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RenneBright.2473

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Posts posted by RenneBright.2473

  1. 6 hours ago, Trevor Boyer.6524 said:

    I'm talking about optimized metas.

    Power Untamed was never a thing. Untamed was only ever listed as meta for condi.

    Yes it was, and it still is, pre-Soto & post-Soto, with Strider's Strength, Farsighted+Ferocious Symbiosis buff (November 2022) etc.
     https://dps.report/q2d9-20230710-230913_xera
    You clearly don't know what you're talking about. Condis Untamed "died" since the Fervent Force nerf to 3s (before being fully replaced by Let Loose).
    I'd rather have an Untamed than a SB for instance vs NPNG, if no one else knows/is willing to play the other boons strip classes available.
    Pdps Untamed has more utilities than Pdps SB, without much difference in DPS. 

    6 hours ago, Trevor Boyer.6524 said:

    It doesn't have party Stability but you can opt to drop the Elite Spirit in favor of the Untamed Elite, which will pulse a great deal of elongated stacked Stability for the Untamed, so its heal cycles do not get interrupted. This is  more important than Stability for the party actually. Anyone who tries to run these Heal Quick Untamed builds, will very quickly see what I'm talking about, when going against any boss that has moderate to heavy CC output. In fact, the more I've been playing it, I would definitely vouch that the Stability off the Untamed Elite is much more important than the Elite Spirit revive for this reason. If Protect Me! is used wisely, it is often enough vs. CCs with decent groups. It can be used quite frequently when Alacrity is incorporated.

    Frequent party stab mainly matters for Sama CM, or 2 Stacks (or 1 Stack + Aegis) to mitigate the potential overlap of QTP CM's shockwave. Self-stability doesn't matter most of the time, because DPS members of your party/squad expect the healer supp or offensive supp to bring it to the party/squad's sub-group. Stone Spirit is enough for most cases.

    6 hours ago, Trevor Boyer.6524 said:

    Yes it is.

    Celestial is just plainly optimized on this build. You do not need any more boon duration & heal stat past what Celestial + Monk Runes/Relic + Transference + Food/Utility provides, which is granting about +43% to outgoing healing with around 1100-1200 heal stat. It's been a long realized reality that pure Harrier on say a Heal Druid, just over-heals in gross ways and creates way too much boon overlap. In this case, it has always been advised to swap out Harrier pieces for Berserker pieces or maybe Zealot, when you learn how to run these builds efficiently, so you can bring a bit of valuable DPS over boon overlap that does nothing at all. There is no reason to have enough boon duration to pump 60s of Regen every 20s while having negligent DPS. It is better to optimize say 20s of Regen every 20s while actually having impactful DPS. And there is no reason to be able to burst heal 60,000 health at the cost of sacking all DPS when you could burst heal 30,000, which is enough to heal anyone to full, while still bringing impactful DPS.

    I'm healing fully well as both Herald & Druid, without any healing food/utilities, so you're on the wrong again xP. I've been doing 11 raids CMs a week, and all Fractal CMs, all with a standard raid squad composition. And the decent/fast timers I get with said raid composition isn't thanks to having 1-2 cele healers. I've been running full harrier, or swapping to Minstrel depending on my squad's needs (i.e. tank toughness aggro) without any problems. You honestly have a weird obsession about wanting to absolutely DPS as a healer, even though that's not your priority, let alone your primary role. Your so-called "bit of valuable DPS"'s impact is minimal. You clearly don't know what you're talking about party/squad composition, let alone understanding why you fail your encounters or fail to get decent timers. Given how easy T4s Fractals are (NM), I don't see the relevance of what you're trying to claim here.
    The "standard" Qheal Untamed build provided works fine as it is, your obsession of wanting to DPS as a healer though is a problem.
    If you want a full DPS party/squad, then go for a no heal party composition. Not a weird, hybrid combo stats armor/trinkets pieces that barely anyone uses in a FC runs lol.

    6 hours ago, Trevor Boyer.6524 said:

    I see what you mean, but I would reverse that quote and say it would be more true to say: "If massive heal output is making or breaking your encounters, this is the problem of the guys who don't know mechanics, not the healer".

    As in, when you are playing with T3 fractal players who are trying T4s for their first time as example, you could be running a full Harrier/Minstrel/MonkTrasnference everything, and it won't matter. Those guys will still be getting killed to one shot mechanics, they'll have bad positioning so you can't heal them all at once, they'll get hit so often in something like Mai Trinn, that it won't matter how much you heal, it'll result down to the raw CDs of your skills limiting your ability to keep them alive. So stating for big kitten heals like this is kind like a blackhole that keeps pulling the team's efficiency further into the abyss. These are l2p issues. The answer is not stating for big kitten heals. The answer is the players learning mechanics. In contrast to that example, you look at a good group of CM players. At this level, this is when true end-game builds start sacrificing over-healing in place of additional DPS, because people know mechanics. This is the inevitability in the end, and that is why I devised the build the way that I did. This is especially important for Untamed because unlike a Druid that rarely gets moments to use weapon skill DPS who is always in its super defensive class kit to buff Alac, the Untamed is constantly rotating attacks to keep Quickness active. Having DPS on the Untamed matters, and you only need as much healing as you need, when it comes to actual end-game builds.

