons, raids or PvP feats instead of...bought with real life money, or gold grinded by following a zerg of 40+ players circling on the same map for hours.

    I love GW2. But it does feel pointless sometimes. The feeling of logging in and wondering what to do is a very common feedback among people who've stopped playing GW2.

     

    I just wish more rewards were unlockable in game. Sadly, this can't happen with their current business model, and to me that's a shame.

    First off, no even the subscription mmo have cash shops.

  14. I've recently been leveling a necro and have been experiencing an extremely annoying amount of lag while playing the game. This was the inspiration for my idea for the next necro ele spec introducing the Lagger! An ele spec centered around the condition slow. Basically, every single skill the lagger has causing slow simulating just how bad the lag in the game is. The weapons this spec will introduce will be a hammer and the shroud will be changes into a distortion field. Obviously, this spec works better in pvp.

    <p.s. this is Obviously a joke dont judge it to harshly>

  15. @"Einlanzer.1627" said:I'm feeling a little anxious about the upcoming steam rollout as I really want it to do well, but there are several things that feel off to me about the core/leveling experience that I worry about affecting the traction of newer players coming in. I'll admit some of this is easier/more likely to be addressed than others, but I felt I might as well do a full brain dump:

    80 levels feels like far too many. Imagine if the game had the exact same stat spread and took roughly the same amount of time to reach the cap, but that was compressed to 40 or 50 levels instead of 80 :

    • levels feel like more significant milestones
    • boosting characters through levels would be far less tedious
    • it would feel less intimidating to level a new toon even if it technically takes the same amount of time
    • your gear wouldn't get outdated so fast, freeing you up to invest more in experimenting with stats and wardrobe while leveling
    • the distribution of hero points/leveling rewards could be much more normalized/streamlined, and would feel more actually rewarding instead of feeling highly random and kind of trite.
    • would provide an opportunity to rebalance core as it's really become too simple/easy with all the power creep and scaling adjustments over the years.
    • It's a little more reminiscent of GW1, which is something many players appreciate.

    The Hero Panel has some significant UX issues

    • there should be some basic organization/categorization of attributes in the equipment panel so that it's more visually intuitive. Maybe "primary" and "secondary" are outdated concepts, but organizing them into something like "offense", "defense" and "support/utility" categories (as an example) can make it much cleaner and easier to read/consume.
    • it feels very clunky that wardrobe is combined with equipment in the equipment panel instead of being separated into its own panel (above build). It requires too many clicks from back and forth navigation. Equipment should open by default, and navigating between equipment and wardrobe should be a single click whereas it's at least two today.
    • The build panel is mostly fine, but the training panel is a terrible, confusing mess. There isn't even so much as a summary of what each line is intended to provide and players are railroaded to an excessive degree on what and how they unlock new skills/traits. Again, it was far, far better at launch and it needs to be revisited and cleaned up.
    • Since they gave LW5 a title ("Icebrood Saga") they should probably go back and give the former seasons story titles (potentially still prefixing them as LW2, or so forth, to indentify the difference between LW and expansion stories).

    Other/Miscellaneous

    • Using the same resource to unlock skills and traits in a single panel has always felt odd. Conceptually, this means they compete with each other rather than complementing each other as they are supposed to. Frankly, the launch system of skill points and trait manuals was much, much better. I know it was changed to accommodate elite specs, but it needs to be revisited.
    • LW1 still not being present in the game in any significant form is a huge issue with a presumed influx of new players that will be forced to skip all the content that introduced most the major characters and so forth. It's hard for me to understand how they have not figured out a simpler way to do at least parts of it in 6 years.
    • Core masteries could really use some additional expansion and refinement.
    • HP acquisition is far too backloaded - unlocking new skills and traits takes too long.
    • The PS feels extremely outdated and bland; I know they can't afford to dump a ton of time into changing it, but things like removing the awkward dialogue cutscenes could do a lot of good.
    • Story progress should probably be account based (other than the PS) since the episodes are repeatable anyway
    • I think tracking of NPCs should be better in game than it is. For example, having a minihud for characters that are fighting with you in instances, or a bio section for NPCs in the story journal.
    • The POF zones need some aggro/respawn reduction since they are designed as exploration zones and not meta zones.

    I'll update if I think of other things.

    this is cake compared to what other mmo expect of you i been playing ff14 and god that game is a slog.

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