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hindercoat.7318

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  1. Here is coming from WvW perspective, and the following opinions is about staff-ele because staff is a necessary weapon while working in a team.for WvWtempest/core : Overloadings : They are cool but it's hard to complete upon 4s channeling, high risky(full countered by scourge) and bad rewards after completing overloadings. Improve it plz.How about apply "resistance" or any effect ignore(not immune) condi-dmg during overloadings to "Lucid Singularity"? Lava : -40%dps need to be separated upon specialization. Unlike weavers, tempest and core ele have no range-dps skill. Ignore this if you want tempests focus on healing.signet : eles have -98%movement-condi duration(food+water signet+Geomancer's Training+melandru runes), dont think this design is good in competition.for all (WvW/PvP/PvE)weaver : Rework/adjustment (A problem about speciality . This moment weaver unlike an ele, much like as a quick-hand warrior with less health/armor/no stable CCs in time)Change global CD 4s back to 1s and tempest attune-mechanic is good to apply it on weaver. Example : While "attuning/leaving"** air-attunement will make it going in 5s CD before reactive and global going in 1s CD, means that we can sacrifice some survival to cast eles' CCs in time via attuning the 3rd/4th attunement (much like a card game system).For trait flexibility, "fresh air" can work with above-mentioned well, but need a nerf like 5s ICD and use acrane as a burst way(cri by arcane can active more then once during ICD, like reaper's "Chilling Victory").rework will make ele can active over 5 weapon skills between attunings in 5s and need some inspections.
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