    That's not a "L2P" issue if you don't bother having fractal potions (main reason of getting "one shot"). I find it funny you're talking about healing gears here but you failed to address T4 first timers' own builds/gears. It's not a "L2P mechanics" if there is a problem with their gearing. The "true end-game" is about how well you know & can handle most of the mechanics in group's content while keeping up with your group's DPS+sustain, not whether you're running celestial or not on your healer. And again, you fail to understand how to get decent timers in an encounter, and that is certainly not from not having a cele healer in your group. If you don't know why or how, then at least don't blame others for your own wrongdoings, mistakes.

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  2. 20 hours ago, Trevor Boyer.6524 said:

    I like the build. It feels smooth to play and gives the Untamed a real reason to exist in pve again.

    It's not "a real reason", since pdps Untamed has been around for longer, even pre-Soto, since the first buff of Ferocious Symbiosis back in November. SB has no dome or boons strips, which are both brought up by Untamed (the axe 5's reflect is too short, especially under quickness), while barely losing any DPS.

    20 hours ago, Trevor Boyer.6524 said:

    Anyone else test anything like this yet? Tell me what you think about it. Although it is not as good as a normal Healbrand, due to not have having on demand party stab or aegis, it can fill in as an alternative HB. You know, for those times when you're waiting 15 minutes for a HB to join and he aint showing up. This can get the job done.

    It's good as long as you don't need "frequent" stabs (i.e. Sama CM), or this can be otherwise helped by the Adps (Herald, possibly Druid with some tweaking). Hfb one-tricks though, are only a Fractal problem, as stunning as it is. If they beef up the stab application in Untamed & break the stab monopoly from Druid, this could be truly good.

    20 hours ago, Trevor Boyer.6524 said:

    It also has quite a lot of DPS for a dedicated Heal Quick Support. It can bench easily 10k-12k by itself while doing heal rotations and without boons from the Arena Console in raid room. With an actual group and refined rotational cycles, this build could probably bench 15k+ pretty easily.

    "Cele gear" isn't a dedicated "Heal Quick Support". A dedicated one is something closer to full Harrier (or Minstrel if you wanna main tank). Though again, you don't need Celestial to kill let's say, Kanaxai's split Aspects. If you want to "DPS" as a heal, you might as well wanna go look for a no heal party (or squad).

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  3. On 6/27/2023 at 9:53 PM, Grand Marshal.4098 said:

    Good job on almost fully homogenizing the game's combat.

    You have, at long last, introduced the KEY boons to all specs. 

    You are either Quickness or Alacrity. That's it, no other utility, no unique skills, no real incentive to play a class over the other. Does Quicknesss Zerker work better than Quickness Chrono? If so, you should play the Chrono for it's unique skills right? Too bad there ain't NONE.

    The fact that you're even saying "no other utility, no unique skills" means you clearly have no idea what "utility" actually is, let alone what a boss' mechanic is.

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  4. On 6/28/2023 at 6:39 AM, Flapjackson.1596 said:

    Day one of the new balance patch and we are already seeing the struggles for some boon builds. Druid in particular is getting attention for having questionably low application of Might and Alac. The Alac is a necessity for Druid to be comparable to other healers, but forcing it into CA has upended the flexibility Druid previously enjoyed. Now you use your big healing form to give Alac. This means you can't time it for when you need, well... actual healing. You can't control your glyphs as well because your time spent in CA is dependent on your Alac uptime. The entire build has to dance to the tune of an obstructive boon. 

    I only agree with the alac application, at least on the Adps version, even though the dps seems somehow lacking but that's another issue.
    For the heal version, I rarely have a problem upkeeping Alac/Might. CA4+5 + double warhorn 5 (the other being from Clarion Bond trait in Marksmanship) are more than enough to have a solid Might upkeep as heal Druid.
    And I disagree with the flexibility part: the old Alac spirits require you to have 3 spirits at least for a solid Alac upkeep, leaving you only 1 swappable utility spot. If you call that flexibility, I think you should look on the meaning again.
    The patch gives you double-passive healing for your sub-group thanks to Windborne Notes & since Nature's Vengeance is pretty much useless, Invigorating Bond also gives 1 extra active healing.
    If you want more active healing, take Glyph of Rejuvenation + Unity & Stars... That works well in Boneskinner. 
     

  5. On 6/10/2023 at 8:08 PM, SoftFootpaws.9134 said:

    that said, one thing i would like to see is the boon support role removed from healers. i thought for the longest time that healers should keep getting alacrity and quickness so they can compete with other healers, but now i'm realising this is the wrong approach. instead, healers should be in charge of healing and utility (reflects, etc.) while the boon support should be in charge of boons.

    I don't really agree with that. Utility knowledge/usability shouldn't be exclusive to the healers. I'd honestly rather play with a condis Virtuoso who knows about using core Mesmer utilities (reflects, boons strip which isn't exclusive to the power counterpart) when applicable, rather than with one who only knows how to spam 4 signets build without adapting its utility skills for instance. There is a reason why condis Mirage/Virtuoso bring feedback to Matthias Gabrel. 
    Necro has a core utility called Corrosive poison cloud, which blocks projectiles for 8s (CA CM lasers, Cairn's projectiles, Slubling's projectiles etc.) but nobody bothers using them even though it can bring more to your squad/party. Likewise, Necro isn't the only boons stripper class/elite spec here.
    Having decent CCs in your build when you need to CC should also be a collective responsibility, not only the healer's. You won't be able to go through the CC phase in Qadim's pets, Samarog or Matt for instance if your only CCs come exclusively from your healers.

