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zidane.9368

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Everything posted by zidane.9368

  1. But Anet, how about to make such api? It's something like external lua(or any other lightweight engine) script with function that handling text, like "GetTranslate(module_id, string_id)" that will somehow handle it - load another lua script and call another handle functions. If result is null - no translation available.And may be some function for codepage/font choosing.And also tool for dumping strings id's for selected module. Module id can be something to hard to bruteforce, like hash/guid, to prevent early datamining. I think it's not to hard because game engine already has functionality to switch language "on the fly" when you press "Language Quick Toggle" key and it's not really hard to program because you do not need to worry about data format of translation.
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