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nrrpxl.7692

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  1. The Legendary Spike can be sold for 30 silver. Therefore it feels nice to get it despite 30 silver being not much.In contrast to this getting the Emblem of the Avenger/Conquerer feels like getting junk dumped on me which gives me nothing but I have to take care of it anyway. So it doesn't feel nice.Being able to sell the emblems for some money would turn getting one into a positive experience.
  2. For me it is a slight loss of QoL because:I play mostly wvw and a bit pve. So I have used one build in wvw and another one in pve as the game provided automatically. I didn't have to change anything at all switching between game modes (except maybe weapons).Now I have to actively choose another build template every time when I'm switching between wvw and pve maps. Yes it is only a few clicks but I have to remember to do them! That's annoying!This is easy to fix. The game just should remember which build template (and equipment template) was switched on the last time I was on a pve/wvw/pvp map and switch automatically back to it when I enter the game mode again. Same QoL as before plus the additonal comfort of the templates.
  3. For me it is a slite loss of QoL because:I play mostly wvw and a bit pve (dailies, gathering stuff for equipment). So I have used one build in wvw and another one in pve as the game provided. I didn't have to change anything at all swapping between game modes (except maybe weapons).Now I have to actively choose another build template every time when I'm switching between wvw and pve maps. Yes it is only a few clicks but I have to remember to do them! That's annoying!It would have been so easy to avoid that. The game just should remember which build template (and equipment template) was switched on the last time I was on a pve/wvw/pvp map and switch automatically to it. Same QoL as before plus the additonal comfort of the templates.I'm quite disappointed they didn't think of this :(
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