    On 6/10/2023 at 8:08 PM, SoftFootpaws.9134 said:

    healscourge is a good example of this. i want it to have alacrity so i can play it in end-game pve without being kicked, but if other healers were more similar to healscourge and vindicator, i wouldn't need to have alacrity and i could just heal instead, as there would be no competition.

    I wouldn't mind Heal Scourge if it becomes like Ham over the next balance patches. But low CD AoE tp res shouldn't exist alongside big barriers & boons. Bad players positioning should be punished if anything, not further excused.
     

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  6. 18 hours ago, ZeftheWicked.3076 said:

    Anyone else noticing how new alacrity trait destroys sand savant and takes away the power of his barriers?
    Scourge may opt into alacrity, but will have his barrier values reduced no matter if he did so or not.
    And who'll pick current sand savant on a support build it means losing party alac??

    So here's my (crazy) suggestion:

    Sand Savant:
    On top of current functionality (which stays) - barriers you apply have 50% duration and 80% effectiveness. However when fully broken by damage, they will recast themselves one more time for their full value.

    Meaning this traits makes you a super strong barrier healer - stronest of all, but at a cost. For one, you obviously loose the party alac trait.
    Secondly it's very player skill based. Your barriers are weaker and last only 2.5s. You gotta time it right and know the encounter to use this trait right.
    If your barrier is strong enough to mitigate large portion of incoming attack, but weak enough to be fully broken by it - you win. Barrier recasts itself ending up with total 160% value compared to non traited version.

    This opens up two new scourge roles - one is that of the strongest barrier healer (but without alac).
    Second is the old one of solid dps with good barrier output. Only this time around it's balanced by high player skill requirement and not just being brain dead easy stat stick vs everything.

    You do realize that:
    - Alac dps Scourge can be a thing after the patch?
    - "Heal Scourge"'s res will be nerfed, a spec that is almost exclusively played in Boneskinner mainly because people are clueless about Tempest/Cata heal res or Druid's & also because quite a few beginners seem to enjoy AFKing in red circles claws for some reason.
    - Current patch preview doesn't specify any protection/stab source from Scourge (yes some CCs attacks are unblockable).
    - No thanks for barriers, we don't really need that & bad positioning should be punished, not really made even more survivable. It's on the players' fault, not the fact of not having a Scourge in your squad/party. None of the currently core/viable healers (I'm not talking exclusively about Hfb btw) rely on barriers and people won't die without barriers.
    In fact, it looks like Scourge boons application (on top of alac), is heading in a similar way to Mechanist in terms of giving boons to the sub-group.

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  7. On 6/4/2023 at 7:17 AM, SoftFootpaws.9134 said:

    they're talking about the heal role in end-game. classes that can't provide alacrity or quickness aren't taken for healing in any content except a single boss encounter, which is boneskinner for healscourge. it doesn't matter what you add to it, if its not one of those boons it won't be used.

    Yes, only inexperienced squads/"pugs" basically bring heal scourge, because people are AFK sitting in red circles stacking, which is a mechanic/an attack to step away from. Druid does a better job for res while still providing a decent amount of healing to survive the damage outside of Boneskinner's claws. In fact, even Tempest/Cata with a high res/base healing capability can do that. Ham is lacking in raw healing, 2 Hfb won't get you through Boneskinner, especially if you have players AFKing in the red circles claws. Some DPS could additionally swap their standard DPS trait for a more self-sustain one when applicable. The other issue is inexperienced players never pressing the SAK during the CC bar (free dps loss), which has barely anything to do with having a Heal Scourge or not.

    On 6/4/2023 at 9:26 AM, mirage.8046 said:

    No way scourge is gonna have alacrity without a major trade-off; it has to give up something else for the boon. sure, healers that don't bring alacrity or quickness will rarely ever be used, but scourge itself is hardly a healer. it brings barriers and revivals to compensate for the lack of raw healing. there isn't a good reason to justify alacrity when scourge has a lot of different utilities that sets itself apart from other healers. 

    Almost every experienced squad doesn't look specifically for a Heal Scourge so I doubt. But even with the trade-off (hard-nerf the barriers' ratio or increased AoE res cd), you would only have Might + Alac (not even Fury), the healer is also expected to cover defensive boons. It's realistically not doable, credible, unless there is a major overhaul of Scourge leaning towards that side.

  8. 12 hours ago, Asek.1869 said:

    Hi, wanted to know in what place is now condi renegade in raids, I heard that his condi dmg is very slow and dont know if he is worth taking into raids, dont like power vindi so i'm kinda sticking to condi version but I was playing mostly OW pve

    Condis Renegade is still viable, just not played that much. It isn't beginner friendly "due to the need to be fast in order to trigger Charged Mists ." Or at least, actually easy to proc through upkeep skills. If you wanna reach 10%- energy safely when Legend CD swapping is ready, I suggest prepping the specific upkeep skill for that.
    You could give a try to dps Herald (power or condis).

    9 hours ago, Polar.8634 said:

    It's not most beginner friendly and not strongest.

    If you are new to raids take something easy so you can watch mechanics.

    Like mech or virtu. They are also doing big DPS.

    Or take herald, easy and top pick as quick support. Just bit lame to play.

    Condis mech? Yeah. Qdps Herald? Yeah. Power mech? Borderline trolling because of the aggro that can solo lose your tries (premature lamp opening/orb pushing/Slubling transforms etc.), I'd rather not waste time with that just because the average power mech is clueless about that.
    Condis Virtuosos has big dps but no utility whatsoever with 4 signets, besides focus 4. Assuming people don't want to take Feedback for needed reflects or Phantasmal Disenchanter for boonstrip for instance & rather AFK with 4 signets.
     

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  9. 7 hours ago, Jokuc.3478 said:

    The last couple of years the damage for every build in the game has gone up significantly, the baseline of 30k for a dps class increased to 35k which later reached close to 40 and now we have many builds that do well over 40k dps. This makes encounters and mechanics in older content more trivial for every update, HoT story bosses and dungeon bosses die in a couple of hits and so called "challenge" mode fractal bosses such as Skorvald die so fast you won't even get to see all his mechanics even if the group performs horribly. 

    I really wish anet would do something about this awful powercreep. I realize that it's not as easy as just nerfing the damage of everything in the game since newer content such as eod strikes are tuned for the current state of the game and anet would definitely not have the time to go back and tune all old content. But is there something that can be done about this? One of the main appeals gw2 has to people is that old content stay relevant because of the horizontal progression, but even though it stays relevant reward-wise, does it really stay relevant in terms of modern gameplay/fun?

    People would probably get angry if their class was nerfed, even if every other class was nerfed with it but I say it's kind of necessary at this point, some numbers are getting ridiculous. Thoughts?

     

    1 hour ago, Zex Anthon.8673 said:

    Rather than tuning every build down, which is a crapshoot as to how it affects the balance. They should keep 40K as the baseline and buff the boss health, so you actually have to play mechanics.

    Let's see how people fair when they have to use updrafts on Gorseval.

    35-40k in Fractals with full account augs + stats infusions & pots, why not. But in raids Idk where you're pulling out those numbers, since in the first place, you'll rarely reach 35-40k for every boss excluding all debuffs (CA's, KC's, QTP's).
    Gl reaching 40k on Dhuum CM without having Ender's in your camera, Qadim, TL CMs for that matter while jumping over/dodging. I don't think you know how to interpret golem benchmark, and differentiate those from real bosses benchmarks...

     

    1 hour ago, Zex Anthon.8673 said:

    Rather than tuning every build down, which is a crapshoot as to how it affects the balance. They should keep 40K as the baseline and buff the boss health, so you actually have to play mechanics.

    Let's see how people fair when they have to use updrafts on Gorseval.

    They already did for most of the CMs, there is no CMs in W1. If you wanna do updrafts, you just go kill TL in CM, that's the same mechanic. And again, gl reaching 40k on an actual boss with actual mechanics, having to dodge/jump over shockwaves etc. because most of the dps pugs don't reach close to that number. Training golem has 0 mechanics, 0 unblockable attacks to dodge, let alone an Ender's echo.
    If you wanna play more mechanics, there is W5-7 PoF raids, lots of mechanical roles to fill + W4's HK & MO CM scouts cleaving/saks + EoD Strikes in CMs.

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  10. 4 hours ago, tablet.4675 said:

    you are rewarded with the most absurdly high healing per second in the game. you can heal for over 20k with one skill. you can keep a squad alive through Mursaat Overseer's fire platforms as a solo healer (I have literally done this).

    I assume you meant the yellow tiles/unclaimed tiles by that? Dunno if you mean in NM or CM, but for the latter, that isn't supposed to happen, unless your squad's DPS players are entirely melee and no one wants to cleave the far Scouts on range (not the two on the mid tiles) or you asked your squad voluntarily for test purposes.

    4 hours ago, tablet.4675 said:

    However, vindicator has one small problem that brings the nuclear healing to a grinding halt. revenant -- the entire spec -- has no revive skills. **TECHNICALLY** tree song works on downed players, but only if they have condis, it definitely won't get them on their feet, and i'm preeetty sure that's a bug anyways. Even thief has revive support from shadow refuge and shadow arts. and with the prevalence of one-shot mechanics in raids or even open world pvp content, it feels so absurdly bad for the vindicator identity to be completely neutered when an ally goes down to a random meteorite one shot or something and suddenly the Nuclear Heal Reactor is reduced to a mere DPS in terms of revive speed.

    If that was really a problem, Hfb wouldn't be spammed that much (especially true for Fractals) xP.I can think of a few "one-shot mechanics in raids" you mentioned (in the sense of instant/near-down at least), and those are mainly doable/avoidable:
    - CA 25% clap, you either instant-phase or you have 2 persons doing main & bu shields respectively (wall+clap 25%)
    - Shockwaves: jump over, or for Qadim, just dodge towards the impact point.
    - Dhuum: Getting one shot from his autos after he steals your boons. It's only happening if you got very few/no boons strips. Or getting downed after the soul split for some reason.
    - Sloth's shakes (50%) or not dodging his chain slamming
    Shadows Arts trait line is literally never-used, and I used SR almost exclusively on TC & escort's tower, even though it's usually a Chrono port filling that role.

    1 hour ago, LucianTheAngelic.7054 said:

    The problem is that unless Heal Vindicator is able to give quickness or alacrity it still won't be played nearly at all even with a revive ability on urn or not. Heal scourge (while played more than Heal Vindi) is still extremely niche as well and generally only played if the group is awful or on Boneskinner (and that's entirely due to the consistent teleport more than anything else).

    Yeah, but even on Boneskinner, Druid can do a better job than Heal Scourge, while still having more boons coverage than the latter. You can AoE fast revive with CA Glyph of the Stars. You can take S&R as a + or go for more outgoing healing (CA Glyph of Unity, Lingering Light trait). Heal Scourge is only exclusively here if for some reason you have 50-60% of your squad frequently downed (which shouldn't normally happen) & for these players who sleep/AFK in Boneskinner's claws xP.

  11. On 4/21/2023 at 8:11 PM, MisterDizzy.4713 said:

    Completely agree.  People talk about GW2 all the time how it doesn't have the "trinity", but it's actually much worse.  You need 10 mandatory buffs on every raid or CM encounter in addition to a tank and heals.  At least the trinity is only tank and heals + DPS. 

    Yeah I mean, CM is whether you choose to repeat it or not every week. There are a few CM mechanics restricting the viable supports/tanks you could play, and exclude others sadly. DPS wants core stability/aegis (unless unblockable) for easily avoidable bosses' CC attacks because they don't want being interrupted and doesn't care about channeling skills timing. That's also how you can get insta-downed from not dodging at all in Fractals CMs for instance, because you expect your healer to carry you h24.

     

    On 3/12/2023 at 10:15 AM, Arheundel.6451 said:

    The balance in this game is a joke! You introduce a dodge mechanic and nobody cares, they just facetank the world on their permaboon builds Everything is boring AF to play against, not even on full skinny glass cannon build you can down these clown builds.. We started with a single stack of might on crit every 5s....and now people go around with 25 might, perma quickness, superspeed, perma protection, perma regeneration.....everything is an absolute joke.....100% braindead gameplay. Let's not even start on all this block, block, invulnerability for days...rotating distortion.....how did I end up here from GW1? The gameplay in GW2 is more imbalanced than a P2W Korean MMO nobody ever heard about!

     

    I'm always having a blast, seeing DPS getting downed in W6's shockwaves, Sama's CM (not talking about the target of the red circle betrayal mechanic) or too lazy to dodge/pay attention Gorse's slam, VG's teleports, Deimos' Annihilate (pizza attack), Desmina's inner circle attack etc.
    Let's not forget a whole wipe from Nikare's Enraged triple dash because everyone brain sleeps and doesn't dodge it xD.

    Attack pattern & animation are the same, OTP DPS mindset being to expect the healer to carry them with the "uninterrupted" chain without looking at bosses' animation, and that is despite Qadim's/Sama's shockwaves being unblockable.

  12. 1 minute ago, Serephen.3420 said:

    I suppose I am referring to the class concept and application of design, rather than its current usage in the meta. Many elite specs really need a clearer more specialised identity in order to faithfully fulfil their purpose.

    But what I see more is everything being spread out further making each a class unto its own rather than a focused aspect of that class as it was originally intended to be. 

    That could be a flaw. But in this case specifically, the problem comes from the OP's thought process himself (i.e. on a whim).

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  13. 2 hours ago, Serephen.3420 said:

    I feel Anet shot themselves in the foot making vindicator a hybrid class when it should have been the pure dps focused class for rev instead. Otherwise you get threads like this.😅 

    I mean it's "hybrid" but not in PvE, in WvW you can run it purely as DPS or support. The problem is that he only plays PvE as a "bad OTP Rev", wants Vindi to copy Herald's quick or Renegade's Alac while "lowering the healing", which would only encourage more others to pick up these two.

    1 hour ago, mirage.8046 said:

    No thanks, alacrity and quickness are overused answers and cannot reasonably be given to every spec. what's the point of every class being different when they end up all giving the same two boons? What's next, should reaper give everyone alacrity when using shouts?

    No point rightfully. He admitted quite a few times that it wasn't about build diversity/competitivity but more to inflate his ego of "wanting to being able to play Vindi/Scourge boons in group content PvE and have fun with it because I neither like Herald or Druid/Tempest" etc. (assuming he could upkeep most of the boons as a Scourge to begin with because he doesn't seem to know it's not just about quick or alac). He duped his post from the Rev sub-section simply because he didn't like what 2 other users told him there before me: https://en-forum.guildwars2.com/topic/130048-to-make-vindicator-a-nice-healer-in-pve/#comment-1886455 

    14 minutes ago, Nimon.7840 said:

    Now why do I think scourge would need a rework.

    Imo at least transfusion would have to go. Alac + Perma rezzes would be a bit too strong.

    But if you remove transfusion, I think you might have to give it some other means to either provide other boons like: better stability, and protection, or maybe give it some more ways to actually heal health.

    Druid can pretty much do the same as Scourge, albeit on a longer CD (S&R + S&R trait aren't as strong) and AoE fast res from Glyph of the Stars depends on the timing you go in CA, but you can't predict at 100% when 3-4 of your teammates will go down, assuming you're in a decent squad/party.
    Other than that, assuming you give alac to Scourge, as a healer you'd still indeed face the same problem as a potential "heal Spectre" for other boons.

  14. 46 minutes ago, AlPower.2476 said:

    PvE one is outshined by Firebrand in every aspect. 

    Heal Scrapper? Yeah, it's easily outshined by Hfb/HHerald. And it still struggles with 25 stacks of Migh in upkeep solo, even though this can be helped out by the Adps. 
    Qdps/Pdps? I've ran a few bosses with decent qdps/dps Scrappers and the difference in timer/smoothness was minimal (including for Dhuum). I'd definitely prefer that over a power mech trolling with auto-targeting/auto-aggroing lamp in Qadim for instance xP.
    Unless you need frequent stability or aegis for a very few specific situations (that is, if your healer cannot cover both of these), it's still good to play it.
    And tbh, Fireband isn't the only spec you need to watch out for, concurrence-wise. 
     

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  15. 44 minutes ago, DarkCobalt.2849 said:

    This is far from fine. It's ~5k behind other power benchmarks while being (almost) entirely melee, requiring that they take no significant damage during Shroud to get the full rotation done, and that the boss doesn't step out of the 2 wells that they use in their rotation. This is overall more restrictive compared to other melee builds while providing significantly less DPS. 

    Gl trying to do an unrealistic 40k on Qadim, assuming you don't get downed beforehand by a shockwave or badly positioning yourself that is.

    In all seriousness, you don't need to have 40k DPS at every boss to have a decent timer/smooth FC.

    For Sama CM, I'd care more about whether or not you got enough CCs in your comp or how well you can pull him around (without AFKing in place), rather than whether or not you can reach 40k. I doubt you'll ever reach 40k though that way, and given that you can't "damage" him during the CCs xP.
    There is "Golem benchmarks" (0 attacks, 0 mechanics) and there is an actual boss that isn't one. Not every boss is a MO.

    I think you still don't understand that not reaching 40k in all bosses isn't the end of the world, and it doesn't prevent you to have a decent full clear... I don't get why you're so obsessed by that number tbh.

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  16. 12 hours ago, Demonas.1083 said:

    No cause rev doesn't have consistent cleanse outside of vindicator

    You do on Ventari, but CD is still 4s under Alac, Energy Expulsion cleanses only 1 condis but with Salvation trait, you still get Resistance in the Empowered version. Staff 4 isn't enough on its own though I agree.
    For cleansing frequent damaging condis, that's probably true.
    For the non-damaging condis, it's not a problem because the Resistance upkeep you could give to your group make up for it.

  17. On 4/20/2023 at 7:47 PM, trunksam.3497 said:

    First a little "bug" (don't know if it's intended) but when you swap legend with the urn of saint viktor, the animation drop the urn like normal second activation but deal no heal and give no boon.
    Battle dance need to be an evade on place, not a dash back (in pve) to be usable in fight.
    This archetype model is nice, give lot of boons, nice healing potential and good condi clean.

    [&DQkMOwk6RS7cEQAABhIAACsSAADUEQAAyhEAAAcGAAAGEisS1BEAAAAAAAA=]

    And here are the main problem, he doesn't give alac or quickness. i think alac is the best option for vindicator heal cause herald already exist for quickness.
    So i would like to see alac given by evade with talent "imperial impact".
    I know renegade give alac, but it's more a dps alac spec than a potential healer.

    (ps: sorry for my english not my main language)

    Alac Rene works finely as a heal alac as well. Whether people want to play it or not, it's their choice, not a matter of making Vindi a an actual PvE boons healer or not.  Mallyx & Ventari already give a lots of cleanses, you don't really need the Vindi's, Jalis gives stab when needed. 

    5 hours ago, trunksam.3497 said:

    so, if i like the mecanics and gameplay of vindicator heal, i just switch classe ?! thanks.
    I don't want it to be as strong as hfb or other healing specs, i just want to be able to play it in instance content.
    I'm ok with the idea to get 1alacdps + 1quickdps then a heal vindi but i don't think people gonna be ok to play with that.

    No one with the idea of a standard, optimal comp or with a bit of common sense is okay with "1 Adps + 1 Qdps + 1 Raw healer". The whole point being to make the most of the available squad/party slots.
    You should stop forcing others to accommodate to your personal preferences of fun of "wanting to play heal quick Vindi" in group PvE.
    Also no point in duplicating your post in the professions section of the forum FYI. You should read the forum moderation post in the Library section before posting.

    On 4/21/2023 at 3:58 AM, Shaogin.2679 said:

    I think the point of Vindicator healer is that it is a PvP healer. I don't think it was ever meant to be a PvE healer, and that is fine really.

    He can also go play it in WvW, there are heal/support builds for it... but he only plays PvE as a bad One-Trick-Pony Rev.

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  18. 1 hour ago, trunksam.3497 said:

    it's not a problem for them, but they might be people like me wanting it to be playable, even if it's 10 people, it's still 10 people hapiness taken away.

    You just don't want to understand that ANet doesn't release balance patches because a tiny number of people want to play Quick Vindicator, or play Heal Scourge "because they don't like Druid or Herald" (which is btw a subjective, biased opinion). Nobody forced you to play Druid as far as I'm concerned. Support patching took place last year. Just because you want this toy to play with on a whim, doesn't mean you'll get it. It's as simple as that.

    There is no point copying Druid into the Scourge, besides fulfilling your whim "because you don't like it".

     

    1 hour ago, Obtena.7952 said:

    It's not hard to understand why some people think suggestions are bad and are willing to discuss that with the people that think they are good. 

    Just like you want your suggestion to be considered because you think it's good ... other people don't and that's exactly what kind of discussion the forums are about. 

    The problem is that he doesn't understand that the point of giving feedbacks is also to debate about it. He has failed to provide any convincing reasons/arguments to add quickness to Vindi or Alac to Scourge (besides the "because I want it and I don't like Druid" etc.) after I gave him my arguments of why there isn't really any point in doing that. He has just been looking to impose his set of values onto others, without understanding in the first place what makes a healer viable in a raid/fractal comp (only looking at quickness or alac). It wasn't about actual support competitivity but mostly to fulfill his whims pretty much.

     

    1 hour ago, trunksam.3497 said:

    it's not a problem for them, but they might be people like me wanting it to be playable, even if it's 10 people, it's still 10 people hapiness taken away.

    Neither me, Obtena, ANet or anyone else have to accommodate to your sense of "fun" (especially when there is no rational basis, and Vindi/Scourge aren't the only playable specs out there).

     

    1 hour ago, trunksam.3497 said:

    i don't want them to ignore their design philosophy, i just want them to try it even for a day. (it's one boon add to one trait) if it doesn't work, just say so and revert it.

    For someone who claims to have 6k hours on Rev (congrats for being an OTP btw), you certainly don't understand that the healer's role isn't to give quickness or alac only (on top of the healing). There was also no reason for you to get mad in your post about it there. The traits are also not here exclusively for the PvE mode (let alone the raid/fractal builds). 

  19. 3 hours ago, soul.9651 said:

    I have a better idea, lets delete aegis, stab, quickness and alac from the game 🙂

    You can't do Deimos CM without Aegis, or Sama/KO CM without stab. Otherwise, I wouldn't mind. That'd still involve a change of the CM mechanics that being said, unlikely to happen.

     

    4 hours ago, Gibson.4036 said:

    I keep seeing references that heal scourge is absurdly powerful support for a group. Would adding one of the two big support boons make it way overpowered?

    I’m not a hardcore player, so my ignorance of these things is huge. Maybe what I just wrote is nonsense?

    3 hours ago, trunksam.3497 said:

    it's a really good support and that's why i suggest testing it, and nerf heal scourge possibility to revive to make it a normal healer.


    HScg is literally barely played at all, besides in training runs or Boneskinner (the latter being because people stay under the boss' red circles, getting instant-downed and expecting to be carried). Forget about the Alac, it doesn't have a solid boons coverage elsewhere as a "potential healer", and it'd be a poor quality plagiarism anyway. And barriers aren't a must for your sub-group sustain.
    Likewise, if you have a problem with Snowcrow or any other guild you have a disagreement with, you're more than welcome to debate with them.

  20. 4 minutes ago, Lockon.7624 said:

     

    You don't .... however there is no holy trinity in GW2 and that's the spirit that me and many people like in this game. 


     

    That's not a trinity, since Ranger is a medium class, not a light class. I don't think you know what trinity is originally. And Hfb/Heal Herald/Renegade are also a heavy class (the same as warrior), not a light class either xP.

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  21. 4 minutes ago, trunksam.3497 said:

    so, you don't need 2 healers in the game or 2 tank or 2 buffers because it already exist in the game ?!
    Game are made to enjoy your time, have fun and play the way you want.
    You can't say no to a option because something similar exist.. 

    It's not about the role but the playstyle & the boons it provides. You have Search & Rescue on Dudu (+ the same on 1 trait) + CA Glyph of the Stars. Barriers aren't a must for a smooth clear, and even if you give Alac to Scourge, how would you cover the other boons as a healer? Since you don't actually care about support variety, let me tell you what it is: if every support is being played like a Druid or Heal Scourge, that's not diversity, just  pale copying.

    You want Heal Scourge Alac to copy Druid, I don't see any point in imitating another spec. You can have fun enjoying Scourge without having heal alac on it, since you're so obsessed with that as a fallacious argument :classic_wink: 

  22.  

    16 minutes ago, Lockon.7624 said:

    I would really like to see that change.
    Vindicator deserve to be able to bring more variety in group synergy composition.
    As a main Thief i like the Vindi play style and i would like to run with it while helping my group whit alac and/or quick

    Scourge Need it too

    We don't really need 2 Druids specs in terms of res playstyle & alac. Rev already has 2 specs that give alac & quick (Renegade & Herald respectively, which can be both played in either DPS or heal version). You might as well suggest to add quickness to Virtuosos... 
     

  23. On 12/12/2022 at 9:00 AM, Nightstorm.8024 said:

    Those suggesting I just delete character because I won't jump on the boon bandwagon will be ignored. I won't tell them to go delete their character because they won't play toxic meta builds. The game is suppose to allow every class to play, but its gotten so niche that 2 classes out of 27 (ham and hfb) are the mandatory classes. 

     

    If you guys can't see how this is toxic then I can't help you. But your locking people out of content so some dps can feel "bigger number". 

     

    My solution to the problem is simple, remove quickness and alac and apply them to all characters naturally. Everyone has swift and alac since their so dam important apparently that people would rage quit if they didn't get them. 

    Toxicity is reflected in an overall player's behavior + mindset, not really in a build.

    If you actually checked most of the patch notes, you'd have seen that Ham got nerfed in August 28, I didn't often see it that played in pugs since that & Fb got nerfed as a whole since November 29 patch. The "toxic mindset" would be to kick a quick/alac heal because he isn't playing Hfb. Hfb isn't the only healer boons spec, that is if you actually bothered searching a minimum.
    And you're already mistaking swiftness for quickness at the next sentence :D

    I rarely had a "toxic environment" as you said in all my raids pugs run, the minority being DPS player with a big ego, blaming mindset but has 0 mechanics knowledge of the bosses (also happened albeit less commonly to a support) which I ended up kicking anyway.

    Alac heal Vindi could've actually been a thing, pre-Salvation traits rework that is. Are you going to say it was toxic? It looks rather opportunistic from your thought process, seeing you're playing heal Vindi after the Salvation traits got reworked xP (no more Alac from Nature's Harmony).
    If you don't want to meet the demands for an optimal/decent squad, that is toxic in itself, and I'm not talking about playing meta supports here.

     

    On 12/11/2022 at 10:59 PM, Nightstorm.8024 said:

    Your literally proving my point. If the game got to a point where it was like "No Aegis, instant kick" or "No Protection, Your out!" then the game is fundamentally flawed.

     

    Your basically saying unless I provide two BOONS out of the 10 boons that exist, that somehow I'm the problem and not the boons. It just means these boons are over-powered by nature that teams require them, rather than they would be nice add ons to the playstyle.

     

    Strikes and Raids have become TOXIC because of it and anyone who disagree's probably runs a favorable build that they don't want to see nerfed, so they have a invested interest. 

    Do you actually know raids bosses? You can try doing TL, SH, Qadim, Sabir etc. without Protection, but enjoy getting one shot then :D

    Aegis is only a "must-have" on Deimos CM but besides that not really that mandatory. Stability works fine for most of the CC attacks (except the knockback from Deimos's Annihilate).
    You should try actually raiding properly before making conflations about "everyone is toxic in raids/strikes".

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  24. On 9/20/2022 at 9:04 AM, Mariyuuna.6508 said:

    This is because you tried too hard not to give Firebrand a real contender in the balance updates. There's now three good options for AlacHeal and four if you count AlacRen who is still "okay" at the job, but the only viable contenders for Firebrand for the QuickHeal slot are Herald and Warrior, and QuickHealShout Warrior is being deleted in the upcoming balance patch that destroys Tactical Reload for some reason.

     

     

    - Quickness. Firebrand doesn't have to spam all their skills for Quickness, 2-3 skills at most is more than enough, allowing them to save skills for when they're actually needed instead of always being on cooldown just to provide a boon, improving their ability to adapt to situations.

    - Stability. Herald can't take healing (Ventari) and group Stability (Jalis) at the same time. Firebrand can do this easily.

     

    This isn't even an exhaustive list, and my goal here isn't to show what's wrong with Herald specifically. Its more to point out that the reason Firebrand continues to dominate all game modes except PvP is you're being too careful with balancing. As long as you're worrying about creating "the next Firebrand", nothing will ever change and we'll be stuck with only one viable class for QuickHeal.

     

    Disclaimer: I main QHFB in end-game instanced content..

     

    I disagree with the Herald parts, and not just because of Herald heal tank on raids and heal quick Herald on CMs+T4s being one of my main healers lately.

    - The only edge Hfb has over Herald is Aegis. Otherwise, Herald has a MUCH better duration upkeep for all boons. And almost NO ONE plays with Shield of the Avenger in W7 when it comes to Hfb. Ventari's dome is always preferred over Hfb. Aegis ONLY matters for Qadim CM & Deimos CM's Mind Crush. Even Resistance is a decent alternative to counter Sloth's fear or Matt's during the 40% transition (+ his perma chill). Hfb only has the edge over heal Herald in VERY SPECIFIC situations/bosses.
    - You don't really need Ventari for bosses like Skorvald, QTP, Gorseval, Samarog (including CM) etc. where stability matters more than more overhealing. I only use Ventari when the pressure is clearly higher than other bosses (No need of healing food either, I did the testing several times, assuming you're running full Harrier or similar). Referring to bosses like VG, SH or as HK/tanking Deimos' Mind Crush during the split etc. It's only a problem on Gorse if you wanna slow CC, I usually do fast CC with higher group DPS though so I have no problems with that.
    - Specifically for Fractals, the problem comes from your average pug being sectarian or ignorant who only plays as OTP Hfbs. I even saw one DPS ragequitted the party because I was playing Herald quickheal and not his OTP Hfb spec :classic_laugh:. It's CLEARLY a mindset issue from people.
    - I've yet to see a Quickheal Warrior, Heal Scrapper remains more common than the former. And Heal Herald isn't even played THAT often. Some pugs said they even didn't know Herald could heal + quick 2-3 months after the first patch for that. Not everyone read patch notes.
    - I'm not against competition in spec choice, I played with a Heal Scrapper, Dudu (outside of W5), Tempest just fine as a DPS or Pylon (I know it's about Hfb, so I'm talking more in general about which healer specs are being spammed over the others). The problem again comes from people's willingness to play the specs outside of the ones being spammed, and ignorance for others. 

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